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    posted a message on Attack actor not working

    thx for your replys.

    @Deadzergling: You used 3 weapons with different Editor-Names meaning you can pick up max. 3 weapons of the same type!? Hm thats a bit of a problem - seams like a bunch of work just for this.

    Is there the possibility do link an autocasting-Ability to an Item thats acts like a weapon, firing at random targets? (that would not show weapon-stats in the UI, but thats not important for me)

    Posted in: Data
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    posted a message on Attack actor not working

    Hi,

    is it possible to equip and fire several weapons of the Same type from a unit?

    The reason I'm asking is because I try to build a sort of tankbattle where player can buy weapons from shops. these weapon-items are in their inventory then. So far there are no problems - but when several weapons of the same type are in the inventory there is only one of them attacking...

    Posted in: Data
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    posted a message on [Data] Button Tooltip Referencing

    So it is possible to track the Level of an ability nowadays? :)

    I mean to give a dynamic tooltip to the ability-cast button that says how much damage the ability deals etc.? (there is a different damage-effect for every Ability-Level - so i can not reference to one static field!?)

    Posted in: Tutorials
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    posted a message on scale death model

    Great. That worked too - thank you!

    Posted in: Data
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    posted a message on scale death model

    Okay I made a new death-actor and set scale to 0.7 - that worked okay. By editing the model scale you mean min and max scale variation!?

    Thanks for your help - I still cant figure out what a strange error this is...

    Posted in: Data
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    posted a message on scale death model

    Hi there,

    I created an Walker, mainly by dublicating the Goliath. I've dublicated the unit and the actor, cause I just need the visual apperance. When this unit dies it comes to the problem, that the death-model is always bigger than the normal one. (the dying walker seams to be nearly 1.5 as big as the "living" one) When I scale the normal model via the actor the death model gets bigger too.

    what is happening here? ^^

    Posted in: Data
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    posted a message on Auto click inventory button

    hm.. bad thing.

    When I use a custum UI for my inventory, do I have to change the Inventory-System so far or is an custum UI just anther way of visualisation?

    btw: in my first searches I cant find an written tutorial... I also think I saw something like it a few days ago.. but cant find it...

    Posted in: Triggers
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    posted a message on Auto click inventory button

    Hello,

    I'm quite new to the sc2 editor, but slowly I'm getting used to it. Beside many other problems there is one I cant find a solution for:

    In my map every player will have an inventory. I created it with the help of tutorials and it works so far. But I want the Inventory to be automatically opened when you click yor Hero-Unit. (so you dont have to open it by hand every single time) I tried to do via trigger, but cant find the right commands - if its possible that way.

    Can somebody help me or give me a tip where to find the answer?

    thx

    Posted in: Triggers
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