Okay guys I'm making a FIVE NIGHTS AT FREDDY'S base off game called FIVE NIGHTS AT TERROR and everything is going great I just now started working on all the trigger for night #2 However I'm using alot of animation in this game and it's taking a realllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllyyyyyyyyyyyyyyyy long time for the editor to finally let me test the game. Is there a way how I could speed it up so i dont have to wait 20 minutes just to test out one or so little triggers to see if it's working right? I also have all my graphics set to low. if that helps it any.
Well in triggers you can set it up where whenever your unit learns a new attack ability have him remove all the other weapons ability.
also for the hellion gun, you may have to idk make a new model just for the gun and then attach it onto whatever unit it is. To do this you'll have to go into triggers under ACTORS add actor onto model.
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Okay guys I'm making a FIVE NIGHTS AT FREDDY'S base off game called FIVE NIGHTS AT TERROR and everything is going great I just now started working on all the trigger for night #2 However I'm using alot of animation in this game and it's taking a realllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllyyyyyyyyyyyyyyyy long time for the editor to finally let me test the game. Is there a way how I could speed it up so i dont have to wait 20 minutes just to test out one or so little triggers to see if it's working right? I also have all my graphics set to low. if that helps it any.
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@mothballs93: Go
wtf wrong reply lol
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@Mugumaster: Go
Well in triggers you can set it up where whenever your unit learns a new attack ability have him remove all the other weapons ability.
also for the hellion gun, you may have to idk make a new model just for the gun and then attach it onto whatever unit it is. To do this you'll have to go into triggers under ACTORS add actor onto model.