All the doodads (except for the vehicles) has been scaled down and rotated so many times that each one did a 720 bahhhhhhhhh, although I didn't know you can scale it down using numpad.
Yea it took me a while to figure out the texture thing, looked all over google and finally found it, used braxis alpha metal for the floor of the bottom level.
I smoothed down most of the cliffs but left some jagged to try to make it look natural, maybe ill use the noise instead? The ramp part i left jagged so you can't walk on the side of the ramp but it turns out you can paint areas to make them inaccessible, thats pretty cool. Next I guess it's learning on making a trigger where a particular region near the edge of the cliff gives you the advantages of an actual cliff (increased sight, no sight from below, maybe increased shooting range?).
Yea I tried the road on the ramp and it looked too jaggy and the more I smooth down the ramp the more smaller it got, it doesn't matter though because I plan on building the top part concrete and make it into something.
I'd post the map as well but I have no idea how to do that, failed at posting pics too :/
Hey, I'm new to sc map editing and decided to give er a shot since I enjoyed it in sc1 so much; however, after failing data editing I decided to start from the basic and go build terrains. This is what I got so far and I post here in hope that I don't lose motivation/focus as I play other games and work full time :/. I just put trees there randomly but I should look at how other people make their nature scene look better.
0
All the doodads (except for the vehicles) has been scaled down and rotated so many times that each one did a 720 bahhhhhhhhh, although I didn't know you can scale it down using numpad.
Yea it took me a while to figure out the texture thing, looked all over google and finally found it, used braxis alpha metal for the floor of the bottom level.
I smoothed down most of the cliffs but left some jagged to try to make it look natural, maybe ill use the noise instead? The ramp part i left jagged so you can't walk on the side of the ramp but it turns out you can paint areas to make them inaccessible, thats pretty cool. Next I guess it's learning on making a trigger where a particular region near the edge of the cliff gives you the advantages of an actual cliff (increased sight, no sight from below, maybe increased shooting range?).
Yea I tried the road on the ramp and it looked too jaggy and the more I smooth down the ramp the more smaller it got, it doesn't matter though because I plan on building the top part concrete and make it into something.
I'd post the map as well but I have no idea how to do that, failed at posting pics too :/
0
Hey, I'm new to sc map editing and decided to give er a shot since I enjoyed it in sc1 so much; however, after failing data editing I decided to start from the basic and go build terrains. This is what I got so far and I post here in hope that I don't lose motivation/focus as I play other games and work full time :/. I just put trees there randomly but I should look at how other people make their nature scene look better.
http://imageshack.us/photo/my-images/339/terrain001k.jpg/|1
http://imageshack.us/photo/my-images/854/terrain002.jpg/|2
http://imageshack.us/photo/my-images/195/terrain003m.jpg/
http://imageshack.us/photo/my-images/526/terrain004.jpg/
http://imageshack.us/photo/my-images/843/terrain005h.jpg/
{{http://imageshack.us/photo/my-images/89/terrain007.jpg/
http://imageshack.us/photo/my-images/825/terrain006y.jpg/
First time posting here, If pics fail I'm sorry Edit*pics failed just added links