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    posted a message on SCII RS Extension Mod: Testing needed

     I really like this mod, and have been playing it a lot with my friend, but it seems to me that Zerg is simply broken. Like hilariously so. In a ZvT, Terran can't take a natural expansion until at least the 5 minute marks. The threat of just a handful of Mantis is too much for Terran early game to handle without a tank or 2. Hell, even with a hatch first, 6 Mantis can win the game for you if you make them right after the pool. Either Terran is way behind on economy or they straight up bust a poorly build wall and kill workers. Because the threat of Mantis early game is so strong, Zerg gets to play as greedy as they want, and come in with a huge queen push. And oh boy, the queens. The drop ability is stupid good. Free, upgraded units that spawn at the front line. A poorly optimized build can get 6 queens in the main via nydus and drop an entire zerg army. It feels like an unbeatable push.

    My Terran friend says that it would be less of a problem if they were able to make a fast expansion and actually harass me, but the Mantis is so powerful it shuts any of that down by itself, the queen drops are free defense, and at that point they're simply too far behind to hold off a push of this calibur. The Brutalisk and the Leviathan are good too, but there's no real reason the game even needs to go that long.

    Posted in: Map Feedback
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    posted a message on SCII RS Extension Mod: Testing needed

    I really like this mod, and have been playing it a lot with my friend, but it seems to me that Zerg is simply broken. Like hilariously so. In a ZvT, Terran can't take a natural expansion until at least the 5 minute marks. The threat of just a handful of Mantis is too much for Terran early game to handle without a tank or 2. Hell, even with a hatch first, 6 Mantis can win the game for you if you make them right after the pool. Either the Terran falls drastically behind on economy, or they bust through a poorly built wall and slaughter workers. It's impossible to play greedy or cheesy vs zerg, because the overlord is in the enemy base in seconds.

    But the real power comes from queens. The call down units for queens feels totally unbeatable. 6 queens in a nydus worm can cripple the entire base at the 7 minute mark, or simply bust down the front a little bit later than that. (And that's with a poorly optimized build order from this scrub). The units are free, can be called down at the front of the fight, and are primal, which basically gives them free upgrades. And due to the lack of resources required, the Zerg can just macro hard behind a probably fatal push. Early pressure against zerg is borderline impossible between the raw power of Mantis and the pure value of queen drops (which is hatchery tech, I believe).

    Brutalisks and the Leviathan are unnessecary, even, because there's no reason the game even needs to last past the 10 minute mark.

    Posted in: Map Feedback
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