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    posted a message on Blizzard DOTA

    1. Blizzard adds in Dota

    2. Look into editor and steal spells and models and other stuff

    3. ???

    4. Profit

    Posted in: General Chat
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    posted a message on Blizzard's letter about Nexus Word Wars

    @Mozared: Go

    Erm, something the players dislike pops up? So what if people dislike Jesus (oh wait it's already disliked!), Buddha, Flying Spaghetti Monster, etc. What if Africa offends someone? What is we add in a model of Muhammad and the Muslims emails Blizzard? Muslims who doesn't even play the game (no seriously this kind of thing happens)! You're analogy is fairly accurate, but the problem here is the past and the present. Football was never filled with streakers. WC3 and SC:BW was! And I enjoyed some of those games. If you don't enjoy them then why bother joining? Also this is the internet. This is where 4chan resides (though not in SC2)!

    That and I'm a strong supporter of free speach. I hate how Blizzard is making shit rules for shitty 12 years olds. Hell I think all 12 year olds who can't handle the things on the internet shouldn't be on the internet in the first place. CYBER-BULLING DOESN'T EXIST. Does my school love to bitch about that. /rant

    Posted in: General Chat
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    posted a message on Question about WoW models.

    @essbee1337: Go

    In the WoW Model Viewer, go to Export Options and change the names of the animations to:

    Attack ,Attack 01 ,Attack 02 ,Spell ,Spell 01 ,Spell 02 ,Walk ,Death ,Birth ,etc

    Theres an whole list in the actors when you select animation I think.

    Posted in: Artist Tavern
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    posted a message on (Solved) [Trigger]Rotate Unit

    @SouLCarveRR: Go

    Best way of doing it in my opinion is: export model to an modeling program, add in an animations. Use animation while flying.

    Posted in: Triggers
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    posted a message on Tried to recreate the Reaver, Failed
    Quote from Doomsaloto: Go

    Recently, I've been playing around with the Galaxy Editor, creating custom units and stuff, and decided that I'd like to try and create a zerg equivalent of the Reaver, using the old Infestor model called 'Fatty'. I tried using the carrier as a reference point for all the effects and things, making hangar effects and magazine effects, but it didn't work out. So my question is, what effects (use Magazine, Release Magazine, Arm Magazine, those types of effects) do I use to create this sort of weapon? I just need some basic information, a decent starting point, or maybe some directions to a tutorial that could help me out. I'd also like to say I'm new to this site, so if this is in the wrong forum section, I aplogize.

    Never done it before, too lazy to open editor, but here's what I think:

    The carriers has intercepts, those intercepts are the magazine. So use Magazine would be to launch it, Arm Magazine would be to add, Release Magazine would be to get rid of it. Btw someone made a Reaver model in the Art Assets, you should look there. Also have the reaver shoot out banelings then change the models to scarabs.

    Posted in: Miscellaneous Development
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    posted a message on Making Donny Talk..

    Export it to some 3d modeling program (can you export a .dds?) change animations there. You're good to go.

    Posted in: Data
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    posted a message on Pineapple Problem

    @Mr12toe: Go

    So that it doesn't give random people 5 minerals every second.

    Posted in: Data
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    posted a message on Ability levels = seperate abilites?

    @Kueken531: Go

    You can do a similar thing with the data editor and use a behavior to change the damage.

    Posted in: Data
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    posted a message on Simple Question (I hope)

    @Farmrush: Go

    There's a button on the top alone with 4-5 others. Clicking it turns your GUI view into a list view, which is a lot less laggy.

    Posted in: Data
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    posted a message on Tychus

    @Marikh7: Go

    Abilites:

    Shredder Grenade 1

    Shredder Grenade 2

    Shredder Grenade 3

    I havn't looked into Shredder Grenade but go through what it has until you come across what causes the damage (I would assume a damage effect), change the values for the different levels.

    Add them into your Hero Learn.

    Done

    Posted in: Data
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    posted a message on How to make a unit spin in circles?

    @ST4RKiLL3R: Go

    I would say animations. If you import a WoW model (one of the more important lore characters like Sylvannas, Arthas, etc) they will have an animations called Spin or Whirlwind or something like that.

    Posted in: Data
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    posted a message on Immolation spell (wc3)

    @thommiej: Go

    You linked the effects wrong, actually you had more things then you needed. What you did is you have the caster use immolation, and it hits the targets, that works fine. But you also made it so the targets getting damaged also casts immolation and thereby hitting your original caster.

    Use this list:

    Ability: Immolation -> Effect: Immolation (Caster) -> Behavior: Immolation (Caster) ->

    Here's where you messed up, link the behavior to the search area not the target

    Effect: Immolation (Search) ->

    Uncheck Players in the Search field

    Effect: Immolation (Target) -> Behavior: Immolation (Target)

    Make sure the behavior is not linking to any other effects or behaviors.

    Posted in: Data
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    posted a message on SotIS Unlocked
    Quote from s3rius: Go

    @Kaprisvatten: Go

    How'd that help exactly? How could this stop me opening the map, modifying it and reuploading it as my own (maybe under different name). Of course, the hashsum would be different, but it would be treated as a completely different map.

    A Hash code cannot be decoded, you have to brute force your way to see the map. If I remember correctly to open a 64 bit hash code with the best rainbow table software will take a few hundred dollars and 100 gb+ of space (I think I've saw a 256gb rainbow table so it can go even more). If the person has that much money and time to download the stuff then he deserves to see the opened map. Of course there are no solvings to completely close off a map, but using a hash code will get rid of all the noobs who just want to copy.

    As for myself, I wholly support open source, though not stealing. Putting effort in to find a map and figuring out how to open it is one thing (and if you can achieve that then you should see the map for your efforts) but posting an already unlocked map is another (unless its by the author himself).

    Posted in: General Chat
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    posted a message on Search Area Targets Allies and Enemies

    @uiasdnmb: Go

    It works, thanks

    Posted in: Data
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    posted a message on Search Area Targets Allies and Enemies

    I have a unit that employs 2 behaviors with each a search area. One search area finds enemies and apply a debuff to them. The other search area finds allies and apply a buff to them.

    The Search filters are as follows: DeBuff Search Filter Required: Visible Excluded: Self, Ally, Neutral, Missile, Item, Invulnerable

    Buff Search Filter Required : Visible Excluded: Enemy, Neutral, Missile, Item, Invulnerable

    The Buff works as intended and does not apply to enemies; however, the debuff applies to both enemies and allies (my own units around the source gets it as well) . How do I make it exclude my own units?

    Posted in: Data
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