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    posted a message on Galaxy Editor and Starcraft 2 incongruent

    @RileyStarcraft: Go

    ...as I have now said three times in this topic, no, I use a trial pass. For the moment I can not afford buying the game as I have to pay apartment rent, school, girlfriend, food, etc. That has nothing to do with my problem so I don't know why you are asking.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Galaxy Editor and Starcraft 2 incongruent

    @RileyStarcraft: Go

    I have recently switched from a EU trial pass to a NA trial pass.

    I have now tried to reinstall Starcraft 2 (NA version) twice. The same issue still occurs:

    Whenever I use the Galaxy editor, and click 'Test Document', the game pops up with a error message: "Unable to validate Starcraft II license. Please log in to Battle.net from the game or editor before proceeding." Then, if I click "Ok" I'm sent back to the log in screen. In other words, it is completely impossible to test maps.

    Kanaru, I tried doing that with a map. It didn't change the above problem. I am sorry if my original post wasn't as clear as it should have been.

    Yeah DaFranker, it is possible it has something to do with the 'registry' or 'user cache' settings. I am really not too knowledgeable about these things. I tried to clear out Starcraft files before reinstalling, though it is possible I have missed something that could be causing the issue.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Galaxy Editor and Starcraft 2 incongruent

    @Dystisis: Go

    A new discovery in the investigation:

    As I mentioned, I switched from EU version to NA version of the game (including Galaxy of course).

    Now, when I write code in the Trigger editor, it turns up as a Syntax Error whenever I enter some text, because it isn't localized (I think). It turns up as "Param/Value/342708EE" for example, instead of a text I have entered as for example a tooltip to some dialog item. So... whatever the problem is, it seems to have something to do with the switch from EU to NA, perhaps.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Galaxy Editor and Starcraft 2 incongruent

    Hello. Before, I had a European account of Starcraft 2, where I logged in to my account in both SC2 and Galaxy editor and used them without problems.

    Now, though, the European trial pass I had ran out, so I got a North American one. I downloaded the American version of the Starcraft 2 program (with corresponding Galaxy editor) and installed it.

    After finishing the install, I get the latest patches and log in to the Starcraft 2 Game without problems, into my new American account. Later, I close the game, and open Galaxy editor. Again, this goes without problems, I can log in to my new account there too.

    However, when I try to 'Test Document', the game opens and says that "You must connect to Battle.net from either the Editor or from the game before testing a document" or something similar to that, then it leads me to the login screen. I made sure that I was already connected to my account on the Galaxy editor.

    Now, I did some more testing: Whenever I am in the game, logged in and everything seeming okay, but then opening the Galaxy editor and logging in there as well, I get this message in the game: "You have been disconnected because your account has logged in on another computer." And the exact same message appears when I do it the other way around, log in first in Galaxy editor then in the game (then the message appears in the galaxy editor obviously).

    So, there seems to be an incongruity or incompatibility between the Galaxy Editor and Starcraft 2 itself, where both are trying to connect to the same account but doesn't recognize each other correctly. Obviously it is extremely frustrating for me, since it makes it impossible to actually test any maps. I have tried dragging map files onto the Starcraft icon, nothing happens.

    Does anyone have any input whatsoever on this?

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on [Misc] How to get your mom to allow you to play Starcraft 2

    Is there any way to do this through Triggers?

    Though in my case it would have to be GF, not mom.

    Posted in: Tutorials
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    posted a message on Play sound for triggering player.
    Quote from DarkShape80: Go

    @Swifteg: Go

    PlaySound
        Events
            Unit - Any Unit creates a unit with ability Any or behavior Any
        Local Variables
        Conditions
        Actions
            Sound - Play Sound Link for (Player group((Owner of (Triggering unit)))) (at 100.0% volume, skip the first 0.0 seconds)
    

    This should play the sound for the owner of the unit that was created.

    Hm, but does that work? I don't have the Galaxy editor available atm (if anyone have a Europe trial key to spare I would kill for one), but it seems to me that Owner of Triggering Unit stores a Player, not a Player Group.

    My workaround for this has always been to make a player group and add Triggering Player to player group. Then afterwards clear the group. It seems unnecessary but at least I think it works.

    Posted in: Miscellaneous Development
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    posted a message on Ordering units as a group

    @campingcarlv2: Go

    Hm, not sure if I understand what you need. But maybe "Unit group - Pick each unit in (unit group) and do Actions" would work? If you need to order a group of units, based on orders given to another ("leader") unit, then you could run the trigger (Event) whenever an order is given to that leader unit. And it should be possible to have them do the same actions as the leader unit.

    But I am not sure if that's what you're after.

    Posted in: Galaxy Scripting
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    posted a message on [Library] Hero Selection v3.0.1 Final

    @SweetZombieJesus: Go

    Okay no problem. My use for it is a map where players are either heroes or army/creep.

    I will try to edit the library itself then... Nice use of comments so perhaps it will work as you say. :)

    Posted in: Trigger Libraries & Scripts
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    posted a message on [Library] Hero Selection v3.0.1 Final

    I am taking use of this library in my current project. It is awesome, I have really had no problems with it so far.

    One thing that I wonder is if it is possible for a certain number of players to have a hero selection, while not for others? So that upon map initialization, f.ex. players 1-4 enter Hero Selection mode, while players 5-8 do not.

    I think that was asked regarding not activating for computer players, but I wonder specifically for human players.

    Posted in: Trigger Libraries & Scripts
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    posted a message on Data editing doesn't work

    Hey... I have previously used the Galaxy editor and the data editor without this problem. But now, I have gotten the (non-beta) full version of the editor and it seems I can not edit data correctly.

    Whenever I change something in the data editor, for example a unit's name, it A) doesn't change in the terrain editor, I can place the unit but the name remains the default name, B) in the data editor the unit name reverts to default if I deselect it. And when I change the scale of a unit Actor, the scale doesn't change in the Terrain editor.

    Besides that, editing terrain and triggers works normally. Anyone know what the issue could be?

    Posted in: Miscellaneous Development
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    posted a message on Quick question: Finding out whether a unit was killed by another or by trigger.

    Try this..:

    Event: Any unit dies.
    
    Conditions:
    Or:
    Owner of (Killing unit) = 1
    Owner of (Killing unit) = 2
    Owner (Killing unit) = 3
    etc. for every player.
    
    Action:
    Display message that you wanted when a player kills another player unit.
    

    If you wanted a special message whenever a unit died but it was not killed by another player, you simply insert

    Not:
    

    containing everything in the Conditions above.

    Posted in: Miscellaneous Development
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    posted a message on Displaying timers in Leaderboard

    I might have misunderstood what you were asking for, but: You could write it using Combine Text Strings. One for Time Remaining: and one with convert time into text or something like that, where you enter the name of your timer variable. Maybe that helps.

    Posted in: Miscellaneous Development
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    posted a message on Niflheim Ice Tileset (Released)

    Looks pretty sweet, if it is without errors. Nice work!

    Posted in: Miscellaneous Development
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    posted a message on Hiding buttons?

    Yeah, that is a good idea I think. Thanks for the input.

    However, one issue is that I actually want the button for the ability to be visible on Units when the building is complete. But not when incomplete, which is the problem. What you suggested, I think, would give the Unit the ability, but would neither hide nor show any buttons. That is, unless I misunderstood.

    Posted in: Miscellaneous Development
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    posted a message on Hiding buttons?

    Is there any way to make a button/ability not be visible for a Unit?

    I have a unit which has a button for an ability, but I don't want it to show up until its requirements are met, namely that a specific building is completed. Is there any way to do this? Or will the button always appear (grayed out)?

    And I know it can be done with another Command Card, however, it is vital that the ability shows up on Command Card 1.

    Posted in: Miscellaneous Development
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