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    posted a message on Builders and Fighters

    i like the version 2.0 map for different reasons than the previous. It is longer so players have a chance to come back. there is still the issue though that if you camp the other players base and have a good amount of units then you will pretty much win. Maybe make a box that ports in all units built at the same time? Also some fighters seem to be bored for the first 5 or so min before units are ported in, maybe give them something interesting to do in the meantime? Also ive seen in some maps such as baneling arena that you can vote on a map to play so is this possible to use? People can vote to play on the new nap or older one

    BUGS one time when i was playing two protoss builders were being used, and for some reason both probes were on the same side so basically one of the builders was way behind cybercinetic core is invisible as it builds, another that may have been fixed, zerg need an upgraded base in order to use half the upgrades also you can only upgrade weps and armor once without running into tech requirements SUGGESTIONS to change the gas somehow, for some reason its backwards and you need 6 probes to mine it completly instead of 3

    Also since this is in Beta stages, im not sure that it is completly balanced for build tech times. Protoss get access to all their units right after cyber core, while zerg need to build all their tech tree stuff ( i think)

    also i think that you tried to make the rocks in map 2 block the ramps, but you are able to run past it with units such as zealot, marine and zerging. im not sure if this is on purpose or not just to keep bigger units off until later but just somwthing that may be important

    Also, i think terran can still lift off a command center and send it through as i saw a bunch of scvs harvesting for the fighter. While this is ok, you should be able to send a nexus or such through to balance

    Posted in: Project Workplace
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