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    posted a message on condition: variable xx == yy ?

    How to make specific value of variable a condition for a trigger?

    I have variable called "is1" with default value "no".
    When specific unit enters specific region, the variable "is1" have its value changed to "yes".

    Now i need to make it as a condition for another trigger and i cant find the way. :S

    Please help.

    Posted in: Miscellaneous Development
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    posted a message on missing stimpacks ability - campaign dependencies

    @Azzaaer: Go

    I have managed to "fix" concussive shells aswell now. With trigger:

    Tech Tree - Add 1 to Story Mode Tech - (Marauder) Concussive Grenade upgrade for player 1

    But i wonder... If i choose to make a map with dependencies from campaign am i doomed to get stuck with all the campaign story mode units? Is there an option to have normall dependencies form melee but add only several units form campaign, like hercules or medic, without doing mess with abilities like sitmpacks, concussive shells and other i have problem with?

    Posted in: Miscellaneous Development
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    posted a message on missing stimpacks ability - campaign dependencies

    @Azzaaer: Go

    sadly it turned to be a big mess :S This way i have managed only to make stimpacks available for marines... i have also managed to make concussive shells researchable, but after research the grey mask disapear form the icon, but there is no slow effect working :/

    Posted in: Miscellaneous Development
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    posted a message on missing stimpacks ability - campaign dependencies

    @Molsterr: Go

    they are top already. :(

    But i think i have found a way to fix the missing abilities, so maybe there will be fix for the othe rproblems aswell in here.

    Data -> marine unit -> stimpack ability -> and then at right pane click tab "ability" and then at label "command" with "execute" position i have changed requirements to "use stimpack" instead of "use stimpack story mode (or however it was called)".

    Posted in: Miscellaneous Development
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    posted a message on missing stimpacks ability - campaign dependencies

    Hey, thats me again with another question from the bag full of questions:

    While having loaded dependencies from campaign to have the campaign units available in my custom game, i have found that some abilities are missing. Abilties i have found missing so far:

    no icon (even no greyed out icon) whatsoever: 1. stimpacks 2. marauders' concussive shell

    things that are not being enabled while research complete:

    1. yamato cannon

    things that are enabled instantly even tho research have not been made yet:

    1. raven's seeker missile

    Whats the best way to fix that now?

    Posted in: Miscellaneous Development
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    posted a message on Hopeless with leaderboards

    Im ashamed to create another thread about leaderboards seeing so many in search results. But my brain just shows a blurred stream of signs i cannot decode while im looking at the code there. Dont know from what point should i start to learn how it works :/

    I need a leaderboard that shows classical "kill count" in one column and would love to see "action per minute" in other column, but im not sure if its possible :S - If thats impssible then "kills" and "units lost".

    I have the map called "micro-macro (proper)" where 2 players are pumping macro management and 6 players with micro management. Would love to see some leaderboard showing and kind of rewarding for those who are doing it better than others. So "kills" and "apm" for micro players and another leaderboard for all to see minerals and gas count of those 2 macro players.

    macro players no.: 1,2 micro players no.: 3,4,5,6,7,8

    As i said the code of those leaderboards is to complicated for me, im totall ignorant while its about big piece of code - it just confuses me a lot. I cannot offer more than inputting a credit in map loading screen for person who would show me a ready leaderboard like that, but i would be veyr very very thankfull.

    Posted in: Miscellaneous Development
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    posted a message on Most simpe way to create "healing region"

    @zeldarules28: Go

    thanks, i will give it a shot soon.

    Posted in: Miscellaneous Development
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    posted a message on Most simpe way to create "healing region"

    First i would like to say that i love this community here. So damn active. Speed of my learning galaxy editor will be so damn boosted! Thank you a lot guys!

    Have that said, i would like to ask another question:

    Whats the most simple way to create region on the map where units will be healed over time? I dont want instant "set units hp to 100%" or any other things that might render units invulnerable there. I just need a way to make mechanical units repair themselfs as well as biological heal without medics nor SCVs.

    Thank in advance. Regards Muniek

    Posted in: Miscellaneous Development
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    posted a message on event "when unit's hp <= x amount/percent"?

    FOUND IT! thanks again!!

    edit: but i cant add any other thing in "Value" than solid numbers. :( edit2: ok nvm found it aswell :P

    THANKS A LOT I LOVE YOU PEOPLE!

    Posted in: Miscellaneous Development
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    posted a message on event "when unit's hp <= x amount/percent"?

    Thanks guys. I myself had a lot of simple solution but they were denied by editors limits.

    Thanks a lot Molsterr, will try to go that way.

    Posted in: Miscellaneous Development
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    posted a message on event "when unit's hp <= x amount/percent"?

    Hello guys. Is there some way to make such event? I mean the event that would trigger when some unit's hp would be equal or lower than in example 20%?

    Im not aprogrammer and i have hard time tyring to find some way trough triggers to make such event working :/

    thanks in advance regards Muniek

    Posted in: Miscellaneous Development
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