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    posted a message on RISK! Action Edition!

    Hi Risker;s,

    Im not even sure where to start... im sure ur getting sick of reading all these posts as i am.. So ill Try TO keep It Brief And Round It all up simply. I will Try to take into account everything that was

    said Thus Far and then bring forth a few of My own Ideas..

    Let's start with saying This map is amazing... and i love it ;'Thank You so much. For Remaking it.

    and Second - Im an experienced Risk Player From Sc 1 , Participating in many map tests For RISK

    - I Guess well Start with Choke Points.. I like the New update Muchly.. But i Disagree with a few Locations.. Starting with

    1. Sa Chokes , And Scandinavia chokes espically south side needing almost an extension and west side needing to be safer

    as to be a Fall - Back Zone/Location For a Greenland Push, which brings me to..

    2. Greenland Chokes Especially the Part that used TO Overhange Iceland.. I think people really enjoyed that and We Should, that is, people would like to see that brought back. kinda like .. the Zone North of Japan.

    3. Zone North of Japan Used to be a dip like Scandinavia.. a big dip.. I would like to see that again where you are able to FIRE ATTACKS w/ TANKS at the back of the island (Japan) + apply Pressure To Rines (hiding behind tank lines). Not able to hit the city itself.. Just the island's land mass Behind the city.. leading into the ocean. Also This Dip would be used to advance On Top Right City Kamtchi Or watever its called; to Fortify Postion Before proceeding a Progressive assault Onto Alaska, But back to Japan.. That Zone South of Kamtchi the Dip used to be more left and able to fire at Japan.. Which Brings me to my Next Location.. This is an important one..

    4.Japan Used to not link north.. UseD to Go north then link west.. so u could Use That DIP To Fire at the north side.. And Japan Had To Run ARound a Big Land Mass to Get to You.. So What im saying is I think Japan Should Be Enlarged into the ocean more with Appropriate Styled Chokes. Let's Not Forget Japan Is A Full Fortified island Throughout History and Should Be the Most Advantageous Location on map.. I'm Not necessarily saying To Give it a Money Or Capital City Bonus.. *(although that's an idea) , im Just saying that LET US NOT FORGET That Japan Is an Island.. and Madagascar for that matter1* Back to the Point.. Japan now could use the northern location.. (Im sorry i dont have screen shot) use the northern location of island to seige forward and then move around land mass towards that DIP.. As well as asia.. moving towards Japan.. And Japan Could Really Do sick Shit.. WIth those drop ships. and Really Force a truce on aussie. So aussie is like sure lets make a temporary deal.. while we work this it.. It Adds DIPLOMACY TO THE GAME,.,. and if i remember correctly In the original risk handbook, that was 33% of the First paragraph Explaining the Sections to come. anywayz ( sorry Not trying to get rude ) just getting Hyped up just a little bit* Japan now is Like Listen.. Im a Nation TO be Considered.. As well as

    5. Madagascar.. South america, Aussie.. Scandinavia Top Left cities in (NA; Britsh Columbia, Alaska , And NWT.) , Greenland, Florida (at times),Etc. They were Called Advantageous Locations.. or Vantage Locations It Talks a lot About it in War Books based off The RISK Era Also.

    II) I

    <<quote 1204484>> Hello new Article, Welcome and Based Off My Friends Findings.. And considerable testing.. And assuming The Speed for Ling RinE Tanks Is same as Sc 1 Original.. We should Not have a problem here and u should love the new settings.. Please give it a shot With me Before You Knock it.. Please.. Because it does fall into Proper and appropriate placing. opening a whole new venue of options and opportunities. which i will get into such as micro and such. Thank You + Enjoy!

    Rine Starting attack 7 Armor 0

    Ling Starting Attack 11 Armor 0

    Tanks starting attack. In Regular 85, in Seige 130 :) trust me its perfect starting settings try it without upgrades First =) Also,..

    starting Minerals I believe should be adjusted based off new settings to 11 Minerals Rather than 9 . should also be able to buy tank off start in my opinion. if u feel like taking japan and turtling.. thats up to u.. Which brings me to map design and layout.. im seeing almost No.. I repeat little to no chokes.. like japan.. i kinda wish japan was a capital city that gave u a +2 bonus each round but thats another topic for another day.. i have amazing ideas on capital citys for risk.. i own every risk board game ive seen.. (pysical Cop8ies) I* think vantage locations are an important part of the game =) hehe

    Next I also think a mild buff should occur to the Rebellion starting with 3 minerals per round.. even after death.. and i think u should get 3 ghosts and i think the ghosts should be able to use some sort of special ability such as lockdown from sc 1 to create a problem for tanks or gols..

    Thank You very Much For Your Time we Much Appreciate it... *on behalf of Risk Lovers annonymous :)

    ps. The lowering Of the the Damge will fix the cannon issue.. After the Cannon issue and the upgrades should fall into place also fixing the issue with early game tanks being of use now.. cause cannons will be/being so strong will forcibly put everyon into one tank 20 rines.. to conquer a continent feeling much more like the board game bringing me back to my original point of micro being increased dramatically. nice? do u like so far.. im not quite finished hehe. and because goliaths is your thing and being OP as it is.. You'll have to adust that accordingly =) tone them down also or whatever to integrate in with my 7 -11 85/130 combo/perfected mathematics... do it mathematically it works out perfectly paper rocks scissors, if u work it out.. and it even adjusts for chokes mid game and late game.. just working in your upgrades.. will be perfection . so if u'd Like i can do the math on the Goliaths at a later point.. perfecting them also.. but as i stated.. thats yur department i dont like that stupid unit lolz. although great for late game lack of room and space and handling chokes :) / turrtles* over population of units also.

    and can we change the channel name to like elite riskers united or something more attractive so i can get people hanging there.. have like 5 people in there at all hours.. for games and challenges. That way we can start to create a really good community Another thing u wont have units instantly dying leaving much more room for micro off of the start.. cause of lower attacks.. and ull really be able to feel the upgrades this way.;.. msg me let me know.

    <<quote 1204484>>

    Rine Starting attack 7 Armor 0

    Ling Starting Attack 11 Armor 0

    Tanks starting attack. In Regular 85, in Seige 130 :) trust me its perfect starting settings try it without upgrades First =) Also,..

    starting Minerals I believe should be adjusted based off new settings to 11 Minerals Rather than 9 . should also be able to buy tank off start in my opinion. <</quote>>

    1. i Very Much Agree With this Quote I read From Quan Li. For the Most part.. Im just not Sure If his 7 11 Combo Or the 9 11 combo would work Best When You Bring into consideration the upgrade System That's In Place.. *which im very happy with, From that perspective.. i would Reconsider trying 7 but I think the 911 combo might work better with yur Upgrade system which is starting to feel like perfection.

    2. i Definately do not Agree with starting minerals at 11.. I think it Should be Higher As is Board game.. Id SSuggest 13 starting Personally.. And High Cannon Output Is Apreciated under this setting. To Counter the tank.

    Now there has Been some talks In the RISK Channel ON Bnet. About Stim Needing to removed Along with Speed Lings.. I agree with this Under the Condition OF adding Adrenal Back for lings... It would feel much slower paced like board game.. Im not sure about removing stim tho.. i like it as is with a 20 Percent Removing.. But speed Lings iz Necessary to Remove.. I definately Do Not Agree with it. now that you have charge Lings.. I like that a Lot Better.. Amazing Addition To Map. ^_^

    You know What Im so Sorry Guys.. That was Everything.. =p.. i Guess that was everything Sorry It Took So Long.. Tried Not to Do iT. N e W a Y z. Just Wanted To say I FuckinG Love Your Map and the work that You Guys (including the community) has Put into It.. Congradulations..

    I think we will have a following in The Channel: RISK

    Many People in there Debating risk Every Day Now.. So ALl Stay Tuned And Check It Out Ps. Im Not Trying to Diss your map in any way.. I just Think Adjustments would support the Movement~ of The Community Im actually Really Excited About this Map It bRings me to Reminisce on the Good TiMeZ i had Playing this Game (sc1) and Board Game As a Youth .. :)

    Thanks SO Much For Having This Function Available To us I think I speak For All of Us When i Say that. Later Dudes.. Ill keep an eye on the updates and let u know.. Keep me posted.

    ENIGMA

    Posted in: Map Feedback
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    posted a message on RISK! Action Edition!

    @fritfrat: Go

    I Pretty Much Agree With everything U have said.. Except How to Deal With the Problem... Simple And I will Get to that in a later post here shortly.. :)

    Posted in: Map Feedback
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