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    posted a message on Make unit follow/stick to unit

    @Spoolofwhool: Go

    Aha, I forgot about passive periodics, this is actually simpler than my suggestion, so use Spoolofwhool's suggestion over mine.

    Posted in: Data
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    posted a message on Make unit follow/stick to unit

    @somen00b: Go

    That's done with Search effects and Issue Order effects to follow the caster. Let me know if you need more than just the hint.

    Posted in: Data
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    posted a message on The Wiki Challenge

    @Hockleberry: Go

    Alternatively, once all is copied over we can just delete all the links on the old wiki and have it redirect? Or at least just show one link to the new wiki and nothing else.

    Posted in: Wiki Discussion
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    posted a message on Make a Barrack land on a geyser?

    @Kabelkorven: Go

    Create a new ability with type Effect - Instant add Target Filter: Resource:Raw to it, then make an Issue Order effect, which will activate from the ability - this would issue the order to land, and just hide the land ability so that it can't be called directly.

    Posted in: Data
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    posted a message on Make a Barrack land on a geyser?

    @Kabelkorven: Go

    I'm not much of an expert on validators, but I've been toying around with them and basically you have to make a validator that checks the placement location or the target or something of that nature, I'm sorry that I don't have a definitive answer on that one. When you've got your validator, add it to the land ability's Validator Array.

    Posted in: Data
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    posted a message on how to make a buff's timer only visible to yourself and allies

    @somen00b: Go

    Sorry for the wait xP had to test it out. The replay does, in fact, show the countdown bar no matter what player you view it from. It's one of its many "quirks". I just played a regular melee game and plopped down a changeling in the enemy base, then replayed it.

    Posted in: Data
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    posted a message on The Wiki Challenge

    @Hockleberry: Go

    Went ahead and copied over the Turret page. Made some changes, and filled in all the unknown fields. It's now at http://wiki.sc2mapster.com/Data/Turrets.

    Posted in: Wiki Discussion
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    posted a message on Make a Barrack land on a geyser?

    I made a video for you. Notice that I started from scratch and that I didn't mess with the footprints.

    Posted in: Data
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    posted a message on Make a Barrack land on a geyser?

    @Kabelkorven: Go

    The flags, did you uncheck Collide the flags for roach burrow and structure like I mentioned before?

    Posted in: Data
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    posted a message on The Wiki Challenge

    @Hockleberry: Go

    In fact I am using the new wiki, trying to make it to where we don't need the old wiki for anything and that eventually we can just directly link to it with the "wiki" button on the main page, and thank you for the praise, I'll keep it up ^_^

    Posted in: Wiki Discussion
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    posted a message on The Wiki Challenge

    Went ahead and copied over the Texture Sets Overview page, including the pictures. It's now at http://wiki.sc2mapster.com/Texture_Sets_Overview.

    Edit: Went ahead and copied over the Footprints page, made some major edits to it to make it both readable and more informational. It's now at http://wiki.sc2mapster.com/Footprints.

    Edit: Went ahead and copied over the Targets for Effects page, made some minor edits to it. It's now at http://wiki.sc2mapster.com/Targets_for_Effects.

    Edit: Went ahead and copied over the miniscule, but helpful Fields Structure page, made some teensy edits to it. It's now at http://wiki.sc2mapster.com/Fields_Structure.

    Edit: Went ahead and copied over the Structured Overview page, made no edits to it other than formatting; I'll probably make changes later. It's now at http://wiki.sc2mapster.com/Structured_overviews.

    Edit: Went ahead and copied over the API Docs page, made some edits in format, however did not add the little icons and someone else may have to do that if I don't get around to it first. It's now at http://wiki.sc2mapster.com/API_Docs.

    Edit: Went ahead and copied over the Presets/Constants page, made some edits in format, however did not set up any links, as there were a bloody lot of them. I'll get around to it soon enough. It's now at http://wiki.sc2mapster.com/Presets/Constants.

    Edit: Went ahead and copied over the puny Overview Manager page and expounded it a tad. It's now at http://wiki.sc2mapster.com/Overview_Manager.

    Edit: Went ahead and copied over the puny Cutscene Editor page. It's now at http://wiki.sc2mapster.com/Miscellaneous/Cutscene_Editor.

    Edit: Went ahead and copied over the Lighting Editor page. Didn't bother to change anything, so there's a few broken picture links. Feel free to fix them. It's now at http://wiki.sc2mapster.com/Lighting_Editor.

    Edit: Went ahead and copied over the Console page. Made a bloody lot of formatting changes, but nothing else. It's now at http://wiki.sc2mapster.com/Console.

    You'll notice now that the ENTIRE main page is now complete with no red links. stayed up till 3 am finishing it up.

    Posted in: Wiki Discussion
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    posted a message on WoW Races Extension Mod

    So, I have been working on a project called WoW Races Extension Mod, and this basically replaces the three races with WoW based races, and offers a few gameplay mechanic changes that will make the mod interesting. The three races are Draconic, Elemental, and Heroes. Draconic is meant to be swarmy like zerg, elemental is meant to be powerful like protoss, and heroes is meant to be techy like terran. So far I've made leaps and bounds in replacing the default units, and I made certain gameplay changes such as:

    Draconic doesn't have a supply unit: You buy emerald dream for 100 minerals which increases your supply by 8. If your main base is destroyed, you lose all the emerald dream until the main base is rebuilt.

    Elemental: No changes yet.

    Heroes: More melee units added, and armory and engineering bay is combined, but you have to research tech to upgrade tier 2 and 3 weapons and armor. missile turret removed, widow mine replaced with powerful anti-air (basically combining the two)

    I'll upload some screenshots later, but what I would enjoy is someone who can use 3dsmax to fix some models that I exported, cause can't really download it, most everything else I have the knowledge, time, and skills to do myself. Any suggestions and feedback is much appreciated.

    Posted in: Project Workplace
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    posted a message on The Wiki Challenge

    I've decided to take on the wiki head-first. Every day I shall be editing the wiki, making it the best it can possibly be. Most of my changes will consist of figuring out the unknown fields that people become stumped on. In fact, I've already gone ahead and filled some loose ends. In its entirety, I have defined these unknowns:

    - Units > Resource State > Raw

    - Units > Revive Delay

    - Units > Flags > AI Unit Obeys Suicide Even If Its Not A Normal Attacking Unit

    - Weapons > Legacy > Reload Duration

    - Buttons > Simple Display

    The reason I made this post is not because I want an attaboy, I just want to let the community know that after months of lurking, I'm finally going to contribute to the SC2Mapster community, because there's tons of knowledge about the editor that I have to give, and plenty of time on my hands to do something about it.

    Posted in: Wiki Discussion
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    posted a message on Make a Barrack land on a geyser?

    I have found a solution! Go into the barracks's unit flags and check "Built On Optional". This should allow you to have your cake and eat it too.

    Posted in: Data
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    posted a message on How to cancel a persistent effect when near a building?

    @Kabelkorven: Go

    How about a Cancel Order effect type?

    Posted in: Data
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