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    posted a message on Desert Tankbattle open BETA

    amazing review ^^

    another point heal stations should be undestroyable, a fast rush into enemy base and destroyin them is a big advantage the whole game

    i noticed with less barracks there is no invis issue...

    hope the 1month without creator reply meeans nothing bad

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    some additional things:

    • if u kill a tank on outpost control point it will still capture it
    • atm im alive but cant control the tank nor can i see him (the invis bug started just 2mins ago)
    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA
    Quote from Freddy2287: Go

    @loers: Go ...

    check starbattle for reloading, its the same as spells have

    the invis thing seems like a memory issue, not all disappears at same time it seem to get more over time, mostly it comes after 1+ hour playtime

    the problem is that the leaver team starts with tier 3 weapons which kills 2 heroes with tier 1 without any problems

    Posted in: Map Feedback
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    posted a message on Desert Tankbattle open BETA

    hi,

    i like your map, its realy great work

    a few things to think about:

    • show reload times of weapons slower than 1 (maybe even for all), for more tactical movement
    • dropped players are unbalancing the teams very strong at the start
    • northern team can build up to 15 barracks in their base while southern can only place 7
    • (with marauders it is possile to block all waves till a big army is gathered) *seem to be fixed
    • after some time most of the units/buildings get invisible (this also hapens if some player drop)
    • i like the new zerg but they seem to dominate now and destroy base defense
    • early hunter torpedo kills mostly any tier1 tank instantly

    cheers

    Posted in: Map Feedback
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