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    posted a message on Firebat Attack

    @fishy77: Go

    Thanks, but that is exactly what I am asking how to do. I don't know how to make an armor copy or where it is assigned to a unit (So far google says it is impossible).

    Posted in: Data
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    posted a message on Firebat Attack

    Thanks for the reply, I have a new question now.

    I want to add descriptions to the armor icon in the UI of my units (The Icon next to the weapon Icon), but I have a problem.

    Some of my units share the same "Armor" (Something named CritterArmor I think), so if I change the armor tooltip in the field of my Crabeetle, it will also change the same field in my Lava Critter, is there a way I can assign different "Armor" to my units so they can have different descriptions?

    Posted in: Data
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    posted a message on Firebat Attack

    Silly Update:

    Ok, so I was changing my Lava Critter Size while I was waiting for a response, and NOW IT SHOOTS FIRE AGAIN (Like a firebat, it even keeps shooting after turning, I'll look into it and see if I was missing some sort of effect since the firebat).

    I don't remember fiddling with it much after posting here (Except for the size increase AND MAYBE I edited something in the Firebat's Persistent Effect file). I'm sorry if what is happening to me doesn't make sense, I basically don't understand what is the difference between assigning animation to melee attacks and ranged (Fire?) attacks.

    Posted in: Data
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    posted a message on Firebat Attack

    I looked into the two fields you named and I found this on my Action type actor (Which is also a Generic Attack).

    Art: Beam / FirebatAttackBeam Art: Missile / FirebatAttackMissile

    Just in case I am doing something wrong/inefficiently, my current process for copying other Actors is to

    1) "Add Actor" 2) Changing the names to my liking. 3) Setting the same type of Actor as my desired copy target (In this case it was Action type). 4) Setting field Values to "Copy From:" and selecting my desired copy target in this field.

    Also, I don't understand what you mean by "known duping issue is cloning of the last event so it tries to create itself several times resulting it failing to do anything", which event exactly would create itself several times? I looked at the Firebat attack files but I didn't see any clues as to how the animation would fit in there.

    Posted in: Data
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    posted a message on Firebat Attack

    I first attached the "Firebat" weapon to the "Lava Critter" (From Redstone mission). And the Lava Critter successfully used the weapon (With awesome tiny flamethrowers).

    But then I tried to duplicate the "Firebat" weapon to be able to modify it for the Lava Critter, this resulted in the loss of the animation so the Lava Critters now psychically kill their targets (I don't want that).

    For some reason the Firebat weapon appears to be fundamentally different from an average melee attack, I can't seem to find a way to attach sound and animation to the Lava Critter.

    Also, is there any place where veteran map makers usually go to (I am always plagued with questions but I never have anyone to ask, this results in me wasting 5 hours to figure out each tiny problem). I'm not sure if there is a chat or something.

    Posted in: Data
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    posted a message on Can't have my "Critters" use "Attack Move"

    Thanks for the replies, this "wandering" the critters displayed was actually caused by the Unit+ Fidget property under the Unit Object (I found out by googling tons). I had no idea such a property existed XD.

    Just in case anyone reads this, is there a place where I can find helpful tutorials (For learning things concerning Data and Triggers, my main interest right now is being able to make custom units and perform basic actions). It is very hard to find resources.

    Posted in: Data
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    posted a message on Can't have my "Critters" use "Attack Move"

    @bulletbutter: Go

    Thanks hobbidude & bulletbutter,

    bulletbutter's suggestion worked, I checked the Ability and Ability Command Box and it turns out that I had "Attack Copy" under ability and "Attack" under Ability Command. I switched the "Attack Copy" back to "Attack" and now the critters attack move properly (But still fall prey to their cowardly nature to critter flee when they get near my test probes XD).

    Now regarding the "Critter Flee" behavior. I found out that it is in fact not a behavior, but an autocast ability.

    I tried to disable this ability through the ability tab, but I can't seem to find a field which would help me disable it. I'd like to disable it without having to take it out of the command card if possible (I'd like to avoid the half baked solution if possible).

    Part Tsu (2):

    I have found a way to disable the autocast (I changed a parameter where Ground units were "required" to be near "Ground" units to smartcast to "excluded", so now they don't automatically flee from enemies.

    But I also noticed they still wander occasionally (Aprox every 5-7 seconds), is this a behavior or possibly also a smartcast ability?

    Posted in: Data
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    posted a message on Can't have my "Critters" use "Attack Move"

    @hobbidude: Go

    I added the attack ability under the "Unit" tab while selecting the unit itself (Not the weapon nor the weapon's effect).

    In the Unit tab I have a list with Attack, Move, Stop and Flee. I also made sure to include these 4 abilities in the command card visible in the unit tab.

    Posted in: Data
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    posted a message on Can't have my "Critters" use "Attack Move"

    Hello, I am currently torturing myself (Figuring out the Galaxy Editor) and have found myself in front of a wall (which google search can't solve).

    I have given the "Crab Beetle" critter the ability to attack using a melee weapon, but while I can issue it individual attack commands (Kill this specific enemy unit), I can't use the attack command on the ground t issue an attack move.

    I also have second question, how do I remove the "Critter Flee" behavior from the "Crab Beetle"?

    -Thanks for reading.

    Posted in: Data
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    posted a message on Lost, confused, frustarated and terrified

    Thanks for the responses. I managed to accomplish my goal of modifying unit size and footprint.

    Now the only aspect I do not fully understand is triggers, but since I am burned out I will change to another activity for the time being. Next time I'll make sure to make a thread in the appropriate section.

    This is such a helpful forum :) Thanks

    Posted in: General Chat
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    posted a message on Lost, confused, frustarated and terrified

    Thanks for the information so far, this seemed so impossible before XD.

    I managed to change the footprint size! I found the data editor and managed to set the perfect footprint.

    Now for the next quirk in the way (Problem).

    When I "command" or issue an order to the gate manually to close (Inside the game there is a button with no hotkey which says "Close Gate", it has a 3 second cooldown) the gate becomes lowered and I can not "select" it anymore ingame. This is a concern because I'd like to have the ability to open/close it as many times as I'd like whether through a player issued command or a trigger issued command.

    The unit/object whatever I am talking about is ""Gate Straight Horizontal" at the moment (I think it is the same one as the gates in "The Thing" arcade map).

    Posted in: General Chat
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    posted a message on Lost, confused, frustarated and terrified

    @hobbidude: Go

    I have managed to change the LOOK of the unit (The size).

    As for the footprint (The displacement/colliding/pathing one, thanks for the definition), I can't find the option of getting a custom footprint dimension (Say for example, 4 X 16 for a gate). I have only found preset footprint which belong to other units, but none match the footprint which I want to give my gate (Which is a large and thick linear footprint).

    Also, I'd like for the gate to be able to open and then allow units to go through it, would the new custom footprint interfere with that (I am guessing the gate has a unique footprint which allows it to disable the footprint once it is open so that units may pass through, similar to the supply depot when it is lowered).

    Posted in: General Chat
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    posted a message on Lost, confused, frustarated and terrified

    I know how to do the following:

    Make a unit (Like a Zergling or Marine) LOOK bigger. Their attack range and actual size stay intact so I still don't know how to actually make them bigger for the gameplay (I heard that "footprint" is the term used for unit's actual size, so I might be misunderstanding the term "footprint").

    I do this by editing the field: ""(Basic) Art: Scale""

    What I want to do is make ""Gate (Straight Horizontal)"" an object inside the "Destructible" folder (As opposed to the zergling found in the "unit" folder) look bigger and BECOME bigger (So that it does not let units get past it over a large area, because the base size of the object is too small to seal the gap).

    The problem is that I:

    Still don't know exactly how to MAKE units bigger (Only LOOK bigger).

    Can't find the ""(Basic) Art: Scale"" field under the ""Gate (Straight Horizontal)"" actor, so I can't even make it look bigger like I can with units.

    If I didn't make myself clear somewhere please let me know, I appreciate the help you're trying to give me. (I hope I'm not too difficult to deal with)

    Posted in: General Chat
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    posted a message on Lost, confused, frustarated and terrified

    I am trying to add a bigger than normal gate to a map in the SC2 editor.

    I have a little background in map making, but I am having trouble crawling through this razor blade editor, I am trying to modify the values of the scale (Visual Size) and footprint (Actual size) of the unit "Metal Gate Straight Horizontal" to create a cool looking big gate.

    But I can't find these properties on this particular unit in the data editor (Nor can I find the actual "actor" field).

    My question is, where is the questions section so that I may seek help (Because I know for sure that I cannot learn this crazy editor alone, I'd go blind from staring at the dead white data editor before long).

    Thanks in advanced.

    Posted in: General Chat
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