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    posted a message on Kobold Tribes

    Love the map, been playing the hell out of it recently.

    Anyway, my suggestion on how to improve things:

    - Make buildings neutral. This way things will improve in three ways(or at least I believe so)

    1. Your teammates will be able to use your stuff, reducing the size of camps with more than 3 players in them (big problem with new players).

    2. Abandoned camps give you an advantage, instead of being a liability. Right now buildings give line-of-sight, if an enemy goes near them you can see his position and act accordingly. With buildings being neutral this advantage is removed, furthermore if you stumble on an abandoned enemy camp you'd be able to make use of the abandoned equipment.

    3. Leaving a camp presents a danger. If you just leave it there your enemy can move in and use it as their own.

    - Buff cooking - make it so that advanced foods give you a temporary buff to attack/speed/etc., as it stands now the initial recipes are good enough to last you through the game and the extra healing doesn't help that much during team fights.

    - Warehouse building - allows you to store stuff and other players to take it from there(combined with shared buildings), it will allow miners/cooks/lumberjacks to store needed ingredients for everyone to take when needed, instead of having to go through every individual player.

    - Remove Shrine, put in Lives(3 per player say, or however testing shows to be optimal - no extra lives past what you are given). Several reasons for this

    1. It will be good for new players - a lot of them die a lot in the first 5 minutes, so having more than one chance is going to help them immensely.

    2. The endgame will not be decided in a single battle - as it stands right now the buildup for the finale is around 10-20, sometimes 30 minutes, with an ending that is 1-2 minutes long. Knowing that once the battle has ended your team has 2 more tries would justify the time for preparation better.

    3. It's too much of a chore to revive one player, four players? Forget it!

    - More items

    1. Boots. It'd be good to have boots that increase movement speed, that'd help miners/lumberjacks to cover more ground before nightfall.

    2. Grenades, throwing nets, mines, traps, observation wards - > consumable items that are not spells and could turn the tide of the battle, it'd also put those stone/wood/ iron ores/ shadowstone/radiant gems and what-was-that-wood to good use after finishing forging gear.

    3. More of the same - it'd be good to have more forgable items.

    - Change wood to work the same way as ore - it'd give that lumberjack skill a reason to exist.

    - Having difficulty settings (the most minor of issues), with every level of difficulty increasing the number/types of monsters during nightime.

    Posted in: Map Feedback
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