Ok thank you very much. I did as you asked now could you help me with a couple of other things?
I want to make it so that every time a hero gains a level he has the options to spend an attribute point on one of the three skills that I have created. Can you help me out on doing this?
Also is there a way to prevent the buff from showing up on on the hero? And is there a way to show the buff and how it is effecting the unit? ( say if strength is increase, it will show that +50 damage next to the units damage?
So I have pretty much done everything that you have asked but I got a little confused/stuck. I got confused on this part "Go to their Commands field and add their corresponding buttons, then go to their Effect field and add their corresponding Effect - Apply Behavior." Do you mean go to the units command field or the attribute or the buff? Also I am not sure how to do the later part of adding in the effects int he "Effect" section. When I try it only give me options for Birth, Death, Create, and Revive, and in those sub-sections I can only put one effect. Could you help me? By the way thank you very much I really appreciate it.
I pretty much don't understand how to do your method Tosswarrior. I don't understand how to create the upgrade for strength or other attributes. I don't want to create a weapon, I want the attribute to modify the unit. Also I was the cost to be gaining one level. If you could explain to me how to do this that would be great.
I get what you mean by trying to do this way. But is there anyway that you could possible go into more detail. I am having a hard time putting your words into actions. Could you please help me I would really appreciate it.
I am trying to create a game that has levelable hero attributes. Here is a list of what I am trying to do:
Create Agility, Intelligence, Strength button (know how to do this)
When hero gains a level, it gains an attribute point to spend (know how to create hero levels through veterency but don't know how once the hero gains a level to allow him to gain 1 attribute point to spend)
When an attribute point is spend on the Agility, Intelligence, Strength button, I want that attribute to increase something specific (ex: When agility button is clicked, I want it to increase agility. That will then cause the hero's attack speed and movement speed to increase by a specific amount that I set.)
I want to be able to upgrade these 5 times (I am pretty sure I know how to do this through counts and what not)
Would someone please help me or send me to a tutorial that explains how to do this. I have tried looking for tutorial and guilds but no luck.
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Also is there a way to show how many buffs they have used on the hero? Like if they have upgraded strength twice it will show next to Strength 2.
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Ok thank you very much. I did as you asked now could you help me with a couple of other things?
I want to make it so that every time a hero gains a level he has the options to spend an attribute point on one of the three skills that I have created. Can you help me out on doing this?
Also is there a way to prevent the buff from showing up on on the hero? And is there a way to show the buff and how it is effecting the unit? ( say if strength is increase, it will show that +50 damage next to the units damage?
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So I have pretty much done everything that you have asked but I got a little confused/stuck. I got confused on this part "Go to their Commands field and add their corresponding buttons, then go to their Effect field and add their corresponding Effect - Apply Behavior." Do you mean go to the units command field or the attribute or the buff? Also I am not sure how to do the later part of adding in the effects int he "Effect" section. When I try it only give me options for Birth, Death, Create, and Revive, and in those sub-sections I can only put one effect. Could you help me? By the way thank you very much I really appreciate it.
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I pretty much don't understand how to do your method Tosswarrior. I don't understand how to create the upgrade for strength or other attributes. I don't want to create a weapon, I want the attribute to modify the unit. Also I was the cost to be gaining one level. If you could explain to me how to do this that would be great.
0
I get what you mean by trying to do this way. But is there anyway that you could possible go into more detail. I am having a hard time putting your words into actions. Could you please help me I would really appreciate it.
0
Hello,
I am trying to create a game that has levelable hero attributes. Here is a list of what I am trying to do:
Would someone please help me or send me to a tutorial that explains how to do this. I have tried looking for tutorial and guilds but no luck.
Please some help me