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    posted a message on Cortex Roleplay (New Version) -Recruitment

    @JimmyRaynor643: Go

    Sorry people, but the Cortex Roleplay map wont be released till maybe 1 month later, i am currently helping my friend test New Established Order.Sorry if you guys were expecting for an Alpha or Beta release

    Posted in: Team Recruitment
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    posted a message on Cortex Roleplay (New Version) -Recruitment

    @Warfather4: Go

    Unless you have a digital authenticator code, i suggest not to put ur B-net I.D. out there, please don't do that again for the sake of your safety,btw thats why i asked you to make your own email, or pm.But anyway thx for telling me so i can friend you

    Posted in: Team Recruitment
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    posted a message on Cortex Roleplay (New Version) -Recruitment

    @JimmyRaynor643: Go

    Thanks Warfather, glad to see people that play Cortex Roleplay to volonteer for ideas, me and my friends got ideas list down, i can even list them down for you if u make a [email protected] acount, ide be happy if u add on.

    Posted in: Team Recruitment
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    posted a message on Cortex Roleplay (New Version) -Recruitment

    @Alevice: Go

    Well, im going to work on putting in TheBlackMage's engine (i dont think i need permission but ill double check) and i need some players to work on ideas,parts of the maps,and Diablo models.Me and my friend(Kahvik, she doesnt go on SC2mapster) are trying to balance as much data as possible and get more "doodads" in.Also, we are taking our time, infact we only have 1/20 of the map 20% done becuase we are adding units where you can remove later.We decided to add NPCs in the map becuase we are trying to make it as much lively as possible.I mean, youve seen the otehr Cortex Roleply maps right?They all are empty even if its suppose to be a populated City, well were adding neutral units ,that you can delete if you dont need.

    Here are some models were thinking about getting: HEROES King Of Stormwind(Vyrnn is it?) Deathwing Alexstrazca Gorosh Hellscream and more

    UNITS Vylkire Guards Fel Orc Fel Reaver Fel Hound Death Knight and Offical PvP armoured units(The Golden Eagle armour from the lv60 PvP shop in Stormwind)

    Posted in: Team Recruitment
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    posted a message on Cortex Roleplay (New Version) -Recruitment

    Well im going to try in "fuse" Warcraft and Starcraft lore together somehow.If not possible, or looks horrible i will stick with Medieval.Infact, i started on my map right now, but i need it be "Heavily" customized.

    @bulletbutter

    Both

    Posted in: Team Recruitment
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    posted a message on Cortex Roleplay (New Version) -Recruitment

    Hi my B-Net Character is Jimmy Raynor 643. I love custom games more than anything.Then i stumbled upon Cortex Roleplay.It's a fun game to mess around with or roleplay.I know what your think. You:Roleplay?Ehh Geeks....

    Well no its not like people in plastic costumes and silly little toy swords.Its about getting "creative".Cortex Roleplay is AN in-game Galaxy Editor with a pre-made map. Example:Harowing Arctic it is a map with several sections to roleplay at.A Dark Protoss section, a temple, and even a scientist base.Another Example is the new hit Cortex Roleplay:Akk, it features Warcraft units such as Seraphin,Inoth, Arthas and more.If you are interested in finding more about this team come and "Pm" me or comment below.The rest are just commands and tips on the game(basic)

    When you get in the game you start as nothing. 1.You simply type Togglespawner to spawn your spawner Spawner: Where ever you place it, the things you spawn gets placed below or over it(ground or air)

    2.Then you type !seeall to take a glimpse(or a look) at the whole map

    3.The most basic command is @spawn _ ex. *puts spawner on castle* @spawn Footman(Fantasy Mod only) and you yourself got a Footman :) Here are other units: Marine,Immortal,Probe,Kaboomer(Harrowing),Raptor(Comming soon)

    Want to learn more?Contact me today :P

    Posted in: Team Recruitment
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    posted a message on Medieval RPG Request

    keep in mind theres WoWModelviewer and Teamviewer for teams that needs help doing this project

    Posted in: Map Suggestions/Requests
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    posted a message on Medieval RPG Request

    Hey, im JimmyRaynor(643 NA) and i rlly want someone to make a game for me.It's so hard finding an RPG game where theres knights in it with WoW models.The closest i got to was a Cortex Roleplay game.Anyways, here's my idea:

    I suggest making a map with WoW models. There would be 10+ city on a 256x256 map. The main goal is to level up. Also, to keep it from being boring, there should be mini -games and sub-quests.The main storyline is that you're an orphan and the hero's parents died at a war bravely.You do not know htey were great heroes and you have their blood. 10 years later when the kid became 15-22 he gets to pick 6 classes.Keep in mind to keep all the classes the same size. Death Knight (Lich King Model) DPS/Caster (Ghouls and such) Paladin (Avengin Angel Model) DPS/Tank Shadow Rouge (Illidan) DPS/Support(stealth) Archmage DPS/Caster Archer DPS/Support (Multi-Shot and/or traps) Priest/Druid DPS/Caster/Tank (All-around, not the best in anything ,but can do alot of jobs A.K.A Hybrid)

    Also the level cap should be 50 so that it won't be too long or too short that people are uncomfortable with it.Then there should be enemies spawning every 10-1 minute second patroling outside cities ( ill get to that part in a jifee) and legendary monsters.Legendary monsters are rare monsters, my suggestion is that instead of making it spawn every 2 minutes, make it so that everytime you kill all the enemy in one area, there is a 2% chance that the monster can apear.This monster should not have a specific exp give away, instead you should make it so that it gives 10%-30% of your xp bar.(Keep in mind that it only spawns 2% of the time so that it wouldnt be a dead giveaway and if theres a bug make sure u fix it quick).Then here comes the cities.There should only be up to 4-6 players and have a single player.Each player gets a block of land 8x8. Then everywhere else should have a no-building zone. Players can build on that block for example, a Squire School. Gives out a squire with 50 hp and 16 attack with a range of 1.5 when hes holding a spear.Then there should be Capital cities(with quests) and Sub Cities (Also with quests) that they can interact with in many ways.Like if you kill a person in that city, based on their social class (peasnt-King) you would either get a fine,spend time in jail, or get a hostile act.Also the characters should be saveable.Please add me JimmyRaynor643 becuase i indeed want to alpha and beta test this map, if not atleast contact me that you are doing this map.

    Posted in: Map Suggestions/Requests
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    posted a message on Medeival RPG , in need of help

    Hello, i am JimmyRaynor(643)

    I've been trying to get an RPG done ,but i need to know how i can make this particular game save data, for example if i got a hero's level from lv1 to lv 2 , how can i make it automatically save oh and btw, how do i adjust HOW MUCH exp a hero can get from a unit and also how cna i make a selection system?

    Btw it will help if you friend me or download TeamViewer

    Posted in: General Chat
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    posted a message on How do i make a Trigger(Income) and/or Units drop Vespene

    Can someone please tell me how to make an income system or units drop Vespene?

    Posted in: Triggers
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    posted a message on Need Alpha Testers For ThePurifier, by JimmyRaynor

    It's in Alpha Stage right now, and it's a custom/melee map.There will be more custom units, but now since it's in Alpha, i only have 2 custom units which are: UniversalMothership UniversalCannons

    Posted in: Map Feedback
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    posted a message on Income/Tug Of War

    Hello i am a new mapmaker and i rlly want to know what triggers to use to make Incomes(Minerals) and Computer routes for the Tug Of War AIs

    I have a TeamViewer btw ^-^

    Posted in: Triggers
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