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    posted a message on (solved)Issue order on last created unit only affects one unit?

    Oh i see now, issue order to unit group instead of just issue order, thx.

    Posted in: Triggers
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    posted a message on (solved)Issue order on last created unit only affects one unit?

    Just what title says, is issue order supposed to affect only one unit from the last created unit action? That is what i see in game.
    Here is a picture:

    http://s23.postimg.org/78e7hk9u3/sc2.jpg

    Posted in: Triggers
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    posted a message on Switching form, behavior dissapears while keeping effect.

    Okay, sharing cooldown solved adding ability to the second form, and the main issue somehow not allowing to use morph while effect is active, still i dont know how to show the button during the effect.

    Posted in: Data
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    posted a message on Switching form, behavior dissapears while keeping effect.

    I have an unit (viking) with 2 forms. One of his abilities is skill that multpiplies his attack speed by 2 for 6 secs. Done using ability:behavior.
    The problem is: when i morph into flying form i i can see, that i lose the behavior(didnt check hidden in flags), but i keep the bonus from it permanently, morphing back to ground form i dont change anything. The only thing to lose it is to activate the ability again and wait until it normally dissapear.

    Also, is there a way to see the ability cooldown while ability is active? Currently my button dissapears during ability effect(but comes back alright).

    Another thing, is there any chance to make my ability in one form count off while being in another?

    Posted in: Data
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    posted a message on (solved)How to lvl 2 different abilities with just one click?

    Okay, I solved it.

    If someone`s interested how:
    I added 2 dummy behaviors to my hero. The first one(on) with requirement Use:Equals:Count ability(insert name here):(level of abilityX).
    The second one(off) with requirement Use:not Equals to:Count ability(insert name here):(level of ability X).
    Behavior 1(on) have abilities enabled: Ability Y
    Behavior 2(off) have abilties disabled: Ability Y
    In triggers i have elements, which shows and hides my ability in the game depending on if my behavior is active or not.
    Thats just for 1 level ability, but its easy to repeat that for another lvls.

    Posted in: Data
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    posted a message on How to make the Marauder use the Firebats attack?

    About shoting from both hands. I had similar problem, but with ability effect. Creating 2 actors, one with Host Site operations-SopAttachWeaponRight, the second one with SopAttachWeaponLeft makes the effect happen on both weapons/hands(tested with viking).

    Posted in: Data
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    posted a message on (solved)How to lvl 2 different abilities with just one click?

    Im making hero with 2 forms (if you are familiar with lol, something similar to Jayce).

    The point is that both forms have different abilities:
    Form 1: abil 1, abil 2, abil 3, switch form, learn ab
    Form 2:, abil 4, abil 5, abil 6, switch form, learn ab

    I want to lvl up 2 abilities at once, for example 1 and 4 or 2 and 5.

    Posted in: Data
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    posted a message on Togleable behavior ability with preparation time

    I have ability of type effect instant(Turret Mode) which uses effect-effect of type issue order, which uses effect-ability of type behavior(Turret Mode 1), which uses Ability:Behavior of type buff.

    In the options of effect instant ability i have added prepare, finish, time cast, nothing of this works in game.
    Cancel button for the ability of type behavior is showing in the game. So i can activate my ability using execute for effect instant and cancel it using button from behavior type ability.

    i didnt add any walidators nor any requirements for any part of the ability(abilities in it).

    I have no idea what can be wrong.

    http://s11.postimg.org/624ilye82/sc2edytor.jpg
    http://s11.postimg.org/pl93vbczm/Screenshot2013_08_16_13_23_07.jpg

    Posted in: Data
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    posted a message on Togleable behavior ability with preparation time

    Okay, ive done all you said, but still, I have no idea why i cant cancel it. Cancel button just doesnt appear on command card in game.

    Posted in: Data
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    posted a message on Togleable behavior ability with preparation time

    Hello again!

    Im trying to make toggleable ability which modifies unit stats.
    Ability: Hero enters "turret mode" stance, in which he cant move, degenerates energy but have additional range, damage attack speed.
    I Want to have activation cost, preparation time or cooldown(with movement lock), and button to turn off and on the ability.

    Ive made it all working using ability-behavior, but couldnt add the preparation time or cooldown.
    Ive also tried using effect instant ability but preparation time seeems to be not working on behaviors properly as well as the cancel button.

    Posted in: Data
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    posted a message on (Solved) Ability with passive and active effect

    Nvm, solved it, had to remove active behaviors from unit.

    Posted in: Data
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    posted a message on (Solved) Ability with passive and active effect

    Thx a lot, its working now, but i have still one problem. When I lvl up the ability, the active effect activates(goes off after 5 s) Is that possible to remove this somehow?

    Posted in: Data
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    posted a message on (Solved) Ability with passive and active effect

    Hey everyone!
    I`m quite new to the editor. How can i make ability to have 2 effects: passive and active?
    Im trying to make an ability that when lvled up grants passively hero energy shield, and damage resistance for short time, when activated.
    In other words:
    Lvl 1- passive-100es, active-5s 20% dmg red 20s cd
    Lvl 2- passive-150es, active-5s 30% dmg red 20s cd
    Lvl 3- passive-200es, active-5s 40% dmg red 20s cd
    Ive only managed to get only one thing working :/ i have no idea how to combine it together.

    Posted in: Data
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