hey guys! i have a question that I've been trying to figure out for a while now so i decided to ask you guys:
In my map, I'm trying to make it so when a unit gets close to the xel naga tower, it shares ownership with the units owner.
it would also give extra supply to the player. i have tried using the "share control" option in the ability "tower capture" but it docent seem to work.
any help would be great. thanks.
I was wondering how the phoenix's graviton beam ability switches the targeted units from a ground to an air mover. so far iv been able to figure out how it switches the height of the unit but not how it switches the mover. i want to make a jump ability but i need to figure out how it switches from ground to air. Does any one know how to? Any help would be great.
Hi guys, i was just wandering if you'll ever release any photos or videos of the work your doing. I am not good enough at the galaxy editor to do any of the stuff you guys are doing so i thought i would just look at the ideas on the data thread.
i have already imported a shotgun sound (its mp3) from itunes and whenever i play it on data editor it works perfectly. but when i use it with an ability in the game, it dosent play. any ideas to why it does that and how to fix it? thanks in advance
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i think i would give a unit an ability to control the exl naga tower (kinda like the neural parasite ability). thanks!
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Would I do that with triggers? I have tried that but there was to many towers to do that for.
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should i try making an ability that the unit uses to take control of the xel naga tower instead?
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hey guys! i have a question that I've been trying to figure out for a while now so i decided to ask you guys: In my map, I'm trying to make it so when a unit gets close to the xel naga tower, it shares ownership with the units owner. it would also give extra supply to the player. i have tried using the "share control" option in the ability "tower capture" but it docent seem to work. any help would be great. thanks.
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ok thanks kueken!
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do i change the plane in a behaviour?
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I was wondering how the phoenix's graviton beam ability switches the targeted units from a ground to an air mover. so far iv been able to figure out how it switches the height of the unit but not how it switches the mover. i want to make a jump ability but i need to figure out how it switches from ground to air. Does any one know how to? Any help would be great.
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Hi guys, i was just wandering if you'll ever release any photos or videos of the work your doing. I am not good enough at the galaxy editor to do any of the stuff you guys are doing so i thought i would just look at the ideas on the data thread.
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is audacity a application for pc? because im using a mac
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how do i change it to ogg?
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i have already imported a shotgun sound (its mp3) from itunes and whenever i play it on data editor it works perfectly. but when i use it with an ability in the game, it dosent play. any ideas to why it does that and how to fix it? thanks in advance
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How would you make it if a unit died and created a nuclear explosion
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is there a way to add an effect/model (like the impact model of feedback ability) to the unit that is finished teleporting?
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man.... this looks so epic
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so nobody knows how to do it?