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    posted a message on Resource Drop off system (Trade Routes)

    I feel kind of stupid but I don't really understand. So what your saying is basically have the mine ability add a behavior to the drop off point that creates the resource there will that be cumulative? So that each behavior that adds a resource of say 100? Also in order for the resource to not be added the players global amount will I have to do a trigger (I know how to do that) that subtracts the drop off amount from the players total or would I be better off using custom resources that "convert" to the resource I'm using when dropped off at the warehouse.

    Final question how would I set it up so that the amount of resources the behavior adds to the warehouse is = to what the worker is dropping off.

    Also thank you for taking the time to answer me previously.

    Posted in: Miscellaneous Development
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    posted a message on Resource Drop off system (Trade Routes)

    I'm working on a strategy/diplo map and one of the main features I want to be in this map is an economic system that basically involves your workers dropping off resources at warehouse(village) and then a secondary worker shipping them to your capital where they are then added to your global resource pool. So basically the system would be worker harvests resources drops it off at village caravan then ships it from village to the capital(main base building)

    I was wondering if anyone has an idea of how i can do this.

    Posted in: Miscellaneous Development
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