So I'm making a map and I want the supply depots to fire a weapon.
I added the photon cannon turret to the supply depot.
I added the weapon to the supply depot on the photon cannon turret.
In game it doesn't display a weapon at all on the unit and the unit doesn't fire.
Edit: Forgot to add the attack ability to the unit... derp. It works now.
I'm trying to make it so that whenever an ultralisk dies, player 8 gets 400 minerals and whenever a zergling dies, player 8 gets 2 minerals, but for some reason, whenever any unit dies, player 8 gets 402 minerals.
How do I fix this?
The trigger for an ultralisk dying is the same. I've already checked to make sure that the zerglings being spawned aren't added to the ultralisk unit group.
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I want to make it so that a player's units won't collide with his team's buildings, but will collide with enemy buildings. Is there a way to do this?
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So I'm making a map and I want the supply depots to fire a weapon. I added the photon cannon turret to the supply depot. I added the weapon to the supply depot on the photon cannon turret. In game it doesn't display a weapon at all on the unit and the unit doesn't fire. Edit: Forgot to add the attack ability to the unit... derp. It works now.
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@MaskedImposter: Go
That fixed it, thanks!
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I'm trying to make it so that whenever an ultralisk dies, player 8 gets 400 minerals and whenever a zergling dies, player 8 gets 2 minerals, but for some reason, whenever any unit dies, player 8 gets 402 minerals.
How do I fix this?
The trigger for an ultralisk dying is the same. I've already checked to make sure that the zerglings being spawned aren't added to the ultralisk unit group.