@Deadzergling:
You used 3 weapons with different Editor-Names meaning you can pick up max. 3 weapons of the same type!? Hm thats a bit of a problem - seams like a bunch of work just for this.
Is there the possibility do link an autocasting-Ability to an Item thats acts like a weapon, firing at random targets? (that would not show weapon-stats in the UI, but thats not important for me)
is it possible to equip and fire several weapons of the Same type from a unit?
The reason I'm asking is because I try to build a sort of tankbattle where player can buy weapons from shops. these weapon-items are in their inventory then. So far there are no problems - but when several weapons of the same type are in the inventory there is only one of them attacking...
So it is possible to track the Level of an ability nowadays? :)
I mean to give a dynamic tooltip to the ability-cast button that says how much damage the ability deals etc.? (there is a different damage-effect for every Ability-Level - so i can not reference to one static field!?)
I created an Walker, mainly by dublicating the Goliath. I've dublicated the unit and the actor, cause I just need the visual apperance. When this unit dies it comes to the problem, that the death-model is always bigger than the normal one. (the dying walker seams to be nearly 1.5 as big as the "living" one)
When I scale the normal model via the actor the death model gets bigger too.
I'm quite new to the sc2 editor, but slowly I'm getting used to it. Beside many other problems there is one I cant find a solution for:
In my map every player will have an inventory. I created it with the help of tutorials and it works so far. But I want the Inventory to be automatically opened when you click yor Hero-Unit. (so you dont have to open it by hand every single time)
I tried to do via trigger, but cant find the right commands - if its possible that way.
Can somebody help me or give me a tip where to find the answer?
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thx for your replys.
@Deadzergling: You used 3 weapons with different Editor-Names meaning you can pick up max. 3 weapons of the same type!? Hm thats a bit of a problem - seams like a bunch of work just for this.
Is there the possibility do link an autocasting-Ability to an Item thats acts like a weapon, firing at random targets? (that would not show weapon-stats in the UI, but thats not important for me)
0
Hi,
is it possible to equip and fire several weapons of the Same type from a unit?
The reason I'm asking is because I try to build a sort of tankbattle where player can buy weapons from shops. these weapon-items are in their inventory then. So far there are no problems - but when several weapons of the same type are in the inventory there is only one of them attacking...
0
So it is possible to track the Level of an ability nowadays? :)
I mean to give a dynamic tooltip to the ability-cast button that says how much damage the ability deals etc.? (there is a different damage-effect for every Ability-Level - so i can not reference to one static field!?)
0
Great. That worked too - thank you!
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Okay I made a new death-actor and set scale to 0.7 - that worked okay. By editing the model scale you mean min and max scale variation!?
Thanks for your help - I still cant figure out what a strange error this is...
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Hi there,
I created an Walker, mainly by dublicating the Goliath. I've dublicated the unit and the actor, cause I just need the visual apperance. When this unit dies it comes to the problem, that the death-model is always bigger than the normal one. (the dying walker seams to be nearly 1.5 as big as the "living" one) When I scale the normal model via the actor the death model gets bigger too.
what is happening here? ^^
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hm.. bad thing.
When I use a custum UI for my inventory, do I have to change the Inventory-System so far or is an custum UI just anther way of visualisation?
btw: in my first searches I cant find an written tutorial... I also think I saw something like it a few days ago.. but cant find it...
0
Hello,
I'm quite new to the sc2 editor, but slowly I'm getting used to it. Beside many other problems there is one I cant find a solution for:
In my map every player will have an inventory. I created it with the help of tutorials and it works so far. But I want the Inventory to be automatically opened when you click yor Hero-Unit. (so you dont have to open it by hand every single time) I tried to do via trigger, but cant find the right commands - if its possible that way.
Can somebody help me or give me a tip where to find the answer?
thx