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    posted a message on Heroes of the Jungle!

    Patch 1.3

    • Now you can't attack ally Units;
    • You can't blink to selection area anymore;
    • If unit from team one die, appears a Portrait talking in the left side, if is team 2, appears in the right side;
    • Fixed a bug who make team 02 don't spawn a tyrannozor, when destroyed the enemy generator;
    • Neltral units can't conquer Nydus anymore;
    • Changed the Hydralisk ult to "Bio Plasmid Discharge"; (Fires a Bio-Plasmid Discharge at a single target.);
    • Changed the Dehaka Ult to "Crashing Charge"; (Dehaka charges forward, dealing damage to units and knocking them back. Also Stun)
    • Increased the damage of "Primal Hydralisks" from 5 to 8;
    • Increased the cooldown of "Plasma Blast" (Stalker ult) from 85, 80, 75 to 130, 125, 120;
    • Increased the damage of Irradiate (Hybrid ability) and decreased the duration from 30 to 7 seconds;
    • Increased the damage of "Psionic ShockWave" (Hybrid ult) to 115, also, increased the duration of stun for 1.5 seconds;
    • Increased the damage of "Projectile Creep" (Hydralisk ability) from 50 to 70 (lvl 1);
    • I'm working on a system to teleport to base. Also in a new and fun system to buy attributes.
    Posted in: Map Feedback
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    posted a message on Heroes of the Jungle!

    Patch 1.2

    • Changed the Burrow of Hydralisk to Devour; "Drains up to 75 life from a friendly Zerg unit and gives to hydralisk."
    • Life Bar of Nydus was removed;
    • The Artifacts now are invulnerable;
    • Fixed 1v1, 2v2, 3v3, 4v4, and 5v5;
    • Increased the damage of Storm;
    • Increased damage of Graviton and the time decreased from 4 to 3;
    • Decreased the area of Plasma Surge from 2.5 to 1;
    • Increased the life and shields of the two center towers from 325-150 to 500-250;
    • Ash worm now is considered structure;
    • Now the "Attack Damage" buff are affecting Karass;
    • Use buffs coast 1 mineral;
    • When you use your money in the Artifact, now appears on how much money you used;
    • Artifacts don't cause any damage to enemy units anymore.

    Thanks to everyone who played the game and gave me feedback.

    Posted in: Map Feedback
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    posted a message on Help with Teams

    Just bumping this to share my happiness, I did! http://i.imgur.com/gT3RThk.png

    Maybe this help another peoples too.

    Posted in: Data
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    posted a message on Renaming/hiding lobby AI

    I did! http://i.imgur.com/gT3RThk.png

    I was trying make this for days, and now finally i did!

    Posted in: Data
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    posted a message on Renaming/hiding lobby AI

    I want know too.

    Posted in: Data
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    posted a message on Detection Field

    Thanks, it's working! :D

    Posted in: Data
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    posted a message on Detection Field

    Where i change the range detection of my units? Because i have some units who don't attack when is attacked by a unit with 6 range, just if the unit enter in his detection field.

    Posted in: Data
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    posted a message on Create a Tower (Dota style)

    @TerranMaster23: Go

    I think you're talking about "Combat: Attack target priority", the problem is, the Hero will never be able to attack the tower without receive damage, and this is not what i want. :\

    Posted in: Triggers
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    posted a message on Create a Tower (Dota style)

    What type of triggers you suggest? I'm just lost right now, nothing works...

    Posted in: Triggers
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    posted a message on Heroes of the Jungle!

    Patch 1.1

    • Now Nydus is Invulnerable;
    • The soil around the Nydus was changed, now showing the area for conquer the Nydus;
    • Time to conquer the Nydus Decreased from 5 to 4;
    • When one unit from team 01 die, appears a timer in the top-left, but if is team 02, appears in the top-right;
    • Now your Artifact just affect your units;
    • Some credits for people who helped me with my questions.
    • Attack of Towers was changed from 35 to 35+30 vs Heroes.
    • Regeneration of Raw Terrazine increased from 15 energy - 25 life per seconds, for 25 energy - 35 life per second.
    Posted in: Map Feedback
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    posted a message on Create a Tower (Dota style)

    What i'm trying to make is: "If the enemy hero enter in the range of my tower, the tower stop attack the creeps and change the focus to enemy hero. But just if the enemy hero attack my hero, or my ally hero, if not, the tower don't need change the focus".

    Some informations:

    Combat: Attack target priority of the units:

    My Hero: 1 Emeny Hero: 1 Creeps: 2

    I didn't find this using google... how can i make this work?

    Thank you!

    Posted in: Triggers
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    posted a message on Heroes of the Jungle!

    Added some stuffs in the map and i made changes in the balance:

    • Now you can play 1v1, 2v2, 3v3, 4v4 and 5v5
    • Decreased the damage of Toss Grenade of Predator from 85 to 70
    • Now it's not too easy up levels
    • Decreased the duration of the stun (Predator Leap) from 6 to 2.5
    • Decreased the life of Ash Worm from 450 to 350

    Unfortunately you still can not change the players from team 1 for team 2 for exemple.

    Thanks to everyone who gave me feedback, you can play the game here: starcraft://map/1/238529

    Posted in: Map Feedback
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    posted a message on Heroes of the Jungle!

    This is my first published map and I hope you enjoy! The rules are simple:

    Some pictures:

    http://i.imgur.com/B7Tw7GH.jpg

    http://i.imgur.com/OviezJQ.jpg

    http://i.imgur.com/4E4E3ky.jpg

    http://i.imgur.com/6FXqgVE.jpg

    http://i.imgur.com/dHndpqZ.jpg

    • You control a Hero, and every level he gains a new skill, or you can improve an old one;
    • The Artifact in your base give buffs for you, but it's not infinite, just lasts 300 seconds (The Artifact have 90 range);
    • If you stay close to the Nydus for 5 seconds, he becomes yours, until another player stay close for 5 seconds;
    • Every 35 seconds, Nydus belonging to your team, spawn units toward the enemy base, so, conquer as much Nydus you can!
    • Nydus give map control of the Jungle, this is important.

    Please, take 10 minutes of your time and play it, give me your feedback for improve my map. Thanks!

    You can play the game here: starcraft://map/1/238529

    Posted in: Map Feedback
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    posted a message on About abilities cooldown

    @SoulFilcher: Go

    The original is abilities, don't work.

    @FunkyUserName: Go

    Thanks man! Worked perfectly, just the caster unit is affected.

    Posted in: Data
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    posted a message on About abilities cooldown

    I did like you said, but didn't worked: "Cost: Cost - Cooldown - Link" and i changed for the same name. So i tried change the field: "Cost: Cost - Cooldown - Location" and i changed every ability to Global. Well, worked, thanks dude.

    Also, i'm using your icons in my map, thanks man, they are amazing! https://i.imgur.com/IzT7BWk.png

    Posted in: Data
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