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    posted a message on [Request] Creating custom model with textures from scratch
    Quote from zaifi: Go

    Hi, needed such tutorial. Downloading and installing plugin, creating very simple model (like plane or box) in 3d editor (blender or 3ds max), mapping texture and exporting - importing model in galaxy editor. Setting model properties in data editor an placing it on sc2 map.

    I was trying to accomplish that al day long, trying many ways but failed ( See in this post for details: link).

    I think there is a lot of people who stopped map development on this seems to be simple stage. And tutorial about it would be great.

    Thanks.

    http://download.autodesk.com/us/3dsmax/2011/help/index.html?url=./files/WS73099cc142f48755-b497228123ab7be9f5-7b3c.htm,topicNumber=d0e13845 This is how I learned how to use 3DS Max

    The SC2 art tools has documentation to tell you how to use SC2 Materials, I would give that a lookover before you continued.

    Here is the tutorial I used to rig my human model with bones and apply vert weights to the bones. http://www.youtube.com/playlist?list=PLnKw1txyYzRlxh1-BT4CifPXC5TBg2vUd

    Posted in: Tutorials
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    posted a message on [Showcase] NanaKey&Delphinium's Models
    Quote from Forge_User_75610840: Go

    @unclesatan: Go

    In fact, the Star tools can handle CAT rigs, the bones, lines, objects, helpers (like Dummy), biped and CAT bone systems can all work well through Star tools, I am not sure why you got an error, but if you already weighted every vertex with weight tools, you can try this, this will bake all your setting and they will no longer relay on the envelope.

    The Bone Pro and Autoweight scripts for 3dsmax can help you get a good rig quickly too.

    Thank you very much! I'll try this first thing! :)

    Posted in: Artist Tavern
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    posted a message on To organize, or not to organize? (triggers)
    Quote from SoulTaker916: Go

    @DarcZaFire: Go

    When you come back to your map after a year to update it organization is a life saver especially if your code become over 1000 lines.

    Also if you want to be a programmer, you need to learn organization. Many companies require that your code is organized to their specifications and no one will want to program with a messy coder. get into the habit now

    1000 lines? o.o I feel weird now, I have 4000 lines in my main triggers map.galaxy file and I'm not even halfway done with it yet lol.

    Posted in: General Chat
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    posted a message on StarTools previewer..

    This was working fine for me until just now. All of a sudden now my model gets imported to be so small that I can't make the screen large enough to see any part of it in detail. Also, the cutscene editor suddenly started letting me edit my models instead of zooming and other functions.. I'm not sure how this happened but I'm flustered with it after messing around with what it could be. I'll come back to it later! Hope someone knows what's up.

    Edit; of course I mess around with it for an hour and a half, and the moment I make a thread about it, I go back to it and it's working fine. Wish I knew what I did..

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models
    Quote from ZombieZasz: Go

    @unclesatan: Go

    Glad I could help. Its possible that the Startools Exporter does not know how to handle CAT rigs.

    If you have any other questions, feel free to PM me or start a new thread. That way we're not hijacking Delphinium's. :)

    Well that's strange considering the startools documentation lead me to a CAT rig tutorial. I have no idea though.

    True that! Thanks for the help :)

    ps. got a non-buggy skeleton set up with those tutorials, pretty awesome thanks!

    Posted in: Artist Tavern
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    posted a message on Have a look, there is my N-th model
    Quote from Forge_User_83057911: Go

    @Domper: Go

    Time machine. Writing this comment from roman bath, smoking mutant weed from 2075 year, watching warcraft movie, but hands are still trembling after almost being eaten by a dinosaur.

    :D they never got to year 2075 but that's what that reminds me of

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models
    Quote from phanalax128: Go

    Yeah, If you want your animations to look there best you definitely want to weight the vertices individually. Its a little time consuming, but way better then using the envelopes.

    I actually weighted the entire rig's vertices by hand.. that's what I'm sayin, for some reason it started acting like an envelope and over-wrote the vertice weights I had on my feet bones. Really frustrating especially when no matter what you do to fix it, it just relocates all the left foot verts to the right foot bone anyways -.-

    Quote from ZombieZasz: Go

    @unclesatan: Go

    I personally have never used CAT rigs, I have always found standard bones are more flexible for weighting, building controllers, and are compatible with a majority if not all export types that support animation.

    intro video : Two things they don't go over in the video that are helpful:

    Bone Tools - located in the Animation dropdown menu. Can be used to create bones and adjust position without deformation using Bone Edit mode

    Weight Tool - Located in the Skin Modifier under Parameters, looks like a Wrench next to Weight Table. When used in conjunction with Select => Vertices ( in Parameters) you can select the verts and manually set the bone weight and don't have to worry about the envelopes.

    Much better, CAT rigs are apparently really inflexible and buggy unless you have a pretty good resolution model and you have to really rig it right.

    Thank you for the video, I thought maybe there was another way! Also do you think the problem with animation has to do with the CAT rig?

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    Is there a better way to rig a human model than CAT rigs? I'm really frustrated with this CAT rig, I spent about 10 hours on this http://oi43.tinypic.com/wtt4eq.jpg

    There are many things wrong with it;

    1 - The left foot consistently adds all the weight from the right foot onto it's bone (or mirrors the vertice weight without changing the bone..), resulting in when you move the left foot the right foot stretches from the right leg.

    2 - I remain unable to animate my model, regardless of being able to disform it with the bones. I've looked at about 50 animation tutorials and 3ds max refuses to let me key animations.

    3 - The rig likes to grab random vertices on the mesh and add them to random bones (There are no zero weight vertices in my model, I have ignore backfacing on, and I'm VERY careful about which vertices I add weight to), resulting in choppy spikey faces when moving those bones. This happens more than often, and I wouldn't be worried about this one if it wasn't for the fact that I KNOW I didn't select those vertices and it happened almost seemingly random.

    This is extremely frustrating.. however I did encounter all of these at the very END of my progress with the model (rigging animation phase), so I didn't really lose any progress, but I did experience a crash while "attempting" to auto-key some animations.. Thankfully I had just saved hah.

    Any tips for what you use to make say a regular human unit model?

    Posted in: Artist Tavern
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    posted a message on [Showcase] NanaKey&Delphinium's Models

    Wow those UI models are amazing. Fantastic job, I'm just now delving into the art tools.

    Posted in: Artist Tavern
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    posted a message on Music while you map?
    Quote from Charysmatic: Go

    I like listening to soundtracks while mapping. I just find a whole soundtrack on one youtube video and listen away with needing to click replay or finding another. Like FFXI, Kingdom Hearts, etc.

    I actually just finished both of those like last week :)

    Quote from ezbeats: Go

    Unclesatana, I dislike your name, but like your music preference, that's about what I listen to, all the time. If data stuff gets involved I usually tune out the music till I figure it out, and it's usually figured out by testing so there's plenty of downtime to listen to the music going IMO.

    Unfortunately without some backstory my name won't make sense haha.. As long as I have a playlist going music doesn't bother me, but if I'm having to switch it every song like on youtube, it definitely slows me down and I'll stop listening.

    Quote from Zolden: Go

    Not while mapmaking, cause I need full concentration, so I either don't percept the music or disfocused and mapmaking slow.

    But definitely while modelling. Music doesn't interfere with visual part of brain. Well, not entirely, some synesthetic effects are present, but it only stimulates visual core, it's just too strong to handle some additional source of information. So, while modelling I listen to a music with complex and beautiful harmony and complex non-4/4 rhythmes, like classics or art/prog rock, which places me to the skies better than weed. I once linked something I like in one of the "what do you listen while mapmaking" threads, but no one reacted, so I won't now.

    Trance works sometimes too, for example, that thing Goa linked sounds fine. So, pay attention to what Goa says about trance, he knows what he's talking about.

    The violin trance I listened to for hours yesterday, it was pretty amazing. I've been modelling and you're definitely right, music doesn't interfere as much, but when I'm making maps and using the data editor as long as the music is minimal I don't have to switch the music off.

    Quote from VagabondAngel01: Go

    Usually more ambient stuff such as thunderstorm tracks, soundtracks from movies or games, or even some soft dubstep work best for me!

    Never actually tried the thunderstorm tracks, that sounds freaking amazing. There was this one remix for a metroid song and it included thunderstorms and it was a soft techno song with piano in it. I'm gonna have to find that again!!

    Posted in: Off-Topic
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    posted a message on Music while you map?
    Quote from Forge_User_26451472: Go

    Nothing like silence to leave me fully exposed to my obsession.

    Also: this link might be of interest to you

    If it's too quiet inside I start thinking about everything around me, the things outside are very loud here.

    Also I did see that link and I wanted to post in it, but I realized it was posted in March, so I started my own :D

    Quote from Hookah604: Go

    @Forge_User_26451472: Go

    Silence make me hallucinate, I need to full fill my audio interceptors or they will live their own life:)

    Here some violin + trance: https://soundcloud.com/konstrance/sets/violin-in-trance

    This is amazing!!! Bookmarked for sure! This is really the kind of music I love, orchestral trance/techno.

    Quote from joecab: Go

    I can listen to some music if I have a plan laid out and if I have done something multiple dimes before, but when it comes to data, or triggers, I gotta turn the music off so I can think some haha.

    I sortof feel you there, if I'm doing lots of data stuff I usually run through my playlists and I'm listening to silence until I'm done, because I just don't realize to turn it back on!

    Quote from FunBotan: Go

    Google play music really helps.

    I've never even heard of that! Hahah looks like I gotta catch up with the times. I'll check it out, thanks!

    Quote from Stewox: Go

    I always love some Going in Circles by Friends of Distinction at this time of the morning :P

    This is next on my listen list!!

    Posted in: Off-Topic
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    posted a message on Music while you map?

    I'm certain you guys listen to some form of music while you map, I prefer non-intrusive electronica, chillstep, soft techno video game remixes and orchestral pieces in general, but I love almost all music styles. I'm kindof trying to expand my music library here, especially since I totally forgot most of my favorite music after my computer reformatted itself and I lost it all!

    https://soundcloud.com/unclesatan/sets

    Here's a few playlists I've put together of my favorite songs off of Soundcloud, which is a freaking awesome site.

    Other than that, I listen to alot of music from ocremix.

    So what do you guys listen to while you're mapping, programming, modelling etc., I'd love to know!

    Posted in: Off-Topic
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    posted a message on Viral Bank Injector (VBI) + Character Code Locker (CCL)

    So you can cause people to have the updated tweaks to your map by just playing a game with them? That is awesome, this is awesome, you are awesome. Well done..

    Posted in: Triggers
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    posted a message on [Tutorial] SC2 kitbashing in 3dsmax

    If I'd have seen this earlier I might have saved myself alot of trouble, I JUST spend like 12 hours trying to figure out 3DS max. I have it pretty down now and I'm cranking out models fairly easily but goodness this would have helped alot.

    I also like how it delves into the confusing parts of the SC2 Art Tools, I'll actually be probably coming back to this one! Kudos!

    Posted in: Tutorials
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    posted a message on Looking for Members to Create Project

    Not 5 days ago a Data/Trigger specialist posted in this forum, try pming him.

    Posted in: Team Recruitment
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