Normally I reset the default melee options to get Veterancy to work in a map (Since 1.2) but what do I do for a mod? How can I override the default melee options in an extension mod to enable XP gain?
An ancient being who serves Amon (the last of the Xel'Naga). He can take the form of any hero on the map to disguise himself (much like a changeling). He has only three forms which can engage the enemy, and these act as his primary forms.
Duran: ranged combat
Narud: Spells
???: timed tank
I think it would fit into Blizzard's idea of having unique heroes with roles not commonly found in MOBAS. This hero is essentially a spy.
Okay so in the upgrades tab, create three seperate upgrades......you can literally call them strength, intelligence and agility.
For each upgrade, click the add value button, select "Unit" value type ("weapon" for strength), then set what you want to modify. Example: Intelligence would be Unit -> (unit name here) -> Add (not set) -> energy maximum -> #.
Now you will 3 buttons....agility, strength and intelligence.
Then create a "research" type ability. In that ability set up research for those 3 upgrades and set a cost.
Back at your hero (or wherever you are setting these attributes) add those three buttons and the ability. You can connect them.
How about this.....have three upgrades that apply to the hero. The agility upgrade increases unit movement speed (Add 1). The Intelligence upgrade increases Energy max and regen rate. The strength upgrade increases weapon damage and unit health. Would that work?
You can rename the custom resource to be attribute points if that's what you'r looking for.
Yeah I have to agree with Gradius.....Terrans attacking Aiur would be very much against the SC story. Zerg would be much for fitting, especially if set during the Great War. I actually had this idea not to long ago but to go all out and have a Fall of Aiur mini-campaign.
BTW StarCraft 2: Voice Changer on android does a great job of converting recorded voices to sound like in game characters. (It's what I'm using for my upcoming extension mod that I have yet to announce)
Personally I think StarCraft is about to go the same route as WarCraft........The Protoss, Terrans and Zerg will unite together (Zerg and Terran are already united due to HotS ending) and make a last stand against Amon's Army. Kerrigan will kill Amon as her redeeming moment. This allows for a peaceful Kuprulu sector where World of StarCraft can take place
Hello everyone, as the title implies, this question is concerning the "Color units green, yellow or red based on hostility" button beside the minimap. How would I go about making that the standard color scheme for any active player. (I know how to hide the button)
I think the Dominion will be good from now on.......hell it was hinted at the end of HotS.....with Valerian in charge, and Raynor possibly replacing Warfield as General (my hopes), there is no need for Terran civil war anymore.
Personally I want a new melee unit from the robotics facility (Thrikodias' Avenger Unit is a great example)
and for Dark Templars to merge into Dark Archons, High templars to merge into archons and one of each templar merges into a Twilight archon (Archon that can attack and has dark abilities)
Some predictions I have for the story (I know most will be wrong):
-Game opens with a Zerg mini campaign (2-3 missions) where Kerrigan takes the swarm into the void to fight Amon
-Kerrigan initially fails, the swarm is taken over by Amon, but she is able to return to Korhal Safely (Stukov returned with her)
-Raynor is now the General of the Dominion, taking orders from Valerian Mengsk (no more Terran civil war)
-The Terrans are recovering from the events of HotS
-Zeratul returns to the Spirit of Tassadar for guidance, who is instead shocked when Tassadar is returned from the dead as his presence will unite the factions.
-1/3 to 1/2 of the campaign focusing on Zeratul and Tassadar uniting the Protoss tribes
-The Tal'Darim will be even more Xel'Naga like (Dark skins and new units) and will be the primary enemies for the first half of the game
-An initial Zerg/Hybrid attack wave against Aiur lead by an agent of Amon (not Duran/Narud but someone new)
-The "Alliance" wins with ease and becomes overly confident, an effect that troubles Zeratul
-UED return to the Kuprulu sector
-Stukov tells the new UED General everything that has happened since the last time they came to the Koprulu sector.
-The UED end up aligning with the Dominion. (This is done to "beef up" the Terran army before the end)
-Another world or two where Protoss are united.
-Two worlds focus on defending against waves of the Hybrid/Zerg/Xel'Naga/Infested army
-final 3 missions involving the last stand of the Protoss Race (with Terrans helping out)
a) If this is the final SC game - Zeratul will lead the Protoss to their fate in a "300" like last stand. Raynor is killed and his final cry wakes up Kerrigan.
b) If SC3 will happen - The Protoss will lose many, but Kerrigan will return with plenty of time to spare, teams up with Raynor and Zeratul to fight Amon
-Final cutscene involves Kerrigan and Amon in a battle of epic proportions (pretty much DBZ styled combat)
a) If this is the final game we see a sad ending
b) If not we get a twist ending that no one will see coming
Also since Amon worked with the Xel'Naga to create the Protoss, Defile the Zerg and he apparently shares the name of Amon-Ra from ancient egypt we will probably see some sort of "Ancient Aliens" twist which IDK how I feel about.
I had started working on something like this but Mobas are very time consuming to create. Some of the ideas I had included allowing your hero to build towers in the lanes to mix "tower defense" elements in, as well as allowing heroes to spawn units that follow then like a squad (based on brood lord, carrier hanger abilities).
You should start a thread for ideas because this has been considered before.
Also check this game out as it is what most of us have dreamed of:
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Normally I reset the default melee options to get Veterancy to work in a map (Since 1.2) but what do I do for a mod? How can I override the default melee options in an extension mod to enable XP gain?
0
The Shapeshifter
An ancient being who serves Amon (the last of the Xel'Naga). He can take the form of any hero on the map to disguise himself (much like a changeling). He has only three forms which can engage the enemy, and these act as his primary forms.
Duran: ranged combat
Narud: Spells
???: timed tank
I think it would fit into Blizzard's idea of having unique heroes with roles not commonly found in MOBAS. This hero is essentially a spy.
0
Okay so in the upgrades tab, create three seperate upgrades......you can literally call them strength, intelligence and agility.
For each upgrade, click the add value button, select "Unit" value type ("weapon" for strength), then set what you want to modify. Example: Intelligence would be Unit -> (unit name here) -> Add (not set) -> energy maximum -> #.
Now you will 3 buttons....agility, strength and intelligence.
Then create a "research" type ability. In that ability set up research for those 3 upgrades and set a cost.
Back at your hero (or wherever you are setting these attributes) add those three buttons and the ability. You can connect them.
Just let me know where you are getting lost.
0
How about this.....have three upgrades that apply to the hero. The agility upgrade increases unit movement speed (Add 1). The Intelligence upgrade increases Energy max and regen rate. The strength upgrade increases weapon damage and unit health. Would that work?
You can rename the custom resource to be attribute points if that's what you'r looking for.
0
Yeah I have to agree with Gradius.....Terrans attacking Aiur would be very much against the SC story. Zerg would be much for fitting, especially if set during the Great War. I actually had this idea not to long ago but to go all out and have a Fall of Aiur mini-campaign.
BTW StarCraft 2: Voice Changer on android does a great job of converting recorded voices to sound like in game characters. (It's what I'm using for my upcoming extension mod that I have yet to announce)
https://play.google.com/store/apps/details?id=com.nitrooo.sc2vc
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@DEFILERRULEZ: Go
Personally I think StarCraft is about to go the same route as WarCraft........The Protoss, Terrans and Zerg will unite together (Zerg and Terran are already united due to HotS ending) and make a last stand against Amon's Army. Kerrigan will kill Amon as her redeeming moment. This allows for a peaceful Kuprulu sector where World of StarCraft can take place
0
Hello everyone, as the title implies, this question is concerning the "Color units green, yellow or red based on hostility" button beside the minimap. How would I go about making that the standard color scheme for any active player. (I know how to hide the button)
0
I've always wanted to know that same the thing.......but the answer I always get is no :(. Mods and maps are locked types and can't be changed
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@DeltaCadimus: Go
I think the Dominion will be good from now on.......hell it was hinted at the end of HotS.....with Valerian in charge, and Raynor possibly replacing Warfield as General (my hopes), there is no need for Terran civil war anymore.
0
@DEFILERRULEZ: Go
Personally I want a new melee unit from the robotics facility (Thrikodias' Avenger Unit is a great example)
and for Dark Templars to merge into Dark Archons, High templars to merge into archons and one of each templar merges into a Twilight archon (Archon that can attack and has dark abilities)
0
Some predictions I have for the story (I know most will be wrong):
-Game opens with a Zerg mini campaign (2-3 missions) where Kerrigan takes the swarm into the void to fight Amon
-Kerrigan initially fails, the swarm is taken over by Amon, but she is able to return to Korhal Safely (Stukov returned with her)
-Raynor is now the General of the Dominion, taking orders from Valerian Mengsk (no more Terran civil war)
-The Terrans are recovering from the events of HotS
-Zeratul returns to the Spirit of Tassadar for guidance, who is instead shocked when Tassadar is returned from the dead as his presence will unite the factions.
-1/3 to 1/2 of the campaign focusing on Zeratul and Tassadar uniting the Protoss tribes
-The Tal'Darim will be even more Xel'Naga like (Dark skins and new units) and will be the primary enemies for the first half of the game
-An initial Zerg/Hybrid attack wave against Aiur lead by an agent of Amon (not Duran/Narud but someone new)
-The "Alliance" wins with ease and becomes overly confident, an effect that troubles Zeratul
-UED return to the Kuprulu sector
-Stukov tells the new UED General everything that has happened since the last time they came to the Koprulu sector.
-The UED end up aligning with the Dominion. (This is done to "beef up" the Terran army before the end)
-Another world or two where Protoss are united.
-Two worlds focus on defending against waves of the Hybrid/Zerg/Xel'Naga/Infested army
-final 3 missions involving the last stand of the Protoss Race (with Terrans helping out)
a) If this is the final SC game - Zeratul will lead the Protoss to their fate in a "300" like last stand. Raynor is killed and his final cry wakes up Kerrigan.
b) If SC3 will happen - The Protoss will lose many, but Kerrigan will return with plenty of time to spare, teams up with Raynor and Zeratul to fight Amon
-Final cutscene involves Kerrigan and Amon in a battle of epic proportions (pretty much DBZ styled combat)
a) If this is the final game we see a sad ending
b) If not we get a twist ending that no one will see coming
Also since Amon worked with the Xel'Naga to create the Protoss, Defile the Zerg and he apparently shares the name of Amon-Ra from ancient egypt we will probably see some sort of "Ancient Aliens" twist which IDK how I feel about.
What do you all think??? Spot on or waaayyy off?
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@BlackOverseer: Go
okay no problem.....removed it from the request
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@TyaStarcraft: Go
Agreed but it also looks very fun
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@Sovern: Go
I had started working on something like this but Mobas are very time consuming to create. Some of the ideas I had included allowing your hero to build towers in the lanes to mix "tower defense" elements in, as well as allowing heroes to spawn units that follow then like a squad (based on brood lord, carrier hanger abilities).
You should start a thread for ideas because this has been considered before.
Also check this game out as it is what most of us have dreamed of:
http://steamcommunity.com/sharedfiles/filedetails/?id=182740106
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@phanalax128: Go
yes but with a wider shell and a large weapon....or even the twin flamethrower from the Outback Hunter