• 0

    posted a message on Tutorial Request

    Okay guys I'm making a FIVE NIGHTS AT FREDDY'S base off game called FIVE NIGHTS AT TERROR and everything is going great I just now started working on all the trigger for night #2 However I'm using alot of animation in this game and it's taking a realllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllyyyyyyyyyyyyyyyy long time for the editor to finally let me test the game. Is there a way how I could speed it up so i dont have to wait 20 minutes just to test out one or so little triggers to see if it's working right? I also have all my graphics set to low. if that helps it any.

    Posted in: Tutorials
  • 0

    posted a message on Tutorial Request

    @mothballs93: Go

    wtf wrong reply lol

    Posted in: Tutorials
  • 0

    posted a message on Tutorial Request

    @Mugumaster: Go

    Well in triggers you can set it up where whenever your unit learns a new attack ability have him remove all the other weapons ability.

    also for the hellion gun, you may have to idk make a new model just for the gun and then attach it onto whatever unit it is. To do this you'll have to go into triggers under ACTORS add actor onto model.

    Posted in: Tutorials
  • To post a comment, please or register a new account.