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    posted a message on spacecraft models
    Quote from Tobyfat50: Go

    What is that? it looks interesting, and kinda creepy at he same time. : D

    somethin crazy, i had a wild hair in me when i sculpted that cyborg... thing.

    Quote from JacktheArcher: Go

    @Tobyfat50: Go

    Ditto. Also reminds me of a totem pole.

    a cyborg totem pole o.o

    i'll be making better spacecrafts soon haha

    Posted in: Art Assets
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    posted a message on Hover

    this looks really well put together, very very nice!

    Posted in: Project Workplace
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    posted a message on VGA Rumble Art Progress

    http://i.imgur.com/rky9nKP.png

    http://i.imgur.com/PdNfqgk.png

    the hard surface armor gets me good. i need more practice, but for now here's master chief, an updated samus too.

    http://i.imgur.com/RuD4rWQ.png?1

    http://i.imgur.com/7fUTFFq.png

    master chief update

    http://i.imgur.com/ttsoz56.png Buster Sword from FF7

    Posted in: Artist Tavern
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    posted a message on spacecraft models

    the process of taking this from zbrush to 3DS max to Starcraft 2 took about 3 hours less than the other one, now that i know what to do.

    available for download, the .m3, .obj, .max and .dds maps are all in the archive

    Posted in: Art Assets
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    posted a message on spacecraft models

    Zolden wanted me to upload the file in .max with the diffuse/norms so here it is

    Posted in: Art Assets
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    posted a message on VGA Rumble Art Progress
    Quote from JacktheArcher: Go

    @unclesatan: Go

    Very nice. I'm sure the texture work is gonna be the hardest part for that model.

    i planned on making it glow with double lambert, and adding a few particles to simulate the flames. you're right though, the texture should be reaaaal fun... lol

    did a little more to it.. added the whiskers and thinned out his cloak a lil bit. also added detail to his turtle neck thingy

    Posted in: Artist Tavern
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    posted a message on VGA Rumble Art Progress

    Naruto, Bijuu form.

    Posted in: Artist Tavern
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    posted a message on spacecraft models

    http://www.sc2mapster.com/assets/spacecraft-1/files/1-spacecraft-1/

    edit: became unlazy and made a quick diffuse for it

    edit2: became less lazy and made a better diffuse for it

    edit3: zip file containing different versions of the craft http://www.speedyshare.com/sRDSR/Spacecrafts.zip

    In the future I'll be adding custom painted diffuse textures to the spacecrafts I do, but this one will have to do without it for the time being. If you wish you can import it into sc2 editor and add your own diffuse to it

    Anywho I'm creating this thread for any spacecrafts I make in the future and anyone can use them if you like

    Posted in: Art Assets
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    posted a message on Hellsing Mod SC 2

    My god man. This looks more incredible every time you post screenshots.

    It almost looks like Skyrim or Oblivion. Very very well done, an inspiration for sure.

    Posted in: Project Workplace
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    posted a message on Detachment Problem
    Quote from PharaonicAssault: Go

    unclesatan, thank you for your input. I will address your description to the company, because it's a pretty complicated mesh for me to work on it.

    you're welcome! when editing certain models I got the same error and it's just safeguard to keep your model from causing memory leaks. definitely contact the company and ask them for information on successfully editing their models. I know there's a tutorial somewhere on it, I just can't for the life of me find it. It might be in the art tools documentation as well.

    Posted in: Artist Tavern
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    posted a message on Detachment Problem
    Quote from PharaonicAssault: Go

    @mseverns: Go

    Hey, thanks for the reply.

    For 1), I could not export the model so I could not really see the result. I keep getting this error when I try to preview a specific model in the SC2 Editor, which says "Degenerate triangle removed in model mesh."... "Failed to convert geometry". I have read that if sub-objects of one mesh share common geometry points, it will not allow the model to be exported, but a) I don't know if this is the case (it's a speculation, really) and b) how would I fix it, in case a) is true?

    This happens because in Starcraft 2, when there is intersecting triangles or triangles that cause an open hole in the mesh, the graphics engine will cause lag. This usually happens when you cut something off a model. Try and find the spot where you cut whatever it is off. Then close the hole, or edit the vertices so that the triangles aren't intersecting.

    Posted in: Artist Tavern
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    posted a message on VGA Rumble Art Progress
    Quote from Zolden: Go

    @unclesatan: Go

    Yea, I know, they'll be low poly and technically fit sc2. It's just the design, they are first, not perfect for almost top-down view, because most of details are on sides of their bodies, and second, not perfect as small units, because details are small too, so most will not be visible. If you check any sc2 model's body proportions, you'll notice, that they are as fat as tall, and detalisation is focused on top part of the models. It's the problem for most wow models - they are too tall and lean. And that guy in a hat will be just walking hat. (but still, great models)

    Oh I see what you mean now. Yeah I actually somewhat designed 2/3 of them with the fact that they will be small and more difficult to actually view in the game. I think most of them look really nice from far away (probably better than close up actually haha) but you're absolutely right, certain anime characters will be nigh impossible to distinguish from a certain distance. Walking hat guy.. good call there.

    Maybe I'll make them all bigger ingame than the average Starcraft model.. something to ponder for sure. Thanks for the feedback, I actually never spent much time thinking about that.

    On a secondary note I got a spaceship almost ready to be textured with UVs and Normals. I messed up the workflow so it's being kindof a pain to get to low-poly, but I'm chipping away at it..

    Posted in: Artist Tavern
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    posted a message on VGA Rumble Art Progress
    Quote from ZombieZasz: Go

    Great work so far. Two artists that have really inspired me in digital sculpting are SupremeFunk and HazardousArts. Both are awesome sculptors, I always learn something new every time I watch a vid. Definitely worth checking out.

    Supremefunk: https://www.youtube.com/user/SupremeFunk/videos

    HazardousArts: http://www.twitch.tv/hazardousarts/profile/pastBroadcasts http://www.hazardousarts.com/

    I've actually followed Supremefunk's art on the zBrush forums for a small while now, he's definitely an incredible and inspiring artist. His faces are so amazing, I didn't know he had a youtube channel though, so this will be valuable to future sculpts!!

    HazardousArts is also quite amazing, I'll be checking his work out for a good while, I really like how he does hair.

    Posted in: Artist Tavern
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    posted a message on KeyBlasto (Beta Feedback)

    I can't think of a map that has done something like this, what a great concept! I think anyone who likes to type and knows standard typing positioning would get great use out of this!

    Posted in: Map Feedback
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    posted a message on CTF Racing

    I like the idea of this map! You should make it so it's like Twisted Metal almost, with weaponry and different vehicle specs! :)

    I can't guarantee anything, but I'll attempt to give a swing at this map sometime this week!

    Posted in: Map Feedback
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