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    posted a message on Request: Tank Models

    @AlexO6: Go

    Yeah I think it's a good idea......hopefully someone finds it easy to make.

    Posted in: Art Assets
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    posted a message on Request: Tank Models

    @Adanfo: Go

    Updated the post with a better description and images of what I'm looking for.

    Posted in: Art Assets
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    posted a message on Request: Tank Models

    Hello everyone, I'm working on a C&C: Generals styled extension mod and I was wondering if someone could make a few custom models.

    This first model is based on the hellion (Wings of Liberty textures) that has 8 wheels (or siege tank tracks) and should look more like a tank than scout vehicle. I think that the merc hellion flamethrower would look better than the traditional hellion flamethrower.

    The second is a siege tank with diamondback weaponry. An experimental laser tank would be a great idea but the hover of the diamondback is too futuristic for what I'm going for

    Posted in: Art Assets
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    posted a message on Model Swap Abilety

    the basics:

    1) Under the abilities tab create a new ability. It doesn't have to do anything, don't change any values.....just a generic ability will do.

    2) Go to the Actor of the unit. Go to Events+/Event tab and create a new event. Change MSG type to ability. Then source name to your generic ability. Click your term and change it to model swap. Select your model. (This ignores wireframes, you would have to do that separately)

    If you want the player to trigger the change:

    3) Create a Button and place it on the command card. Go to abilities and create a new ability with type: Research. Fill out the fields as needed (use other research abilities as a template if needed).

    4) Go back to your command card, add the button, select ability, choose your generic ability and it should work.

    btw sorry about the rushed descriptions....just reply if you get stuck.

    Posted in: Data
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    posted a message on -Poker Defense-

    Just wanted to say I'm addicted to your map

    Posted in: Team Recruitment
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    posted a message on Ramp unit; Is it possible?

    I've always wanted to see Ramping units on bnet.......does anyone have any Idea how to do this? How about a Bridging Vehicle?

    Posted in: Data
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    posted a message on Auto-Cast Hellion -> Hellbat Not Working

    Ignore this post......just realized what I was doing wrong.

    Posted in: Melee Development
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    posted a message on Auto-Cast Hellion -> Hellbat Not Working

    Not sure why but whenever I try and set the hellion autocast on for hellbat mode (set validator to enemies nearby, range 7) it does it regardless. I want the hellion to auto morph when there are enemies nearby. Any ideas?

    Posted in: Melee Development
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    posted a message on (Solved) Looks like I screwed something up.

    @nytemare3701: Go

    Also go into your destructible signs actor and reset that because you seem to have it linked to the bunker unit from your error message.

    Posted in: Data
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    posted a message on (Solved) Looks like I screwed something up.

    @nytemare3701: Go

    You modified the Events+ section of an Actor. Most likely the bunker. I would recommend going into the actor section, select your bunker actor, right click and reset unit.

    Example of Actor-Events+ section:

    Actors - Events+

    Posted in: Data
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    posted a message on Kickstart StarCraft: Ghost?

    Anyone think it's a good idea? Kickstarter has given new life to many projects in the media industry.

    Posted in: General Chat
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    posted a message on Syncing Train Ability

    Okay So I am trying to figure this out trigger wise but I am stuck.

    My goal is to have a trigger system where every 10 seconds (for purpose of example) it orders all units of a unit type (a certain structure like a barracks) to perform a train ability (such as train marine). My goal is that I can create a sync button to use the queue cancel ability, and then through triggers, align all structures to train units at the same time. Any ideas?

    Posted in: Triggers
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    posted a message on Publishing/Testing Problem

    @SoulFilcher: Go

    When I remove the mod as a dependency the problem goes away. This happens every time I start working on a mod.

    Posted in: Melee Development
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    posted a message on Publishing/Testing Problem

    Okay so I am working on a custom map and I have created new units and a new race contained within a private (locked) mod. I made a map and used this mod as a dependacy. Every time I try and test the map my screen has a slightly dark fade to it (half visible) and I can not select anything. If anyone knows what is wrong can you please let me know?

    Posted in: Melee Development
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    posted a message on [Request] Valerian Sniper

    Hello all,

    I'd like to request a model which uses the SM Valerian m3 model from the WOL campaign dependency with a spectre rifle. A cool helmet and possible a combat shield would be cool. If possible an animation for melee (sword) attacks using the Dark Templar Weapon. Basically I want a Melee/Ranged Valerian hero with equipment. :) Hopefully someone can accomplish this.

    SM_Valerian.m3 Model for base unit SM_Valerian.m3

    Spectre Helmet Spectre Helmet

    Posted in: Requests
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