• 0

    posted a message on Is possible to give additional skill points to a hero?

    @EternalWraith: Go

    I'll try when I get back to home, but that will not probably increase the level of my hero to 11? I'll check it anyway.

    Posted in: Data
  • 0

    posted a message on [Help] Any unit enters within x of point/unit - not able to choose variable?

    @Devrak: Go

    When you choose the "Any Unit Enters a distance" event, in the text below, must be an explanation of what kind of variables you need to call to know what unit is each. Try to read it or post here what it says, I don't have the editor here.

    For example: Triggering Unit (the unit that comes near), Target Unit (the static unit). Must be something like this...

    Posted in: Triggers
  • 0

    posted a message on Is possible to give additional skill points to a hero?

    @EternalWraith: Go

    Well, is pretty easy to know where the hero levels to 10, but I can't find any actions that increases the skill points. Do you know any?

    Posted in: Data
  • 0

    posted a message on Tychus Toss Grenade Animations/Sounds

    You didn't duplicated the actors.

    You need to duplicate them and configure them for the new effects. Probably easier to start again, and check all the actors (and effects if you changed them) when you duplicate the skill.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Why sc2mapster eats my return key?

    @progammer: Go

    Lol, I was trying to find a post in the forums about how it works, but I didn't looked at the wiki.
    Checking
    multiline

    Thanks!

    Posted in: General Chat
  • 0

    posted a message on Reaper D-8 Charge Attack, Why so complicated?

    @KratsAU: Go

    Can't see it here, but like a grenade throw probably has a retard effect, a throw effect, an the final effect. That's because you need to see the animation of the grenade flying before doing any damage to the building.

    Posted in: Data
  • 0

    posted a message on Teleport effect with a footprint

    If you are using a blank skill with triggers, it has a target point you can use for moving.

    If not I can't help you, I know you can move a unit by relative coordinates, but I never did it. Do a search in the forum, probably something about polar movement...

    Posted in: Data
  • 0

    posted a message on Why sc2mapster eats my return key?

    Every time I post, every return i do a post, this forums delete all my single return keys and puts all the text together. I tought it was because I post by proxy at work (right now), but in my home is the same.

    It only happens to me? Has something to do with an Spanish keyboard or something? Is frustrating :(

    If I hit enter twice like in this post, doesn't eat any, so the text looks like this. The code looks awful with this separation between lines...

    Posted in: General Chat
  • 0

    posted a message on Custom Live Tournament: Nexus Wars

    I'll sign up, but I have too many friends to make a team, so I still haven't choosed. Don't worry, there is time...

    Posted in: General Chat
  • 0

    posted a message on aoe damage and stun

    @threeleven: Go

    In the aoe stun change the search effect to call an Effect type Set, that does both the stun effect, and the damage effect. Must work.

    The stun is something I don't really understand, I always need to copy another skill because I can't find how to configure one from scrap.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Picking random points for each player?

    @piepgras: Go

    The while can't find a free point, so it takes "infinite time". Probably because considers all points taken.

    At the start of the timer, put all Start Point Taken[X] = false again. For 0, 1, 2, 3, and so on.

    Posted in: Triggers
  • 0

    posted a message on Picking random points for each player?

    You pick a new random value inside the Pick Unit, so you randomize each unit of the army. You wanna move all the player army together, no? The while isnt correctly used, the while is only to find the free point, you need to take the move unit code outside of the while.

    From the start, something like this:

    Variable - Set Chosen Point = (Random integer between 1 and 8 )

    General - While

    Conditions

    Start Point Taken [Chosen Point] == true

    Actions

    Variable - Set Chosen Point = (Random integer between 1 and 8 )

    This is the while before you do anything, keeps choosing random points, until the Start Point Taken [ Chosen Point] returns false, so is a free point.

    Then, outside the while, you use that point, and set the chosen point to taken, so other player can't teleport there.

    Variable - Set Start Point Taken[Chosen Point] = true

    Unit Group - Pick each unit (same as yours)

    Camera (same)

    Then you start again with another player. You can use a loop for this too, but try first for each player so you understand the code. Remember that the only thing inside the While is an action choosing another random point if is taken.

    Posted in: Triggers
  • 0

    posted a message on Picking random points for each player?

    @piepgras: Go

    A screenshot is okay.

    Maybe is because my editor is in Spanish, but didn't happened before. As you can see I see all the variables in blank, and in the triggers, as Sin Valor (no value). Hard to understand the code. It works tought.

    Edit: If you right click the code and do Copy as Text you can paste it here.

    Posted in: Triggers
  • 0

    posted a message on Picking random points for each player?

    @piepgras: Go

    I don't know why but I see all variables as "No value" so I can't check much. All the variables are named as "No value" lol.

    But I can see that there is extrange stuff in there. You aren't checking the variable that show if a point is avaliable before doing stuff. And you seems to put it to true before checking, so it will be always be true.

    Can you please paste me at least all the code of a player here? I don't know why I can't see the variables name. What language do you use in the editor?

    Posted in: Triggers
  • To post a comment, please or register a new account.