I've been trying to figure this out for some time now. Do I need to download a third-party program or something. Also, where would I find the animation files?
Oh, and just in case, does any have a "drowning" death animation?
In the Galaxy Editor. There is the capability to compare two Time of Day values. However, you can only compare if the two values are the exact same. I, personally, ran into an issue where I needed to compare if the time of day was greater than one value and lesser than another. So I created my own method to do so.
Time[7] is the value you'll be comparing in your IF-Statements. This does mean you'll have to convert your target time into seconds. The solution is simple, just copy/paste this into your Windows Scientific Calculator after inputting the appropriate values:
What I did was make a set of three triggers, Light Rain, Heavy Rain and Clear Weather and set up a trigger that fires every 60 seconds to randomize the weather pattern, I'm working on having it change the lighting as well - heavy rain in the bright sunny day just doesn't seem to fit right. I placed a single point on the map and called it Rain Emitter. My triggers are in the pictures. It may not be the most effective way of doing things, but it works pretty well for me.
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bump
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@Atl0s: Go
I was thinking about doing something similar. How would I do something like that with triggers on the fly though?
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Is there away to prevent a Medivac from healing specific units?
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@Wertoret: Go
Any suggestions?
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I've been trying to figure this out for some time now. Do I need to download a third-party program or something. Also, where would I find the animation files?
Oh, and just in case, does any have a "drowning" death animation?
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Is there any custom script that anyone knows of that can alter an Actor's scale?
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In the Galaxy Editor. There is the capability to compare two Time of Day values. However, you can only compare if the two values are the exact same. I, personally, ran into an issue where I needed to compare if the time of day was greater than one value and lesser than another. So I created my own method to do so.
Time[7] is the value you'll be comparing in your IF-Statements. This does mean you'll have to convert your target time into seconds. The solution is simple, just copy/paste this into your Windows Scientific Calculator after inputting the appropriate values:
([Hour] * (3600)) + ([Minute] * 60) + [Second]=
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Thanks a ton! :)
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@arturusfury: Go
Where did you find the sound files that you used?
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I'm assuming those require the trigger window to be open, which I can't do :(
I THINK it may be a trigger is calling a function that I disabled, would that cause any problems?
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Hi everyone,
I'm having an odd and frustrating issue with the editor.
Whenever I open my trigger window, the "Message" window just spams non-stop with the following message:
"Warning: Orphaned trigger function call removed: Function Call 'Unknown' (Function Call, <random jibberish>"
Is there any way I can stop this from happening so I can open my trigger window to fix the problem?
Any insight would be very helpful
Thanks