So i was looking around and i cant seem to find an answer.
I have an items that get made in certain buildings.
But after an item is placed in the building the building is unable to drop the item anywhere.
In order to get the building to allow items to be created in them they need to have these fields
Speed, Lateral Acceleration, and Acceleration set to anything but 0.
So i figured out how to make the building create items but it just cant drop them so any ideas?
The items are not creating anything i just want them to drop
Is there anyway to mark this as solved?
This is definitely a fix for not being able to create an item using triggers
in a building i had to set all movement fields to anything but 0
Does anyone have an idea? i need it to be kinda like a wheel with spokes just so it looks like spikes around the base of the building. Like the warcraft 3 orc upgrade that put spikes on all buildings
Okay so here is what i am trying to do i want to use a charSpine01 doodad and create them in a circle around my building when a upgrade is purchased.
Im hoping that i can make the circle of these units all pointing different directions and attach them to one dummy unit.
Then when the upgrade is placed have the dummy unit added to the structure in this case its a tower so that it looks like there were spikes added to the base.
Im just trying to figure out what types of Site Operation Actors to use.
And the easiest way to figure out there offset and rotation values
Thanks
Wow that would be awesome Rise of Legends in SC2 I used to love this game i liked it way more then Rise of Nations but after a while they always seem to loose there excitement if you want help testing i would love too help
I took a look at the model you are requesting in the WoW Model Viewer it is called the Clock Work Giant but it seems to have some weird bugs with the animations right now i tried to make it work but i cant seem to get it too ill try again in a bit
There is 1 other version made by some one else on battle net i just put mine up about 1 weeks ago.
Mine is Island Troll Tribes Remake
When you enter the game you will be prompted to choose a team
there is a max of 3 allowed per team
the buttons become disabled once the team size has been met
so it is up to the players to decide who is on what team before the game starts or within the first 60 seconds
any player who has not picked by the time the picking is over is placed in the next available team
Hello everyone i have been working on an Island Troll Tribes Remake for a very long time now Its crazy how long it takes to get things done in the editor anyways i have uploaded the map Here. I would love any constructive criticism either in this thread or a comment on the page. Its also on battlenet US Server under Island Troll Tribe Remake
What if it was shared control but if a player leaves it kicks into AFK mode?
Or if AFK mode is activated you get shared control and messages reminding the other players that they can use there special abilities?
I looked for the acolyte model in WoW and it was removed there was a model that looked a lot like the acolyte from WC3 but after burning crusade was released it was removed for what ever reason
@Thiria: Go
Here is the Alliance Ship that your requested there are no animations
Included in the zip is a preview of it in the editor
Alliance Ship.
@xxxDisturbedxxx: Go
The No "FindItem" function for undefined is caused by having the Animate Objects and Animate Bones checked when the item you are importing does not actually have any animations
When the unit has the attached weapon is it just pointing the wrong way? i had an issue were the weapon was attaching to the right/left attachment point but had the habit of sticking out of the hand. if your issue is that the weapon isnt being held at the correct angle this can be fixed in 3ds max by simply importing the model changing the rotation and then exporting it again it can be a pain but that is how i managed to get my wow weapons to attach properly
a picture would be greatly appreciated just so i can understand your issue
Might need a little more information what weapon whats the name of the attachment point left weapon/right weapon?
Is the weapon you are attaching a wow weapon or a wow doodad? if you need more help ill be happy to open it in 3ds max and change it for you
The map isnt always there if you hit m it hides itself The Dialog at the bottom removes itself after 10 minutes and the Talent Dialog can be minimized as well can i get a little more feedback? then just the UI takes up too much space are we talking the game UI like buttons wire frame and other starcraft built in UI or the dialogs in the top right?
0
So i was looking around and i cant seem to find an answer.
I have an items that get made in certain buildings.
But after an item is placed in the building the building is unable to drop the item anywhere.
In order to get the building to allow items to be created in them they need to have these fields
Speed, Lateral Acceleration, and Acceleration set to anything but 0.
So i figured out how to make the building create items but it just cant drop them so any ideas?
The items are not creating anything i just want them to drop
0
Is there anyway to mark this as solved?
This is definitely a fix for not being able to create an item using triggers
in a building i had to set all movement fields to anything but 0
0
Does anyone have an idea? i need it to be kinda like a wheel with spokes just so it looks like spikes around the base of the building. Like the warcraft 3 orc upgrade that put spikes on all buildings
0
Okay so here is what i am trying to do i want to use a charSpine01 doodad and create them in a circle around my building when a upgrade is purchased.
Im hoping that i can make the circle of these units all pointing different directions and attach them to one dummy unit.
Then when the upgrade is placed have the dummy unit added to the structure in this case its a tower so that it looks like there were spikes added to the base.
Im just trying to figure out what types of Site Operation Actors to use.
And the easiest way to figure out there offset and rotation values
Thanks
0
Wow that would be awesome Rise of Legends in SC2 I used to love this game i liked it way more then Rise of Nations but after a while they always seem to loose there excitement if you want help testing i would love too help
0
@b0ne123: Go
I took a look at the model you are requesting in the WoW Model Viewer it is called the Clock Work Giant but it seems to have some weird bugs with the animations right now i tried to make it work but i cant seem to get it too ill try again in a bit
0
@Dragoneles: Go
There is 1 other version made by some one else on battle net i just put mine up about 1 weeks ago.
Mine is Island Troll Tribes Remake
When you enter the game you will be prompted to choose a team
there is a max of 3 allowed per team
the buttons become disabled once the team size has been met
so it is up to the players to decide who is on what team before the game starts or within the first 60 seconds
any player who has not picked by the time the picking is over is placed in the next available team
0
Hello everyone i have been working on an Island Troll Tribes Remake for a very long time now Its crazy how long it takes to get things done in the editor anyways i have uploaded the map Here. I would love any constructive criticism either in this thread or a comment on the page. Its also on battlenet US Server under Island Troll Tribe Remake
0
@yukaboy: Go
What if it was shared control but if a player leaves it kicks into AFK mode? Or if AFK mode is activated you get shared control and messages reminding the other players that they can use there special abilities?
0
@JacktheArcher: Go
If you upload the Weapons/ Items in a zip file i will gladly rotate them and upload them back
0
@Bilxor: Go
I looked for the acolyte model in WoW and it was removed there was a model that looked a lot like the acolyte from WC3 but after burning crusade was released it was removed for what ever reason
@Thiria: Go Here is the Alliance Ship that your requested there are no animations Included in the zip is a preview of it in the editor Alliance Ship.
@xxxDisturbedxxx: Go The No "FindItem" function for undefined is caused by having the Animate Objects and Animate Bones checked when the item you are importing does not actually have any animations
0
@JacktheArcher: Go
When the unit has the attached weapon is it just pointing the wrong way? i had an issue were the weapon was attaching to the right/left attachment point but had the habit of sticking out of the hand. if your issue is that the weapon isnt being held at the correct angle this can be fixed in 3ds max by simply importing the model changing the rotation and then exporting it again it can be a pain but that is how i managed to get my wow weapons to attach properly a picture would be greatly appreciated just so i can understand your issue
0
@JacktheArcher: Go
Might need a little more information what weapon whats the name of the attachment point left weapon/right weapon? Is the weapon you are attaching a wow weapon or a wow doodad? if you need more help ill be happy to open it in 3ds max and change it for you
0
The map isnt always there if you hit m it hides itself The Dialog at the bottom removes itself after 10 minutes and the Talent Dialog can be minimized as well can i get a little more feedback? then just the UI takes up too much space are we talking the game UI like buttons wire frame and other starcraft built in UI or the dialogs in the top right?
0