• 0

    posted a message on Camera Problem

    I made a video showing my problem and as I said in the video here are all my triggers that deal with the camera and I just can't find why its messing up.

    Video of problem

    Player One Events Game - Map initialization Local Variables Conditions Actions Unit Selection - Select Zealot [240.50, 209.50] for player 1 Unit - Order Zealot [240.50, 209.50] to ( Turn targeting ((Position of Zealot [240.50, 209.50]) offset by 1.0 towards Run_Angle degrees)) (Replace Existing Orders) Variable - Set Run_Angle = (Current camera yaw of player 1) Unit - Turn Zealot [240.50, 209.50] Highlightable state Off Unit - Turn Zealot [240.50, 209.50] Highlighted state Off Unit - Turn Zealot [240.50, 209.50] Selectable state Off Unit - Turn Zealot [240.50, 209.50] Status Bar state Off Camera - Follow for player 1 (Unit group(Zealot [240.50, 209.50])) with the camera and Clear Current Target Camera - Apply Camera 001 for player 1 over 0.0 seconds with 100% initial velocity, 0% deceleration, and Include Target Camera - Turn camera height displacement Off for player 1 Camera - Set camera mouse Pitch rotation speed to 0.2 for player 1 Camera - Lock camera input for player 1 Camera - Set camera mouse Yaw rotation speed to 0.2 for player 1 Visibility - Change visibility for player 1 to Unexplored within (Entire map) and Do Not check cliff level

    I highly doubt its any of those as I have had them for a while and nothing has went wrong until recently. When I set my camera to a high birds eye view it seems to work fine but I don't know why. I am not near the edge of the map that would cause the camera to mess up.

    Just saw this come up but no idea what its referring to

    [quote]Warning: Orphaned trigger function call removed: Function Call 'Triggering Unit' (Function Call, 961269C7, Lib: 0)

    Warning: Orphaned trigger function call removed: Function Call 'Last Created Unit' (Function Call, 5255404B, Lib: 0)

    Warning: Orphaned trigger function call removed: Function Call 'Last Created Unit' (Function Call, 442106D0, Lib: 0)

    Warning: Orphaned trigger function call removed: Function Call 'Triggering Unit' (Function Call, B27AECE8, Lib: 0)

    Warning: Empty trigger element reference removed from Function Call 'If Then Else'

    Warning: Invalid trigger element reference removed from Parameter Value 'Unknown' (Function Call, B27AECE8, Lib: 0)

    Warning: Invalid trigger element reference removed from Parameter Value 'Unknown' (Function Call, 961269C7, Lib: 0)

    Warning: Invalid trigger element reference removed from Parameter Value 'Unknown' (Function Call, 5255404B, Lib: 0)

    Warning: Invalid trigger element reference removed from Parameter Value 'Unknown' (Function Call, 442106D0, Lib: 0)

    I also checked my other map before I did any edits and when I turn the camera a little tilted it does the same thing but never did a couple days ago.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Anyone come across disabling unit pathfinding?

    I am needing this as well has anyone found a way to disable it?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Major Problem with movement

    Someone helped me make a trigger that stops unit on rightmouse clicks...but found out this stops all movement such as picking up items and attacking. Anyone know a way to just stop movement by rightclick but no alter picking up items, attacking, and wasd movement?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Need Labyrinth Maker

    Yeah i've seen Helrals map but I don't need anything on that scale and when I opened it I did not really understand what did what. Reason I either need someone that can make them easy and complex or a guide on how to get the random generator in your map. I would rather have a random but I can't really be picky on this.

    Posted in: Team Recruitment
  • 0

    posted a message on Need Labyrinth Maker

    I am making a labyrinth game and I have come to find out I am horrible at making them. So I need someone who can make them look nice and somewhat hard. The size for them is about 50x50 (could be a little off on that) and I need a lot of them...that is unless a random dungeon maker comes along but I doubt that.

    The difference between a maze and labyrinth is simple. A maze as all one square long hallways connecting a labyrinth is the same as all hallways are one square but they tend to lead to rooms that are about 2x2 or 5x5 square big.

    At the moment I am working with a basic wall that comes with the editor. It is not the best one but for now it is a place holder until I get a new one or someone is kind enough to post one on this site some time.

    Posted in: Team Recruitment
  • 0

    posted a message on [Request] Random Map Generator

    I also would like to know how to do this. I tried to look at already in-use code for it and I did not understand anything going on. Though I am looking for a maze one :D

    Posted in: Tutorials
  • 0

    posted a message on Helrals Random Dungeon Map

    Do you think you could help me make a dungeon generator on my map? I am not going for the same scale of dungeon as you are I really just want smaller (around 55x55) dungeon.

    Posted in: Project Workplace
  • 0

    posted a message on Importing models into Editor

    How did you figure out how to get it in-game? I have imported the files and I can see the icon ones but not the actual item of it anywhere.

    Posted in: Artist Tavern
  • 0

    posted a message on Really simple question..need help with 1v1 map

    Just change player 2 to a user in the player properties

    Posted in: Miscellaneous Development
  • 0

    posted a message on Onetwo

    I was reading blizzards FAQ for the map editor and came across this

    "Another very avid user, OneTwo, has been posting lots of video tutorials. You can see them on his YouTube channel: http://www.youtube.com/OneTwoSC"

    I thought it was cool as I followed his guides for a couple things and they see how much it helps too.

    Posted in: Off-Topic
  • 0

    posted a message on Using part of an animation

    Tried for about 30mins and could not find the action "play animation" ..well I found it but it does not work like it used to. I also tried altering the actor in the changeling and added the attack animation there but I hit a wall and never could get him to actually attack.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Using part of an animation

    I'll look into it and see what I can do.

    Posted in: Miscellaneous Development
  • 0

    posted a message on 4-Way Key-Pressed Movement [Multiplayer Solved]

    Question on the UI part. Would there be a way to place the wasd commands on command card 4...move command card 4 off of the screen and still have it work without disabling the ui?

    This is assuming you can have more then one command card on the screen at the same time but with some of the nifty things I have seen with moving the default UI around I dont see why not.

    Edit: I assumed the keys were set to wasd or where they on the arrow keys? If so could it be moved to wasd?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Using part of an animation

    So you just want the look of the attack but not the actual attack?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Major Problem with movement

    I tried to disable rightclick movement by triggers and I feel like I am near getting it but then I just get lost. So far I have a ifthenelse trigger but it does not work. I have

    IF = comparison((evenmouseclickedbutton()),==,C_mousebuttonright Then = Unitsetstate(mycharacter), C_unitstatepaused, True

    but again it does not work and give me an error in-game saying im missing an action.

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.