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    posted a message on Player Facing and other help

    @ImperialGood: Go

    This is perfect! Thank you so much dude, really appreciate it :)

    Donny

    Posted in: Triggers
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    posted a message on Player Facing and other help

    @ImperialGood: Go

    Oki doki, I thought it'd just be easier to use the pre existing one for now, I'll look into it myself.

    Ah my apologies. I've uploaded a new version below :) It's sort of working with the left clicks, but not as intended. Think of a standard point and click action shooter ( warhammer killteam, halo spartan assault etc)

    Donny

    Posted in: Triggers
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    posted a message on Player Facing and other help

    @ImperialGood: Go

    Not that I see, I'm using the SS_Fighter_Shooting - additionally I changed the "Damage Done" "Combat:Amount" to like 300 and it still has no effect, I'm possibly missing something? He still does barely any damage, if any at all (So I had to set a trigger to destroy any unit that gets hit by the effect as a temporary work around) Here's what I edited: http://puu.sh/g82K6/c76a284878.png

    Also, I've tried to tweak the Player Character to face where I left click the mouse, But I still can't get it to work. I've tried this:

    Trigger Any clue as to why he doesn't face where I click the mouse?

    thanks for the help so far.

    Donny

    Posted in: Triggers
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    posted a message on Player Facing and other help

    @DonnyEvason: Go

    Also, any idea why the Shooting attack doesn't seem to deal damage properly?

    Posted in: Triggers
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    posted a message on Player Facing and other help

    @ImperialGood: Go

    I'm still fixing it - it's just a trigger to hide the UI, so if you feel like lending a hand you can just remove that action :) - It might also be in the selecting WASD unit section - with the camera actions.

    Any clue as to why the SSS_Shooting effect isn't deal damage either? :)

    Regards

    Donny

    Posted in: Triggers
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    posted a message on Player Facing and other help

    @ImperialGood: Go

    I just removed the UI whilst I was recording some footage :) I'm intending to do a custom UI so I will re enable the mouse then :)

    Donny

    Posted in: Triggers
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    posted a message on Player Facing and other help

    @ImperialGood: Go

    Well it was a quick iteration of someones movement library and it seemed easier/the only way I could get it to work, Is there a better way you could show me?

    I'd like the player to face the direction and then shoot, but without any sort of long delay or anything, it'd have to be standing still too due to animations constraints? Hope that makes sense

    Regards

    Donny

    Posted in: Triggers
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    posted a message on Player Facing and other help

    @ImperialGood: Go

    Cheers buddy, appreciate it :)

    Yeah I noticed that, some of the tutorial content would have been amazing to help learn whilst making the map. Not sure how to access them if they're still hosted.

    kind Regards

    Donny

    Posted in: Triggers
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    posted a message on Player Facing and other help

    Ah my apologies, I forgot to put the screenshot of the method for aiming at the mouse - For now I kept the original shoot on left click rather than changing the current attack animations and so on. I would like to keep the movement in as it works fine for the most part, just left clicking to shoot and the effect doing damage is just something I can't get to work.

    The WASD movement is an implementation from @programmar if I remember correctly - with some editing - but of course credit will be given :) - I have tried to follow some tutorials for the aforementioned, but there's not a lot out there - Most of the sc2 mapster stuff is no longer hosted.

    The map is attached now. This is my first attempt at map making by the way.

    Kind Regards

    Donny

    Posted in: Triggers
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    posted a message on Player Facing and other help

    Bump

    Posted in: Triggers
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    posted a message on Player Facing and other help

    HI guys, I'm developing a relatively simple map, quite a decent bit of work has gone into in atm, mostly WASD movement and full terrain implementation. However, I'm having a massive issue with the combat and such.

    Firstly, I'm using WASD to move the player, which works fine, but I can't for the life of me figure out how to get the unit (player) to face the point of mouse clicked and fire. As it stands, I'm using a simple left click to play animation, and order unit to cast spell (SS_Shooting)

    Left Click Trigger

    Additionally, I'm having a huge issue with the SS_Shooting - The only way I can get it to interact with units (enemies and destructibles) is to have "Any unit, takes damage from spell effect" "Unit Dies" - If I remove this it still takes ages to kill any enemies with the SS_Shooting spell attack, even with adjusting the damage values to quite high, I am not sure what the issue is with this.

    Final thing, I've been looking around to aid the combat, The player just shoots in the direction he is facing, and can move around with WASD and QE to rotate, but if I could get left click to face location of mouse, and do the attack animation etc as seen above - I tried this with a set XYZ mouse variable, then face unit position based on mouse XYZ click, but it doesn't seem to work

    Any one who knows how to fix these issues, I'd be hugely in your favor.

    kind Regards

    Donny

    Posted in: Triggers
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    posted a message on Camera and Character issues

    @wargirlwargirl: Go

    Yup, I have noticed that a lot, as such I'm not sure what to do about making certain features work. I have a rudimentary system for WASD working, but the character still doesn't face the direction and the walk animation still plays when standing still o.O

    Donny

    Posted in: Project Workplace
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    posted a message on Camera and Character issues

    Hi guys,

    I'm currently working on a mod for SC2 for a project at university - more info can be found here if you're interested in the terrain progress: http://donnyevason.blogspot.co.uk/

    However, I'm running in to loads of issues lately, regarding game play, even simple stuff like camera for top down or third person among other things. So firstly I'm wondering if anyone could help with a couple of the issues. The main character is using the Jim Raynor (Lab) model; However, I've applied a camera to follow this unit at a sort of third person perspective (following this tutorial: ) , when i'm trying to move the character (with right clicks) he faces one point and sort of moves weirdly to that point, he doesn't face the point he's moving to, just always faces north basically and "runs" slowly. I've searched around a lot for information on WASD movement and there's many tutorials, but most are outdated? or don't seem to work; Any one know a good fix/solution to implementing this from previous examples? Another issue seems to be pathing for the unit, he seems to have an issue walking on the Umojan lab catwalk, even the small sections, any one know any issues regarding this?

    Kind Regards

    Donny

    Posted in: Project Workplace
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    posted a message on Point and Click Shooter

    @Spoolofwhool: Go

    Ah thank you, my apologies for skipping the stickies, generally thought it be easier to get peoples opinions/feedback before I started browsing through all the threads :)

    Kind regards

    Donny

    Posted in: Tutorials
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    posted a message on Point me in the right direction.

    Excellent, thanks guys I shall check the tutorial section more thoroughly as well as the youtube recommendation.

    Any additional advice is always welcome

    kind regards

    Donny

    Posted in: General Chat
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