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    posted a message on Why don't we improve the editor?

    What exactly would be included?
    I agree this would be cool but there would need to be some list of needed functions
    This is a similar idea right?
    http://www.sc2mapster.com/forums/resources/project-workplace/27296-gax3-star-craft-ii-editor-enchant-mod-mod-download/
    There are a lot of custom things so you might want to start their?

    Posted in: Triggers
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    posted a message on LAG Kills Lag reducers for maps with high unit counts

    Making sure that each unit had the minimum number of actors greatly increases the speed.

    In my Map i had 4096 Tree Units with 2 Actors and there Fog of War Visibility set to Snapshot
    Turns out this setup created 12,288 Actors on closer inspection having your units set to Snapshot creates a Separate Actor
    My Tree Unit Each had 2 Actors After Removing all connections to other actors my Tree Unit had 1 Left now
    Then i Changed my Fog of War Visibility to Dimmed and it uses the same actor now

    So i managed to go from 12,288 - 4096 increasing my FPS from 20-30 to 30 - 60
    Wouldnt have figured it out if it wasnt for the Actor Cheat actorinfodisplay

    Posted in: Data
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    posted a message on Looking for Boat Models

    There look to be a few Boats on this Page on the first post

    http://www.sc2mapster.com/forums/resources/art-assets/8347-wow-model-pack-requests/

    Posted in: Art Assets
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    posted a message on Skybox not optimizing performances

    I think its Far Clip in the Camera settings you need to adjust?

    Posted in: Triggers
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    posted a message on What causes Stalls/Min

    In my map every now and then i get these Stalls/Min and im trying to figure out what causes them
    sometimes i get maybe 5 but every now and then i get 40 stalls a min does anyone know what might causes this?

    My assumption is something to do with Actors or Data
    What do you guys think?

    Also anyone know how to count actors? i want to make sure they are all getting destroyed

    Posted in: Miscellaneous Development
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    posted a message on Tutorial game variant

    Im having trouble detecting what game mode is selected well on battlenet
    Works fine offline but doesnt detect what mode when online any ideas anyone?

    Posted in: Miscellaneous Development
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    posted a message on Zerg interior for Amber Sun 07

    I always imagined a hive as having a kind of wheel and spoke setup say 4 entrances that meet in the middle of the main floor
    that has some type of elevator/nydus canal in the center that transports units from chambers on other floors
    Just what i always imagined

    Posted in: Terrain
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    posted a message on Units gathering minerals with their mouths (Carry Animation hosting operation issue)

    It would appear that the Carry Mineral Behavior is added by the Mineral Field
    The Mineral Field then has the behavior Minerals (Mineral Field)
    which adds the Carry Mineral Field behavior

    Behavior: Carry Resource Behavior: Carry Mineral Field Minerals

    Perhaps if you made a Behavior with duration of .1 second
    that then ran a set Effect to apply the Carry Mineral Field
    and another buff for your other unit type using validators to
    ensure the buff gets attached to the correct worker

    I took a few minutes to show you what i mean
    If you load the map you will notice that the behaviors applied to each worker are different

    Posted in: Data
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    posted a message on Can't Fix Error.

    Perhaps you are missing a </Frame> at the end of the InfoPanel Frame?

    Posted in: UI Development
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    posted a message on Unit Model Dialog Item [Help]

    You are missing this line
    Dialog - Set (Last created dialog item) Camera to "Star2CameraMid01" for (All players)

    Star2CameraLow01 - Star2CameraLow22
    Star2CameraMid01 - Star2CameraMid22
    Star2CameraHigh01 - Star2CameraHigh22

    Posted in: Triggers
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    posted a message on Why is everyone so serious??

    Oh god hes from Canada He is giving us a bad name.

    In our next country meeting perhaps we will exile him for his strange views and internet opinions
    If worse comes to worse we will ship him the Nunavut where a case of pop is 22$
    Case of Pop

    Posted in: Off-Topic
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    posted a message on Tutorial game variant

    @FunBotan: Go only to make sure i cover all the bases what if in the future a complete noob were to come upon this thread..

    The more detail that i put into an answer the less questions that will need to be answered in the future

    Posted in: Miscellaneous Development
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    posted a message on Tutorial game variant

    Not sure if you still wondering about attributes but there really easy

    You first open Game Attributes then Click Add
    Select the Attribute you just Created and Click the Values Tab
    Set any Values you wish
    Then Set the Default Value

    An Example for my map i have an Attribute called Game Style
    In Game Style i Have 4 Choices
    Normal
    Frost vs Dark
    Frost vs Forest
    Forest vs Dark

    All these attributes i set to locked so no one can change them they are strictly for Determining what game style was picked

    In your Game Variants page under the Game Attributes Tab you should now see the attribute you created.
    For each Variant Choose the Attribute value by clicking and selecting your custom values created.

    Then depending on what must change in your map create an if then else statement and check for
    Attribute Game Value == your value

    Posted in: Miscellaneous Development
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    posted a message on Tutorial game variant

    Well you are trying to set number of players right?

    First you must set how many players Max there can be so you want 4

    So step one is Go to Player Properties and setup your 4 players

    Then go to Variants and click Add name it what ever you want

    So you will want 2 variants one for tutorial and one for regular play

    Set Max Team Size to 1 or whatever you want for the Tutorial Variant

    Then Switch to the Player Attribute Tab

    In your Tutorial Variant Set all other players to Closed accept for 1 of them

    This will give you the option on the starcraft arcade to choose a variant from the list

    Depending on how you are going to check for the Variants you can create a custom Attribute

    Attributes are those things that let you pick options in the Game lobby like the speed of your game

    They can be used in your triggers to find out what variant was picked because there is no way to directly check using triggers without a game attribute

    Then you would enable the players in the Regular Game Variant so that all can play

    Pretty sure this answers your question else im not sure what your looking for

    Posted in: Miscellaneous Development
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