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    posted a message on Variable Collision

    I want to make it so that a player's units won't collide with his team's buildings, but will collide with enemy buildings. Is there a way to do this?

    Posted in: Triggers
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    posted a message on Adding Weapons to Non Combat Buildings

    So I'm making a map and I want the supply depots to fire a weapon. I added the photon cannon turret to the supply depot. I added the weapon to the supply depot on the photon cannon turret. In game it doesn't display a weapon at all on the unit and the unit doesn't fire. Edit: Forgot to add the attack ability to the unit... derp. It works now.

    Posted in: Data
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    posted a message on [Fixed]Every unit is in every unit group

    @MaskedImposter: Go

    That fixed it, thanks!

    Posted in: Triggers
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    posted a message on [Fixed]Every unit is in every unit group

    I'm trying to make it so that whenever an ultralisk dies, player 8 gets 400 minerals and whenever a zergling dies, player 8 gets 2 minerals, but for some reason, whenever any unit dies, player 8 gets 402 minerals.

    How do I fix this?

    My Trigger

    The trigger for an ultralisk dying is the same. I've already checked to make sure that the zerglings being spawned aren't added to the ultralisk unit group.

    Posted in: Triggers
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