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    posted a message on Extension mods. Please explain in detail

    I answered my own question.

    First, you can only create triggers for an extension file if you've first created a library for them.

    Second, the map file you pick to test them should be melee, or at least have Melee Initialization in its triggers.

    Posted in: General Chat
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    posted a message on PTR 2.1.0 Editor new stuffs

    Thanks for the tips guys. After a fiddling around a bit I got it sorted out.

    Triggers will not load unless the map you picked has Melee Initialization in it's trigger file (or maybe just if its trigger file is empty). This wasn't working for me because I had taken all the triggers out of the map I was working on and moved them to my extension mod to then apply them back onto the map when loading the extension test. I added Melee Initialization to the original map, and it works fine now.

    Posted in: General Chat
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    posted a message on PTR 2.1.0 Editor new stuffs

    @maverck

    How were you able to get triggers to work?

    So far my experience has been:

    When copying triggers from old maps, the paste function is unresponsive. I can import trigger libraries, but they don't register when testing the document. The new trigger button itself is grayed out.

    Posted in: General Chat
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    posted a message on Extension mods. Please explain in detail

    Looks like this is the only thread talking about extension mods so far, so I'll ask my question here.

    It seems evident to me that triggers should play a pretty huge role in many extension mods, but so far I haven't gotten them to work.

    When copying triggers from old maps, the paste function is unresponsive. I can import trigger libraries, but they don't register when testing the document. The new trigger button itself is grayed out.

    Has anybody had success with working triggers in an extension mod? If so, was there something special you did to enable them?

    Posted in: General Chat
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