there is no such team win. its only for the triggering player.
if you want players to lose and others to win then you must create a trigger which will make a player lose when event is happend
for example:
event
units dies ( specific nexus for example )
action
end game for specific player with defeat
but if you set the event to any player leave game with defeat or win then the editor wont know if he had won or lost unless you did the triggers above. but if you set it to ( any ) then the editor wont care if he had won or lost and he will create the action
buttom line, you must have a win trigger and lose trigger, you cant have both in one trigger unless you used the ( if then alse ) action which would be complicated for you right now.
if you tell me what kind of game you doing and how players wins an how they lose then i can tell you what to do exactly.
I was a big fan of infested arena 2, I did expected more from infested arena 3 but dont get me wronge the map is really good.
The problem with Infested arena 3 is that it have the same number of heroes, the game became shorter ( much much shorter ) and the upgrades are so not advanced like the other stuff are, you can always start the game and get the items which makes you earn money first then buy the strongest items withen 8 minutes.
btw space marine hero stimpack ability dose not makes him walk over cliffs as it wrote.
You placed very high efforts in this map and its really great so well done. ;)
You can use the sc2mapster to give the map to your team or you can use skype it self, i usualy use skype its easier but it dose take slightly longer to download but not that much.
To create a splash damage effect all what you need to do is ( im going to give examples ) set damage amount to 100 then you go to search field and set the redius to 3 now you have an effect with 3 redius splash, However, the splash will not deal any damage until you set the franction to 1 which will make the splash damage = 100% of the effect damage amount which is 100 and if you set the fraction to 0.5 then the splash damage will be = 50% of the effect damage.
But lets say that you want the splash to deal 55 damage without changing the main damage, here comes the use of the damage bounes. You going to set the fraction to 0.5 and the damage bounes to 5 which will make the splash damage = 50% of the main damage + 5.
Thats the best explination that i can make, hope that what you need.
Set event to ( any unit use ability ) then set the ability you want in.
Set the action to ( play animation ) and set spell or attack animation as you want.
If you want it to play attack animation in some units and other units play spell then set a condition ( unit is = the unit you want to create this trigger animation ).
Then create another trigger with same event , action and condition but change the animation and the unit in the condition ( the unit that you want him to use the other animation.
Note
Use the blend in time in the play animation action to set how fast do you want the unit to play his animation and you dont need to play with unit actors in this way.
The laser animation got nothing to do with the duration of the missile drop, Its just an animation that you can increase the speed of it.
Try to find the diffrent between the effects of odin nuke and the hero nuke ( hero nuke land much faster ) Just search for a duration or something like that, If you couldnt find it then i will try to search for it once i get my hand on a pc. ;)
Man this is a war zone not a general chat ...... Cant belive that you guys are fighting for a stupid marine watching a nydus worm X_X
The guy became hopless and he accepted his fate. I dont see whats wronge with that. -_-
You can also see that the battlecruiser is really big in the Wol mission, which you play with odin and send the broadcast. At the end of that mission they show you the battlecruiser larger than the city, Just like this video.
0
there is no such team win. its only for the triggering player.
if you want players to lose and others to win then you must create a trigger which will make a player lose when event is happend
for example:
units dies ( specific nexus for example )
end game for specific player with defeat
but if you set the event to any player leave game with defeat or win then the editor wont know if he had won or lost unless you did the triggers above. but if you set it to ( any ) then the editor wont care if he had won or lost and he will create the action
buttom line, you must have a win trigger and lose trigger, you cant have both in one trigger unless you used the ( if then alse ) action which would be complicated for you right now.
if you tell me what kind of game you doing and how players wins an how they lose then i can tell you what to do exactly.
0
Its not a problem if the a.i wins too. It wont effect anything.
Just make it like this:
any player leave the game with any
Triggering player <= 9
End game with victory for triggering player
0
I was a big fan of infested arena 2, I did expected more from infested arena 3 but dont get me wronge the map is really good.
The problem with Infested arena 3 is that it have the same number of heroes, the game became shorter ( much much shorter ) and the upgrades are so not advanced like the other stuff are, you can always start the game and get the items which makes you earn money first then buy the strongest items withen 8 minutes.
btw space marine hero stimpack ability dose not makes him walk over cliffs as it wrote.
You placed very high efforts in this map and its really great so well done. ;)
0
You can use the sc2mapster to give the map to your team or you can use skype it self, i usualy use skype its easier but it dose take slightly longer to download but not that much.
0
Hahaha i would hire a guy to read this for me xD
But really thanks for this info.
0
To create a splash damage effect all what you need to do is ( im going to give examples ) set damage amount to 100 then you go to search field and set the redius to 3 now you have an effect with 3 redius splash, However, the splash will not deal any damage until you set the franction to 1 which will make the splash damage = 100% of the effect damage amount which is 100 and if you set the fraction to 0.5 then the splash damage will be = 50% of the effect damage.
But lets say that you want the splash to deal 55 damage without changing the main damage, here comes the use of the damage bounes. You going to set the fraction to 0.5 and the damage bounes to 5 which will make the splash damage = 50% of the main damage + 5.
Thats the best explination that i can make, hope that what you need.
0
Why the hell do you want to make a cloak ability if he is seen ??
In anyway, try to make a detecting buff for enemy units which will only detect units with the cloak ability/buff that you created.
0
Is there any other behavior that you giving to him, passive or something ?
0
You can do this perfectly with triggers.
Make a new trigger.
Set event to ( any unit use ability ) then set the ability you want in.
Set the action to ( play animation ) and set spell or attack animation as you want.
If you want it to play attack animation in some units and other units play spell then set a condition ( unit is = the unit you want to create this trigger animation ).
Then create another trigger with same event , action and condition but change the animation and the unit in the condition ( the unit that you want him to use the other animation.
Use the blend in time in the play animation action to set how fast do you want the unit to play his animation and you dont need to play with unit actors in this way.
Hope this will help you
0
The laser animation got nothing to do with the duration of the missile drop, Its just an animation that you can increase the speed of it.
Try to find the diffrent between the effects of odin nuke and the hero nuke ( hero nuke land much faster ) Just search for a duration or something like that, If you couldnt find it then i will try to search for it once i get my hand on a pc. ;)
0
What exactly the problem that you are facing ??
0
I think its an issues with the B-net, Somekind of problems with the survice.
0
Blizzerd are having some trubles with the new patch. Im sure they are working hard right new to fix it.
Dont worry, Your not the only one.
0
What graphic do you use ??
0
Man this is a war zone not a general chat ...... Cant belive that you guys are fighting for a stupid marine watching a nydus worm X_X
The guy became hopless and he accepted his fate. I dont see whats wronge with that. -_-
You can also see that the battlecruiser is really big in the Wol mission, which you play with odin and send the broadcast. At the end of that mission they show you the battlecruiser larger than the city, Just like this video.
Kids ......... What alse can i say ?