• 0

    posted a message on Issue Using Keyboard Commands and Dialogs

    @FunkyUserName: Go

    Yeah that did the trick, i knew it was something stupid easy to figure out. Thanks so much for the help!

    Posted in: Triggers
  • 0

    posted a message on Issue Using Keyboard Commands and Dialogs

    Hi all, i'm an amateur map maker so this i have no doubt is an easy fix but im pulling my hair out trying to accomplish it. What i want to do is have is the player walks up to a place, hits the E key and a dialog opens. If i have it set to the player enters the region the dialog pops up with no issue, or if i have it so the player just presses E it pops up with no issue. But if i want the player to press E while in said region i get this error. And ideas on how to resolve this?

    Issue1

    issue

    Posted in: Triggers
  • 0

    posted a message on Editing Models with Flashlights

    Amateur map maker here with possible a newbie question, apologies if this is the wrong forum i have no idea where to even begin.

    So im working with the Rory Swann unit and what i'd like to accomplish is take his sort of flash light and make it more effective, increase the radius/make it use-able in a dark environment instead of just the gimicky/show it has now. I'd also (if possible) like to make the flash light toggle-able with an in-game skill button.

    Does anyone know how to accomplish this, or point me in the correct direction to start looking?

    Posted in: Data
  • 0

    posted a message on Building pseudo interior environments with outdoor terrain?

    @wargirlwargirl: Go

    I'm not entirely sure whats going on there, but i dig it.

    Posted in: Terrain
  • 0

    posted a message on Building pseudo interior environments with outdoor terrain?

    @Telthalion: Go

    Thanks for the advice, i'll definitely look into that going in that direction. Being new to the galaxy editor when i'm doing something i tend to default to my previous experience with the old editor and just wasn't sure of other methods of tackling the situation. I may stick with the teleporting the player because space is limited and i'm sort of a fan of the old school "imagination filling in the blanks" mentality when approaching my designing.

    Thanks again guys.

    Posted in: Terrain
  • 0

    posted a message on Building pseudo interior environments with outdoor terrain?

    I've been searching online for the past few days, along with testing out some maps to see if there's a simple method to accomplish this and I've been unable to come up with anything so far, and playing around in the editor i haven't been able to come up with a way that works quite how i would like. I'm also fairly new to the galaxy editor but was fairly competent with the SC1 editor so some the tricks i would use in then don't seem to translate well (unsurprisingly).

    Okay, so i'm building this outdoor map environment where the player can run around in, and what i'm trying to accomplish is a player walks up to a building, then they go inside and can walk around in it. In the SC editor i would accomplish this by simply building the interior environment using cliffs in another part of the map, then use triggers to teleport the person from the outside building to the pseudo "inside building" giving the impression that they went inside of it.

    Now in the galaxy editor this doesn't seem to be a viable method since i cant seem to make the walls (cliffs) narrow enough to give the impression its inside a small building with walls and rooms, like you could with SC1 editor. So my question is does anyone have any tips or methods on how i could go about accomplishing this?

    Posted in: Terrain
  • To post a comment, please or register a new account.