Thx for answer, ye it is possible to customize styles here, but the mininimum font size is set at 8. I managed to move it away somehow after trying more(added one more anchor, and set offset to crazy number).
I was trying to do so, but cant make it working.
I keep getting message like : Could not find texture with id AOE_SplatTerran2_Green_Emissive and expression <None>.
I add some screenshots, maybe i`m doing something wrong?
If the model(the most green section to be correct) is close enough to the ground(on uneven ground for example) it will still create the circle, but only for the part that is close enough.
Something i found:
1. Attaching the same actor to an Abomination dont create that circle(this can be visible even in editor)
2. I can see that the actor on Abomination is placed higher in comparison to the roach
3. Changing the attaching point from center to Moveupbyone makes the roaches circles dissapear(also works in the game)
It seems that that model creates that green circle only when is close enough to the ground
Good enough for me, problem solved and thx for your help.
Ive made some custom roaches, Ive added to them "shield" actor. Everything works fine except one thing. When i first see them, they make circles on the ground, which dissapear after killing them.
See pictures:
Is there any way to make the boss bar show shields even if the unit max shields is 0? I`m asking this because when i add shields to unit(via behavior) it isnt showing on the bar.
I`m using hero selector(linked earlier), i have at the moment pool of 3 heroes, and i want this to apply only to one of them. The library of the hero selector spawns unit depending on some variables, but this is going beyond my understanding of how it exaclty works.
Huge post i have to say. Its working on unit already on the map, but... still i dont know how to apply this to unit not pre existing on the map. Im using hero selector(http://www.sc2mapster.com/forums/resources/trigger-libraries/6816-library-hero-selection-v3-0-1-final/) and the units that i add to the selection pool are selected from the whole unit database.
I was trying to use last created unit but its weird for me, it says at the botton: This event fires when a unit is created. Use "Created Unit" to refer to the unit created. Use "Ability That Created Unit" to get the ability that created the unit. Use "Behavior That Created Unit" to get the behavior that created the unit.
While its doing: Any Unit creates a unit with ability or behavior No Game Link (Bold means it can be changed)
So when i create an unit(with ability, behavior) with other unit(and i can only chose one of those already on map) then action happens?!??!
How to make an unit regenerate lets say 1% of his max health every 4 secs?
I was trying to do this using triggers(set units property), but i cant find any way to make this work on unit not already on the map.
I have hero selector on my map, and this is supposed to be a passive ability(non levelable) for one of the heroes.
0
Still not working :/
0
Thx for answer, ye it is possible to customize styles here, but the mininimum font size is set at 8. I managed to move it away somehow after trying more(added one more anchor, and set offset to crazy number).
0
How to remove or move health,energy,shield labels? I was trying moving it around, or hidding, bot its not working. ive also seen this topic http://www.sc2mapster.com/forums/development/gui/39738-problem-modifying-vitals-labels/, where the guy applied custom label style with 0 font size, but I dont know how to make new style.
0
Full with _ and .dds? Only in texture declarations?
0
I was trying to do so, but cant make it working.
I keep getting message like : Could not find texture with id AOE_SplatTerran2_Green_Emissive and expression <None>.
I add some screenshots, maybe i`m doing something wrong?
0
If the model(the most green section to be correct) is close enough to the ground(on uneven ground for example) it will still create the circle, but only for the part that is close enough.
0
Something i found:
1. Attaching the same actor to an Abomination dont create that circle(this can be visible even in editor)
2. I can see that the actor on Abomination is placed higher in comparison to the roach
3. Changing the attaching point from center to Moveupbyone makes the roaches circles dissapear(also works in the game)
It seems that that model creates that green circle only when is close enough to the ground
Good enough for me, problem solved and thx for your help.
0
Do you know if this can be removed somehow? If someone is interested, the base model is challenge shield.
0
Ive made some custom roaches, Ive added to them "shield" actor. Everything works fine except one thing. When i first see them, they make circles on the ground, which dissapear after killing them.
See pictures:
0
Is there any way to make the boss bar show shields even if the unit max shields is 0? I`m asking this because when i add shields to unit(via behavior) it isnt showing on the bar.
0
Wow, thx d45z3k, it works and is pretty simple! Thanks gerudobombshell too anyway.
0
I`m using hero selector(linked earlier), i have at the moment pool of 3 heroes, and i want this to apply only to one of them. The library of the hero selector spawns unit depending on some variables, but this is going beyond my understanding of how it exaclty works.
0
Huge post i have to say. Its working on unit already on the map, but... still i dont know how to apply this to unit not pre existing on the map. Im using hero selector(http://www.sc2mapster.com/forums/resources/trigger-libraries/6816-library-hero-selection-v3-0-1-final/) and the units that i add to the selection pool are selected from the whole unit database.
I was trying to use last created unit but its weird for me, it says at the botton:
This event fires when a unit is created. Use "Created Unit" to refer to the unit created. Use "Ability That Created Unit" to get the ability that created the unit. Use "Behavior That Created Unit" to get the behavior that created the unit.
While its doing: Any Unit creates a unit with ability or behavior No Game Link (Bold means it can be changed)
So when i create an unit(with ability, behavior) with other unit(and i can only chose one of those already on map) then action happens?!??!
0
How to make an unit regenerate lets say 1% of his max health every 4 secs?
I was trying to do this using triggers(set units property), but i cant find any way to make this work on unit not already on the map.
I have hero selector on my map, and this is supposed to be a passive ability(non levelable) for one of the heroes.
0
Ty for answer Vicboy, got it working using issue order to unit group anyway.