Create a Behaviour (Buff). Then go to Behaviour - Modification + > Combat > Death Response > Effect and add a Create Persistent Unit effect there.
Under Combat > Death Response you have to set Chance from 0 to 1.
After this i click in the "PersistentUnit Effect" and > "Effect - Expire" And here i put the effect: "CreateUnit" right? But, where i put the time (cooldown).
I created a system that when the unit dies, another appears in place. But i want put a cooldown on this.
What i made:
Create a Behaviour (Buff). Then go to Behaviour - Modification + > Combat > Death Response > Effect and add a Create Unit effect there.
Under Combat > Death Response you have to set Chance from 0 to 1.
Now when i kill the unit another appear at the same time. :\
Hey guys, here i'm again asking for help. So, my Dehaka refuse to talk when i select or move it. Someone know how to fix this problem? (The other units are talking normally).
I want turn this Xel'Naga Obelisk 1 (Look the image) into a tower, so, my idea is, when some enemy unit enter in his attack field, the Xel'Naga Obelisk 1 will change to Xel'Naga Obelisk 2 and shoot at the enemy with a Overcharge projectile. (The MSC Skill, who make the Nexus a Big Cannon).
My english is pretty bad, so sorry for the mistakes.
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@SoulFilcher: Go
Sorry, didn't worked. :( Do you know another way?
EDIT: I think it's my fault, can you make a walkthrough please?
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I'll say what i did:
Create a Behaviour (Buff). Then go to Behaviour - Modification + > Combat > Death Response > Effect and add a Create Persistent Unit effect there.
Under Combat > Death Response you have to set Chance from 0 to 1. After this i click in the "PersistentUnit Effect" and > "Effect - Expire" And here i put the effect: "CreateUnit" right? But, where i put the time (cooldown).
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I created a system that when the unit dies, another appears in place. But i want put a cooldown on this.
What i made:
Now when i kill the unit another appear at the same time. :\
Thank you.
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Thanks for the answer, i'll change to Dehaka spawn anyway.
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Hey guys, here i'm again asking for help. So, my Dehaka refuse to talk when i select or move it. Someone know how to fix this problem? (The other units are talking normally).
Thank you.
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Thanks guys, i think this is too much for me right now, so i'll use another model.
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Hi guys, i'm here again to get some help in my map. I want know if i can do this and how:
http://i.imgur.com/UXuziHe.png
I want turn this Xel'Naga Obelisk 1 (Look the image) into a tower, so, my idea is, when some enemy unit enter in his attack field, the Xel'Naga Obelisk 1 will change to Xel'Naga Obelisk 2 and shoot at the enemy with a Overcharge projectile. (The MSC Skill, who make the Nexus a Big Cannon).
My english is pretty bad, so sorry for the mistakes.
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Thank you so much guys, i'm really happy i can find help here. SC2 forum are so dead.
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I don't know where post, so 'ill post here.
I wonder if more doodads will cause more lag? Like units. And where can i find this models in the Editor:
https://bnetcmsus-a.akamaihd.net/cms/content_folder_media/CGMXQFNMKDGY1383803528250.jpg
Thank you.