• 0

    posted a message on (Solved) Building With Inventory Can Not Drop Items

    So i was looking around and i cant seem to find an answer.
    I have an items that get made in certain buildings.
    But after an item is placed in the building the building is unable to drop the item anywhere.
    In order to get the building to allow items to be created in them they need to have these fields
    Speed, Lateral Acceleration, and Acceleration set to anything but 0.
    So i figured out how to make the building create items but it just cant drop them so any ideas?

    The items are not creating anything i just want them to drop

    Posted in: Data
  • 0

    posted a message on (Solved) create inventory item for building does not work?

    Is there anyway to mark this as solved?
    This is definitely a fix for not being able to create an item using triggers
    in a building i had to set all movement fields to anything but 0

    Posted in: Miscellaneous Development
  • 0

    posted a message on Create Actors In a Circle around unit

    Does anyone have an idea? i need it to be kinda like a wheel with spokes just so it looks like spikes around the base of the building. Like the warcraft 3 orc upgrade that put spikes on all buildings

    Posted in: Data
  • 0

    posted a message on Create Actors In a Circle around unit

    Okay so here is what i am trying to do i want to use a charSpine01 doodad and create them in a circle around my building when a upgrade is purchased.
    Im hoping that i can make the circle of these units all pointing different directions and attach them to one dummy unit.
    Then when the upgrade is placed have the dummy unit added to the structure in this case its a tower so that it looks like there were spikes added to the base.
    Im just trying to figure out what types of Site Operation Actors to use.
    And the easiest way to figure out there offset and rotation values
    Thanks

    Posted in: Data
  • 0

    posted a message on Anyone ever played Rise of Legends?

    Wow that would be awesome Rise of Legends in SC2 I used to love this game i liked it way more then Rise of Nations but after a while they always seem to loose there excitement if you want help testing i would love too help

    Posted in: Map Feedback
  • 0

    posted a message on WoW Model-Pack Requests

    @b0ne123: Go

    I took a look at the model you are requesting in the WoW Model Viewer it is called the Clock Work Giant but it seems to have some weird bugs with the animations right now i tried to make it work but i cant seem to get it too ill try again in a bit

    Posted in: Art Assets
  • 0

    posted a message on Island Troll Tribe Remake Feedback

    @Dragoneles: Go

    There is 1 other version made by some one else on battle net i just put mine up about 1 weeks ago.
    Mine is Island Troll Tribes Remake
    When you enter the game you will be prompted to choose a team
    there is a max of 3 allowed per team
    the buttons become disabled once the team size has been met
    so it is up to the players to decide who is on what team before the game starts or within the first 60 seconds
    any player who has not picked by the time the picking is over is placed in the next available team

    Posted in: Map Feedback
  • 0

    posted a message on Island Troll Tribe Remake Feedback

    Hello everyone i have been working on an Island Troll Tribes Remake for a very long time now Its crazy how long it takes to get things done in the editor anyways i have uploaded the map Here. I would love any constructive criticism either in this thread or a comment on the page. Its also on battlenet US Server under Island Troll Tribe Remake

    Posted in: Map Feedback
  • 0

    posted a message on Odyssey

    @yukaboy: Go

    What if it was shared control but if a player leaves it kicks into AFK mode? Or if AFK mode is activated you get shared control and messages reminding the other players that they can use there special abilities?

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on WoW Model-Pack Requests

    @JacktheArcher: Go

    If you upload the Weapons/ Items in a zip file i will gladly rotate them and upload them back

    Posted in: Art Assets
  • 0

    posted a message on WoW Model-Pack Requests

    @Bilxor: Go

    I looked for the acolyte model in WoW and it was removed there was a model that looked a lot like the acolyte from WC3 but after burning crusade was released it was removed for what ever reason

    @Thiria: Go Here is the Alliance Ship that your requested there are no animations Included in the zip is a preview of it in the editor Alliance Ship.

    @xxxDisturbedxxx: Go The No "FindItem" function for undefined is caused by having the Animate Objects and Animate Bones checked when the item you are importing does not actually have any animations

    Posted in: Art Assets
  • 0

    posted a message on WoW Model-Pack Requests

    @JacktheArcher: Go

    When the unit has the attached weapon is it just pointing the wrong way? i had an issue were the weapon was attaching to the right/left attachment point but had the habit of sticking out of the hand. if your issue is that the weapon isnt being held at the correct angle this can be fixed in 3ds max by simply importing the model changing the rotation and then exporting it again it can be a pain but that is how i managed to get my wow weapons to attach properly a picture would be greatly appreciated just so i can understand your issue

    Posted in: Art Assets
  • 0

    posted a message on WoW Model-Pack Requests

    @JacktheArcher: Go

    Might need a little more information what weapon whats the name of the attachment point left weapon/right weapon? Is the weapon you are attaching a wow weapon or a wow doodad? if you need more help ill be happy to open it in 3ds max and change it for you

    Posted in: Art Assets
  • 0

    posted a message on Show us your cool custom UI-s!

    The map isnt always there if you hit m it hides itself The Dialog at the bottom removes itself after 10 minutes and the Talent Dialog can be minimized as well can i get a little more feedback? then just the UI takes up too much space are we talking the game UI like buttons wire frame and other starcraft built in UI or the dialogs in the top right?

    Posted in: UI Development
  • 0

    posted a message on Show us your cool custom UI-s!

    UI The map in the top right hides when the player hits M

    Posted in: UI Development
  • To post a comment, please or register a new account.