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    posted a message on Reduce cooldowns through data?

    @coffeeclubbr: Go

    Use a modify unit effect. It can specify an ability and how to modify its charges, cooldowns, and so forth.

    Posted in: Data
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    posted a message on help about lobby

    @wromania: Go

    You need to go to Game Variants and adjust those. They can be found under Map Info, and in them you define a number of things for your map, and the 3rd tab lets you configure the teams.

    Posted in: General Chat
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    posted a message on Water

    @ImperialGood: Go

    Alternatively, you can be a crazy lunatic like me and crash it by launching 20 instances of it, just to see what happens (ran out of memory and also attempted editing dependencies of other documents open in other instances, it usually handles fine, but can get wonky)

    Posted in: General Chat
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    posted a message on 'Mods' Folder is missing (Problem Fixed)

    Slight elaboration

    The main game files are now in CASC, which is the new data format, and is held in the SC2 Data folder.

    Posted in: General Chat
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    posted a message on Numerical Objective Trigger

    @ksnumedia: Go

    You would need a variable to track how many pylons have been captured. Another trigger will run when a pylon is captured, and increment this variable, and then use the variable value to update the objectives text.

    Posted in: Triggers
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    posted a message on Multiple buttons for the same ability

    @ZeShmoutt: Go

    Are the stances purely buffs or for indicating a status? If so, a behavior type ability can do this, they now accept multiple behaviors, and allow you to cycle through them. Though that doesn't let you pick the next stance.

    Posted in: Data
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    posted a message on Dependency license errors And Temp Fix

    @OutsiderXE: Go

    It shouldn't be that long url, just the 2 character code for the region, so change it to "eu"

    Posted in: General Chat
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    posted a message on Unit Build Times

    This is done in the train ability for a given structure, or in the build ability for a given unit.

    For example, there is a Train ability for the Barracks. In it, you will see an array called Train (up to 32 units can be trained from a single train ability). Inside each index, you specify the details of the training, costs, time, and so on.

    Posted in: Data
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    posted a message on Reduce the range of ability

    @Scbroodsc2: Go

    1) Use triggers to add and remove an upgrade that lowers the range

    2) Add a combine validator to the first effect of the ability, that checks for both the behavior being present and the target being beyond the range, and use negate (so the validator is only false if both of those things are true, and thus fails the ability).

    Posted in: Data
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    posted a message on Remove Attached Actor

    @Darkblizzard: Go

    Oh, I misunderstood, I forgot this was in the triggers section.

    In which case, you need to get the actor from the unit actor scope, then send the destroy message to it.

    Posted in: Triggers
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    posted a message on How many Active Mappers?

    @Draktok: Go

    I'm still working on NOTD 2. I've been attempting to streamline some stuff for the rest of my crew so they can help more with data. Specifically, I'm crafting NOTD 2 specific data wizards, so I have a way easier time mass generating data for certain things (importing new armor sets or camo sets).

    @Zolden: Go

    You will like the data wizards, so at some point I should show you some. They automate a ton of data, and might also scratch your coder itch, because its basically meta programming of sorts.

    Posted in: General Chat
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    posted a message on Remove Attached Actor

    @Darkblizzard: Go

    When you select the destroy message, there is a blank field above everything, with the label of "Target". Put the ID in there, it is not a drop down, you must type the ID in (since it takes more then just ID's).

    Posted in: Triggers
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    posted a message on Remove Attached Actor

    Send a destroy message to that actors. So in the actor events of the unit actor, have it do a destroy message, and for the Target, put the ID of the attached actor.

    Posted in: Triggers
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    posted a message on How many Active Mappers?

    I'm still here. Just busy with work.

    One thing to note is that yes, people like me who are pretty involved in the editor tend to be insanely busy, because we often volunteer for relatively big projects, which just chew up time.

    Posted in: General Chat
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    posted a message on Hello Community!

    To quote those who have embarked upon voyages, and sought great riches, and explored the world, and time, and knowledge, and those who have stepped into great dangers and adventures, seeking only truth and understanding, and those who have imagined the impossible and made it possible and seen all that there is and seen more...

    Welcome Aboard!

    Posted in: General Chat
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