Ok, thx everyone.
Now my main problem is to attach the same actor to 2 units (vertical and horizontal bridges have different footprints, but all other things are same). This may be a noobish question, but how do i do it?
So, i'v almost completed my first mapping project, but what it really lacks is a system of destructible-repairable bridges.
More definitely, what i need: 2 units (vertical and horizontal) with Mar Sara bridge models or smth like this, differing only in footprints. I've found a library (http://www.sc2mapster.com/maps/bridgetest/files/5-bridge-test/) that features a good solution for this, but when i try using the same one, i get lots of errors and my bridges get replaced by grey spheres. Maybe there's a mod or something that can help me?
...Or you can totally disable the default help pages and make your own. It's quite easy to do with triggers. Look in "Interface" tab for actions releated to help menu.
You can disable the waiting room in the map's "arcade data" (or how it's called in en locale...).
However, it's not recommended cuz people prefer to see how many players are remaining.
Such a thread 100% already exists, but is impossible to be found.
So, i wanna know if theres a free-to-use SC BW mod on battlenet? Cuz importing everything i need from sc1 makes my map too heavy to be published...
If yes, please post a link here!
I'm now thinking of a project for which i'll need lots of different terran and protoss spaceship models. I don't ask anyone to make new models, but just if u see a cool asset (or make one for your own purposes), please let me know!
How can this be done?
If i could somehow give units in-editor names via triggers, this would be much easier...
(And btw, that's not a custom system of changing hp, and there's no way to associate this with hp cuz all 936 dummies are invulnerable)
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@DrSuperEvil:
Will try as soon as i get my pc back, but not sure if i'll do it properly...
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Ok, thx everyone.
Now my main problem is to attach the same actor to 2 units (vertical and horizontal bridges have different footprints, but all other things are same). This may be a noobish question, but how do i do it?
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So, i'v almost completed my first mapping project, but what it really lacks is a system of destructible-repairable bridges.
More definitely, what i need: 2 units (vertical and horizontal) with Mar Sara bridge models or smth like this, differing only in footprints. I've found a library (http://www.sc2mapster.com/maps/bridgetest/files/5-bridge-test/) that features a good solution for this, but when i try using the same one, i get lots of errors and my bridges get replaced by grey spheres. Maybe there's a mod or something that can help me?
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...Or you can totally disable the default help pages and make your own. It's quite easy to do with triggers. Look in "Interface" tab for actions releated to help menu.
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You can disable the waiting room in the map's "arcade data" (or how it's called in en locale...).
However, it's not recommended cuz people prefer to see how many players are remaining.
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@DEFILERRULEZ: Go
I think so as well, but to use it, i need the mod's name on battle.net...
Edit: Ah ok, i found it, thx.
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Such a thread 100% already exists, but is impossible to be found. So, i wanna know if theres a free-to-use SC BW mod on battlenet? Cuz importing everything i need from sc1 makes my map too heavy to be published...
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@DrSuperEvil: Go
Errrm... At least i tried to do it.
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@DrSuperEvil: Go
Actually, i wanted 2 units use the same actor, and i don't remember touching the hosting subject field...
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And after this message, the model of the unit which i edited disappears in terrain editor and ingame. What da?
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If yes, please post a link here! I'm now thinking of a project for which i'll need lots of different terran and protoss spaceship models. I don't ask anyone to make new models, but just if u see a cool asset (or make one for your own purposes), please let me know!
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@Enexy: Go
Never knew such a function exists, lol. Thx for saving my brain from melting)))
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So, I have 936 units created via triggers on init. And i need an integer value assotiated with each of them, for a trigger:
How can this be done? If i could somehow give units in-editor names via triggers, this would be much easier... (And btw, that's not a custom system of changing hp, and there's no way to associate this with hp cuz all 936 dummies are invulnerable)
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@SouLCarveRR: Go
Morphs... Sry, but i've already made this working in other way. Thx anyway.