• 0

    posted a message on Mouse clicks activates ability from item in inventory

    I know I saw (thats why i asked this) but i still want my hero to be selected so i can see inventory and i want to be able to use (by right clicking) an ability that an item gave me and if I swich item, ill get a new one instead (ex i got sniper item give me snipe and staff gives me psi storm, if i equip staff i can use psi storm by left clicking and if I equip sniper I can use snipe by left clicking)

    the trigger would do (some of these actions are not real just to show what it might look like): event -the left mouse button is pressed action -look for item in bag weapon (row 0, column 0) and use that item for (unit (war pig) at position of mouse cursor.

    I am not sure if this is possible to do but if it is please help me.

    Thanks

    Posted in: Triggers
  • 0

    posted a message on Mouse clicks activates ability from item in inventory

    Hi, this might be impossible but I need to make a unit use an ability it gains from an item when the mouse is pressed, I have to go so I don't have much time to explain, if you need more info ask. (please answer by giving a map, using screenshots or explaining well as I am fairly new to the editor).

    Thanks

    Posted in: Triggers
  • 0

    posted a message on (Solved) snipe cast on empty place

    @abvdzh: Go

    Thanks work perfectly

    Posted in: Data
  • 0

    posted a message on (Solved) snipe cast on empty place

    hey thanks for all the answers but if somone could actualy tell me what to change to make it work (and i mean being able to aim at other points than zergling) because I probably wont get where to go if you tell me random stuff without explaining as I am fairly new to the editor.

    Thanks

    Posted in: Data
  • 0

    posted a message on (Solved) snipe cast on empty place

    Hi, I am trying to make snipe usable on empty places (ex you miss when trying to shoot a zergling but it still costs you mana and show the bullet) please help.

    Posted in: Data
  • 0

    posted a message on (Solved) Item gives ability

    @DrSuperEvil: Go

    Ok and all I need is there so its fine, thanks to both of you

    Posted in: Data
  • 0

    posted a message on (Solved) Item gives ability

    I'm kinda new and have no idea which are which, can you give me an example or two of what i cant use so i see if I will need things like these.

    Posted in: Data
  • 0

    posted a message on (Solved) Item gives ability

    I think the second one should work perfectly, thanks.

    Posted in: Data
  • 0

    posted a message on (Solved) Item gives ability

    hi, I was wondering if there was a way to make an item give my hero an ability (ex if you equip sniper you get snipe ability)

    Thanks for helping and please if you find a way explain it well or just add a screenshot else I will have a hard time following how to do it.

    Edit: I saw some people talking about hiding the ability but that wouldn't work for me. sorry

    Posted in: Data
  • 0

    posted a message on (easy) please help spawn units

    I got another problem that is related, I want to spawn a unit for the 4 players only if they are active (solved but might need to change because of what is coming next) then I want to give a there own unit variable to each unit and I don't know how to change my trigger to do so. Please help me

    Posted in: Triggers
  • 0

    posted a message on (easy) please help spawn units

    @Yaksmanofage: Go

    Thanks

    Posted in: Triggers
  • 0

    posted a message on (easy) please help spawn units

    HI, I forgot how to spawn units only for the players actualy in the game (so you can 2 player without player 3 and 4's units standing around), I know its eazy because i did it before but I forgot so please help me .

    Thanks

    Posted in: Triggers
  • 0

    posted a message on Reaper double shot (easy)

    hi, I have been looking for a way to make my reaper fire only once but can't figure it out, please help me by telling me where to go and what to change. thanks

    Posted in: Data
  • 0

    posted a message on removing a ping

    @Charysmatic: Go

    It worked perfectly, thanks to you. Your answer was great and easy to follow and the screenshots helped (you mised to explain the event for the second part, even if the screenshots show it so its fine)

    Thanks again

    Posted in: Triggers
  • 0

    posted a message on removing a ping

    Hi, I would like to know how to delete a ping once a unit walks in a region (I have 10 pings to remove) please add a screenshot or 2 to show me what it would look like.

    Thanks

    Posted in: Triggers
  • To post a comment, please or register a new account.