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    posted a message on I'm trying to make custom weapon icon appear only if a lvl3 is researched

    Thing is, since it's a bonus, I don't get the icon changes in the same order.

    Example : let's say I'm lvl 0, I have the green weapon with no glow or anything.

    Then I go lvl 1, it's still green and gets the glows.

    Then lvl 2 and lvl 3, now it's orange.

    And then I use the bonus, I reach lvl 5 and now it's dark red (that's how it's gonna be).

    Fine.

    But let's say now, I use the bonus after lvl 1. It goes from green to dark red at only lvl 1+2 = 3. Which is not right. Plus if I search the lvl 2, I reach now lvl 4 and it's blue, and reaching lvl 5 by searching lvl 3, it becomes orange.

    Which is not right.

    What I need is these icons to appear only when the lvl is 5... :/

    The bonus should only add 2 to the lvl counter of the unit. Not change the icons (unless you were level 3 and the bonus gives you level 5, then it must give you the icons of course).

    Also there's 1 bonus for the attack, and 1 bonus for the armor. They are seperated. So reaching lvl 5 in one should give the custom icon only for this one.

    Posted in: Data
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    posted a message on I'm trying to make custom weapon icon appear only if a lvl3 is researched

    Hello, basically I gave ability for Raynor to research, and when they are researched, he gains +2 levels for his weapon and armor.

    Now, I made these custom "lvl5" icons for his weapon and armor, and I want each of them to appear only when the weapon/armor level is 5.

    Meaning 2 things :

    - Either make each appear when its corresponding level 5.

    - Or make each appear when both the lvl3 + the bonus are researched.

    So basically I want to be able to research my bonuses anytime, but if I happen to have researched the lvl3 too, then the icon is automatically turned to my custom one.

    Could someone help me do that please ? I'm not sure if I'm really clear, so tell me if you don't understand.

    Thanks ! :)

    Posted in: Data
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    posted a message on Stukov's regeneration aura

    Erm wait, it's Stukov who applies a behaviour to other units. I'm sorry, I'm french, but it looks really complicated to me O_O

    Where do I have to create the "Region (Circle)" type actor ? In the "Pylon's glow effect" ? Or in Stukov's actor ?

    Posted in: Data
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    posted a message on Stukov's regeneration aura

    @DrSuperEvil: Go

    I didn't understand the first one :s

    What do you mean "do like the colossus tree killer" ? And how can I do what you say ?

    Thanks a lot for helping me, again. ^^

    Posted in: Data
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    posted a message on Stukov's regeneration aura

    @DrSuperEvil: Go

    Thanks ! It worked !

    I only need two things left now :)

    First, I'd like the "pylon's glow" to appear only when Stukov actually applies his behavior to a zergling/hydralisk, which means whenever a zergling/hydralisk is less than 6 of range away from him. But I want it to slowly appear (and disappear), like go from opacity = 0 to opacity = 0.33 in like 1 second. (and vice versa)

    Second, I made Stukov to be able to transform into a "monster" (the brutalisk), and also be able to return to normal (kind of the same way as the siege tank does). Stukov's glow will be red, and the brutalisk's one will be purple. In addition to the "First", I also want Stukov's glow to disappear (instantly this time) when I switch to the Brutalisk and vice versa. Is it possible to combine "First" and "Second" ?

    Thanks a lot for the help ! :)

    Posted in: Data
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    posted a message on Stukov's regeneration aura

    @SoulFilcher: Go

    Yeah but what actor exactly ? I tried to remove "Rotation" of "PowerVisual"; "PowerVisualLow"; "UnpoweredVisual"; "UnpoweredVisualLow"

    And nothing worked, it still turns...

    Posted in: Data
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    posted a message on Stukov's regeneration aura

    @TheSC2Maniac: Go

    I changed my mind (sorry). But having the ful model is better.

    See, it you take a regular pylon, or the unit "The Purifier", you can see the pylon doesn't ever move, and the Purifier doesn't have the "turnable" beacon activated.

    So I'd like the model itself to not be turnable. So when Stukov turns, the model doesn't. Do you or anyone else know how to do ?

    Thanks for the help ! :)

    Posted in: Data
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    posted a message on Stukov's regeneration aura

    @TheSC2Maniac: Go

    Thanks ! It worked ^^

    Now, I'd like to put some sort of circular glow under Stukov, so that we can see how far he can apply his behaviour.

    I was thinking to put the pylons glow under him, but when he moves, it looks weird. What I'd like to have is only the circle of the pylons's glow. The "limit of the disc" if you prefer. And I'd like it to be red, instead of blue.

    Is it even possible to do ? It doesn't HAVE to be this model, but I'd like something like that.

    How can I do ?

    PS: If it's not possible to do what I want, I'd like to make the pylon's "glow model" to not change direction. (If Stukov turns, I want the glow to follow him, but not turn).

    I'd also like the glow to be activated only if the behaviour is applied to any zergling/hydra. Meaning that if Stukov isn't applying his behaviour at a moment, then the glow disappears. I also noticed that the pylon's glow appears only when you select the pylon. I want it to always be visible (I mean, if stukov applies his behaviour to at least one unit :) )

    Posted in: Data
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    posted a message on Stukov's regeneration aura

    Hi, I'd like to make Stukov's regeneration aura to work only for zergling and hydralisks. I managed to make it work either for zerglings only or hydralisks only, but not for both. How can I do that ?

    Thanks for helping me :)

    Posted in: Data
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    posted a message on How can I make the "(Space) Hyperion"'s trooper work ?

    Hello as said in the title, I'd like yo make the Hyperion's trooper ability to work.

    In the mission (HotS), where you control the Hyperion, he has several abilities including one allowing it to launch several little spaceship to attack the enemies. Sadly it only works for the Hyperion we control in this mission. (If I put other Hyperions, the ability doesn't work.

    How can I make it work al the time ?

    Thanks a lot for helping me ! :)

    Regards, samourai23

    Posted in: Data
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    posted a message on Is it possible to edit the custom life/energy bars the heroes get in HotS ?

    Hey, I think I discovered something about these life gauge ! In some missions, there is allies/ennemies that use the same type of bar (zagara, brakk etc)

    Well I noticed their life bar change color sometimes. Let me explain :

    Let's say I opened a campaign map in the editor, the one where we have to fight zagara (her bar is red), and give muself a zagara. Well, mine will have a green bar, while the enemy's one is red. Though it's the same unit !

    Same in another mission (on of the earliest), when Kerrigan is still human, she asks a queen's help, well this queen appears at the end of the mission, with a yellow bar.

    We can notice here, that the color is somehow linked to the team (green for player, yellow for ally, and red for enemy) but not always, so it's certainly trigger related. I look more into it today, when I get home, I hope it will help you to help me :)

    Posted in: Data
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    posted a message on Is it possible to edit the custom life/energy bars the heroes get in HotS ?

    @zaysite: Go

    Thanks ! I'll ask it there then :)

    Posted in: Data
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    posted a message on [UI]A sample map for Customized Health Bar

    Hey, maybe you can help me, I'd like to edit the special life/energy bars the heroes get in HotS.

    Basically, I'd like to edit Jim Raynor's bar.

    I'd like the life gauge to change color when the life decrease (like the original bars). What I'd exactly want is the color to go from green to red, but linearly.

    I'd also want the "progression" gauge to be light blue, as it was originally, and not grey.

    Is this possible ?

    Thanks a lot for helping me :)

    Posted in: General Chat
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    posted a message on Is it possible to edit the custom life/energy bars the heroes get in HotS ?

    Thank you for helping anyway then :)

    Would anyone else know how to do ? If it's even possible ?

    Posted in: Data
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    posted a message on Is it possible to edit the custom life/energy bars the heroes get in HotS ?

    @DrSuperEvil: Go It changed the regular life bar's color. But the HotS custom didn't change :(

    Posted in: Data
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