I updated the Range_actors so that it tracks the movement of units as well. In order for the radar unit to detect the moving unit, the radar unit has to be moving. I set both of the units to patrol so you can see what I mean. Other than that, it looks pretty cool.
EDIT:
I updated the map again, now the radar unit is instantly moved instead of patrolling. It looks as if the radar unit stands still. Try it out :)
I updated the first map, it looks much cooler. The other map is a bat simulation, it does not require a good computer to run, you should definetly check it out :)
I have made an ability that launches the caster as a missile towards an offset point. The missile is also supposed to collide with unpathable terrain. If it collides, the missile is redirected to another offset point. The weird thing is that it only works once for each unit each time you load the map. I have tried to do it with behaviors and also persistent effects to check if the terrain is unpathable.
0
I updated the Range_actors so that it tracks the movement of units as well. In order for the radar unit to detect the moving unit, the radar unit has to be moving. I set both of the units to patrol so you can see what I mean. Other than that, it looks pretty cool.
EDIT:
I updated the map again, now the radar unit is instantly moved instead of patrolling. It looks as if the radar unit stands still. Try it out :)
0
@JacktheArcher: Go
Thank you for explaining :)
@willuwontu
I think it actually does detect units like the sensor tower does. I haven't tested it yet though.
0
I updated the first map, it looks much cooler. The other map is a bat simulation, it does not require a good computer to run, you should definetly check it out :)
0
Hey guys, I created a really cool thing in a sc2 map. I recommend you to check it out if you have a good pc.
0
Sorry, I'm new to this site and didn't think of it.
0
I have made an ability that launches the caster as a missile towards an offset point. The missile is also supposed to collide with unpathable terrain. If it collides, the missile is redirected to another offset point. The weird thing is that it only works once for each unit each time you load the map. I have tried to do it with behaviors and also persistent effects to check if the terrain is unpathable.
Here are the maps:
Link Removed: http://www.mediafire.com/?mpgy7smulkbthrg (Behavior) Link Removed: http://www.mediafire.com/?nrewbnnwwd9q5mx (Persistent Effect)
Could you check the maps and see what makes the problem occur?