When you turn your cam around in the editor, the light is working well? For me, not at all... See for yourself :
Is there an option to deactivate Specular Lighting componets for specific textures? Your ground texture shouldn't be lit using a specular term, only ambient + diffuse lighting.
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Is there an option to deactivate Specular Lighting componets for specific textures? Your ground texture shouldn't be lit using a specular term, only ambient + diffuse lighting.