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    posted a message on SC Expanded: melee mod

    @SoulFilcher: Go

    Lol, you're right, i was confused, sorry.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    Another two issues:

    Terran SCV's has the option to build an Pylon Emplacement, but it doesn't have any use.

    The other was a weird bug. After select the faction Moebius Foundation, in the supply depot, appears the option to select Tosh Pirates faction.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    I have been do it a quick test with some Protoss and Terran factions, and i have seen some bugs:

    -Particle Cannon doesn't disappear when it's destroyed.

    -Tal'darim Phoenix/Skytalon ability missing animation.

    -HERC missing animation.

    -Khaydarim monolith should be disabled for now, but it appears for all Protoss factions.

    -HERC should be available only for Kel-Morian Combine, but it appears available for all Terran factions.

    -Battlefield Awarness upgrade in Protoss doesn't appears in Twilight Council.

    I have been watched some videos of pre-Aplha LotV, and HERC has 160 HP and a upgrade un Tech Lab called ARC Gun, which does an area damage.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    I have been playing the mod every day, but i have not played with zerg, i will check other things and i will report all bugs i can see.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    @SoulFilcher: Go

    Thanks for respond. Well, that's a shame with the heroes, but i understand, anyways this is the best mod ever ;)

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    Hi again. Are you planning to add heroes to each faction?, for example i have this idea:

    PROTOSS

    -Aiur: Artanis

    -Furinax: Karax

    -Nerazim: Vorazun

    -Purifiers: Talandar

    -Tal'Darim: Alarak

    TERRAN

    -Colonists: Egon Stetmann

    -Dominion: Warfield or Nova

    -Infested: Stukov

    -Kel-Morian Combine: Rory Swann

    -Mercenaries: Mira Han (Maybe?)

    -Moebius Fundation: Tyhus

    -Raynor Riders: Raynor

    -Tosh Pirates: Tosh

    -Umojan Protectorade: Uninfested Kerrigan (Or Valerian?)

    ZERG

    -Primal: Dehaka

    -Kerrigan Brood: Kerrigan

    I think that could be great to add heroes to the factions, but you have the last decision, this was just a suggestion.

    Regarding to Purifiers faction, when i select this faction, all next units and structures constructed have a green and black texture, it's that a bug?.

    Regarding to Raynor Riders, instant supply depots do not work properly, it takes the double amount of time. And in the Barracks can't select elite units.

    And what about to add textures for all units and structures for some factions?, for example, Nerazim, Umojan Protectorade, Purifiers.

    One more thing, the AI for Terrans can't pick Colonists factions, because construct the barracks before select a faction, is that a bug?, or maybe you do something for the AI select faction before the barracks.

    Another thing is, when Aiur faction is selected, the Aiur Zealots and Avenger, also for Tal'Darim with the Blood Hunter.

    I hope to be useful.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    Could you add HERC to a some Terran faction?, that would be great.

    And for some Protoss tribes, would you add their own models, like Aiur, Tal'darim, Shakuras, Purifier?

    Posted in: Map Feedback
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