No not Dead by a long shot. you've got to take in to account the amount and the quality of info on this site is amazing and so are the people. ok some are a bit warped but still give great advice and guidance to us noobs. but i must admit the search engine on this site is bad. ...
Fantastic you broke it right down to the basics and made it easy for a noob like me to learn and intergrate it into my own maps. keep up the good work :)
did read that Ahli634 dungon generator map uses untis xp,life and all that to store data of the dungon layout. so would it not be possible to do it here ? plus the other bouns would be the amont of data needed to be stored would be alot less. just an idea.....not a good idea i think never mind.
Thank you. you are a life saver to us noobs. i've been trying to learn how to dose this for yonk's. keep up the great work and also thanks to IliIilI for his hard work as well.
all i need now is a room Generator and im set to go. just one question how would i go about saving the terrain generated ?
so there external animation files for the model. so i think what i wont and what i get are two totaly diffrent things. Thanks as i said i will go for plan c.i can play animation with a trigger and see if i can fake it.
thanks for that. i dont wont it to do much apart from walk thats all.
DUH! i get it there not compleat cycles of animation.. oh well just plan c.. cheers again.
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No not Dead by a long shot. you've got to take in to account the amount and the quality of info on this site is amazing and so are the people. ok some are a bit warped but still give great advice and guidance to us noobs. but i must admit the search engine on this site is bad. ...
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sounds complex but that coming from a noob. it all most like whats being asked here: http://www.sc2mapster.com/forums/development/triggers/47241-force-units-to-randomly-attack/?unread sort of like? or maybe not .
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Nice find. i did find a load of starcraft model's here http://cafe.naver.com/star2model/
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I like the idea. sort of like a Hit List of perfered Targets.
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Fantastic you broke it right down to the basics and made it easy for a noob like me to learn and intergrate it into my own maps. keep up the good work :)
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I loved C&C it had bridges that worked. Thanks tatatatae you've given us three brilliant toys to play with.
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have you tried http://www.google.co.uk/url?sa=t&rct=j&q=desktop%20recorder&source=web&cd=1&sqi=2&ved=0CD8QFjAA&url=http%3A%2F%2Fcamstudio.org%2F&ei=hOnmUPa1BYOShgecnYCgBw&usg=AFQjCNHI7q4_bDKPrZzgUyRvuNi5MpRMVQ&bvm=bv.1355534169,d.d2k IT,s free? and thanks for this and the terrain generator .
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I would love to know as well.
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@Demtrod: Go
have you looked at onetwo's tut on slow motion effect. i think there is a video on youtub. or try this http://www.sc2mapster.com/forums/resources/tutorials/27134-slow-motion-trails-tutorial/ also "Charge on target point instead of unit" article in Development >Data forum.
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did read that Ahli634 dungon generator map uses untis xp,life and all that to store data of the dungon layout. so would it not be possible to do it here ? plus the other bouns would be the amont of data needed to be stored would be alot less. just an idea.....not a good idea i think never mind.
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Thank you. you are a life saver to us noobs. i've been trying to learn how to dose this for yonk's. keep up the great work and also thanks to IliIilI for his hard work as well. all i need now is a room Generator and im set to go. just one question how would i go about saving the terrain generated ?
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Nice work.
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@TheOGZell: Go
I think this is what your looking for http://www.sc2mapster.com/forums/development/triggers/46167-monthly-ish-triggering-exercise-beta-key-editon/?page=2#p24
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@harvy2008: Go
so there external animation files for the model. so i think what i wont and what i get are two totaly diffrent things. Thanks as i said i will go for plan c.i can play animation with a trigger and see if i can fake it.
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thanks for that. i dont wont it to do much apart from walk thats all. DUH! i get it there not compleat cycles of animation.. oh well just plan c.. cheers again.