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    posted a message on [Forum RPG] Embers of Peace - Character Creation

    @yukaboy:

    I was asking for your character's personal modifiers, not extra damage. I'm guessing Zhar is light, biological, psionic (and heroic of course) since he is a templar.
    Extra damage to light/armored/biological/etc. is obtained by purchasing the damage and paying half the cost.

    Say you want 50 DPS. That's 33 points. Now say you want a +50DPS to armored. That would be half of 33 rounded up so 17 points.

    Your end DPS would be 50(+50 to armored) at the cost of 50 points.

    As for dying... there is always a certain measure of plot armor protecting characters. So if Zhar happens to die stat-wise and his escape is plausible, he can be resurrected as a dragoon... at a cost. However, if your ship gets blasted out of the sky, your army, your tech and even your hero go with it, depending on the circumstances. I will not tolerate fail-safe features such as emergency warps. If your character somehow screws up and gets his ship blown up, it's his fault. He won't necessarily die, but losing army and tech (unless backed up or recoverable) will be a side effect, if logical.

    Anyway, the abilities:

    Twilight Storm
    Energy: 125 Over a radius of 2.5, a twilight bolt strikes the ground. This deals 50 instant damage to all enemies struck.
    Cooldown: 5 seconds.

    Larger radius, less (but instant) damage, higher energy cost, cooldown to prevent spamming.

    Feedback will be the standard SC2 version, draining all energy and dealing that much damage unless the target is heroic in which case it drains half energy.

    Psionic Shield
    Energy: 200 Creates a shield around Zhar. Zhar takes a maximum of 10 damage per hit. Lasts 15 seconds.
    Cooldown: 10 seconds.

    Chain Psionic Lightning
    Energy: 100
    The target and 2 nearby hostiles take damage. The target takes 100 damage. The second enemy takes 50 damage. The third enemy takes 25 damage.

    @Zanryu: You will have to modify your Mental Chain spell and give it an energy cost of 125.

    Cloak

    Energy: 25 initial and 1 per second
    Zhar becomes invisible. He can only be attacked directly if detected. Abilities may still be cast though. Abilities that deal damage automatically disable this ability.

    You can make this cloak permanent if you want to.

    The army point spending is correct. No, you cannot do that. If something costs negative points, it's supposed to cost 0.

    @onslaughtbear:

    Unfortunately, I won't be able to comment on your character's abilities today. I've been swamped with work and procrastination so don't have much spare time on my hands. I'll try to look at the stuff tomorrow.

    For now, some more general comments:

    I like your character and his backstory but I think you should provide more detail as to how Opheilm ended up in Eurim. Eurim is light years away from the Koprulu Sector meaning that a shuttle cannot simply drift into it after a few centuries, especially not by chance.

    Also, you might be idealizing Erana but, given Opheilm's previous interaction with Tassadar, I guess that's reasonable.

    Now... your ship. I think we've already said this multiple times. Flagships very big or at least moderately sized vessels. Therefore, a scout cannot serve as a flagship. However, if you really want to play the part of a lone wanderer in a small ship, I'm sure I can talk to Almaity and Orloth about... bending the rules a little.

    Point spending seems fine as far as I can tell.

    Posted in: General Chat
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    posted a message on [Forum RPG] Embers of Peace - Character Creation

    @yukaboy:

    Abilities:

    Twilight Storm
    Energy: 150
    Over a radius of 5, 10 twilight bolts strike the ground in random areas. These have a radius of 1/2 AoE and deal 30 damage to each target struck.

    The problem with this ability is that we have no fair way to randomize these bolts or anything else that is random. That's why we don't allow abilities that rely on chance. You'll have to modify this ability so that it does not rely on chance before I can properly balance it.

    Blink
    Cooldown: 10 seconds. Transports Zhar to a location he can see nearby. (Up to a maximum of 10 range)

    Personal Archon
    Energy: 400
    Transforms Zhar into a personal Archon for a short time. This doubles his DPS and triples his health. It takes 1 post to become archon (Meaning I post that I transform then next post I can actually use my archon self) and the ability lasts for 3 posts afterwards.

    This is a no-go. Both lorewise and in terms of balance. Tripling health to 1500 and doubling DPS to 160 while retaining all speed, even at the cost of 400 energy and a 1 post charge up is... *sigh* power overwhelming. Either remove it completely or face an extremely big nerf. Lorewise, archons are supposed to be very unstable, last-resort units. An archon consisting of only one individual, even one using both Khala and Void powers would have a lot of trouble staying alive... just look at Tassadar

    Apart from that....

    You only have 3 abilities yet purchased 6 ability slots. Like Zanryu, you still have to add modifiers to your character and split up health into HP and shields.

    @Zanryu

    Shield Explosion
    Shield: up to 100
    Drains some of Kelanins Shield, dealing 0.75 damage per point of drained shield (up to 75 damage) to enemies in a 1.5 radius. Cooldown: 15 seconds
    Note:You cannot control how many shield points are used. If you have more than 100 shields, 100 shields are automatically used up.

    As for a ship, you don't have to go with the standard carrier/mothership models. Terrans can go for custom ship design so protoss and zerg should also be able to. You could also use an arbiter. Your ship's abilities are dictated by its stats, not its type. A very high maneuverability is what would allow you to enter a planet's orbit undetected, not a small size.

    @All:

    So far we've got primarily hero based players. While this is perfectly fine, I'd like to emphasize how this is not the most viable of set ups in big confrontations. It is perfectly fine for more RP-ish behavior such as politics or diplomacy or exploration but don't think that a very good hero will save you in big battles.

    Posted in: General Chat
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    posted a message on [Forum RPG] Embers of Peace - Character Creation

    @Zanryu: My comments and modifications. Abilities first.

    Psionic Storm
    Energy: 75
    100 damage over 4 seconds with 2 radius

    Mental Chain
    Energy: 80
    120 damage to a single target.
    Mental Chain will jump to an enemy nearby dealing half damage again (120->60->30). Can only jump up to 3 times.

    Energy Explosion
    Energy: all remaining
    Drains all the left energy from Kelanin and deals 1 point of damage to enemies nearby for each point of energy drained.
    After the damage Kelanin create a shield around himself with 5 points for each affected enemy. Additionally he recovers 2 points of energy for each affected enemy over 5 seconds.
    Cooldown: 15 seconds

    ~If you want to keep Energy Explosion, I will have to modify/nerf it significantly. As it stands, it has the potential to clear a large chunk of army and ensures that Kelanin lives to tell the tale. I suggest you choose another ability as this one already overlaps with psionic storm

    Mind Implosion
    Energy: 50
    Stuns all enemies in an 1.5 radius circle for 3 seconds and deals 30 damage.

    -------------------------------------------------------------------------------------------------
    


    Apart from that, you still have to give your hero modifiers (light, biological etc.), split his HP into shields and health (e.g. 400 HP, 450 shields) and define his weapon (you have a DPS of 40. Now you have to decide whether it's a 40dmg attack with a 1sec cooldown or something with different damage and cooldown. Also, give a name to the attack [e.g. Psionic Assault]).

    I am also against the idea of a warp prism serving as a flagship. It is usually no more than a fragile, unarmed and small robotic crystaline energy transport. Flagships tend to be very big ships that can house armies. While you can have a smaller flagship, an armed warp prism is not an idea I am fond of.

    As for the background story: Having a zergling pet is fine as long as it acts as a normal zergling and cannot be used in combat (unless it is bought as a character). Orloth also reserves the right to mess with it as he sees fit.

    Also, I would have Karashin be captured by the Imperium. Terran pirates have absolutely no reason to go around capturing protoss executors, especially now that they are part of the Coalition.

    Take care of that and you're approved.

    Posted in: General Chat
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    posted a message on Anyone interested in a forum RPG?

    Every player gets 300 points to spend when starting out. These points are universal. using 50 on a character means you have 250 left to spend on your tech, supply and flagship (or character).

    You earn points through completing missions or somehow seizing property. Points are not a definite currency. For example, you can get points by mining a planet (1 point per post) or you can get points by completing a mission for a faction and thereby improving your reputation with said faction.

    Posted in: General Chat
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    posted a message on Anyone interested in a forum RPG?

    Hello. I am Almaity's "RL friend" and the protoss Game Warden for this RPG. We would appreciate it if everyone who's interested informed themselves about the nature of this FRPG (using the links Almaity provided) before definitely deciding whether they will play or not.

    That is all.

    Posted in: General Chat
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    posted a message on Hey, this makes sense.

    I personally dislike Techno.

    Posted in: General Chat
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    posted a message on Breezing In

    Hello!

    Part time lurker deciding to make an account. I don't make maps myself but might start in the near future if Java proves to work similarly to the Editor. I have participated in the EU Map Nights occasionally but haven't really interacted with the mapster community much (minus a certain forum member).

    Anyway, hoping to become a part of the community and provide questions for bored mappers to answer.

    Cheers

    Wind

    Posted in: Off-Topic
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