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    posted a message on [Blender] How to create an animated coin model for Starcraft 2 with Blender

    WOW ...thank you very much! Pasting the right directory into the root dir field followd by "generate blender materials" does the trick!

    \*facepalm* i tried a pasting the dir of textures or working dir, but only pressed generate at texture dir.

    So again: thx !! and thx for the cycles hint, too!

    Posted in: Tutorials
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    posted a message on [Blender] How to create an animated coin model for Starcraft 2 with Blender

    Hi println,

    first of all i have to say: GREAT importer! But i have a question, maybe a stupid one. I understand, the importer imports m3 files to Blender. That works like charm, but i want render the textures in blender, too. In your menu -> m3 materials layers -> diffuse shows a texture path within the mpq file. i cant manage to change this to a local stored dds file with the result of a model with a texture within blender. im quite new at blender and there is a huge possibility im blind or something. what is the correct way to add the texture? i can only see the teamcolor.

    If u want to answer in german, u can :) im german, too. you can write a pm aswell, if u want :)

    Btw im an it-geek/worker , so pointing to a direction will help me and im looking for further guides.

    Thank u very much.

    Arno

    Posted in: Tutorials
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