• 0

    posted a message on Real Buildings

    I was thinking disabling sight with those areas. By that I mean the only vision you have is through the entrance. I'm not entirely sure if its possible with just data.

    Posted in: Data
  • 0

    posted a message on Real Buildings

    Recently I came upon a tutorial teaching how to make buildings pathable inside for units by change the foot print (you can find the tutorial HERE ) Is it possible to make the building impossible to shoot through as well? Currently If i put a ranged unit inside he can attack out through the walls. I'd like to prevent that and only allow attacking through the opening.

    Posted in: Data
  • 0

    posted a message on [Showcase]BW Valkyrie

    If you guys look its not hard ot find this model i've found several sites with downloads for it. Albeit non of them are in english but if you do some searching not to hard to find.

    Posted in: Artist Tavern
  • 0

    posted a message on [Blender] How to create an animation (.m3a) for an existing model

    Ok yup i got it to work thanks a lot. I just wasnt using the .m3a file type. I havent tried the .m3a name thing but im pretty sure i typed .m3a though i didnt save my file in "/tmp/ExportedModel.m3a i saved in on the desktop but i thought i had .m3a but maybe it switched it back.

    Posted in: Tutorials
  • 0

    posted a message on WoW Model-Pack Requests

    Hey just woanted to throw it out there that you can in fact use site operations to turn a model in game so exorting the weapons is in fact not necessary at all. The link on how to do so is HERE.

    Posted in: Art Assets
  • 0

    posted a message on [Blender] How to create an animation (.m3a) for an existing model

    Ok i think im importing them wrong. what steps should i use to correctly import them?

    On a side not I couldn't save my animations as a .m3a just .m3 i did the same thing you did in the videos so im not sure there.

    Posted in: Tutorials
  • 0

    posted a message on MineralZ Evolution Icons

    Ok yea i can see a difference there pretty awesome indeed.

    Posted in: Art Assets
  • 0

    posted a message on [Blender] How to create an animation (.m3a) for an existing model

    I seem to be having problems with the m3a's working. I've tried putting it in the required animations field with the models and i tried importing them in the previwer and that did not work either. I have absolutely no idea what im doing wrong and am out of geusses. Any help would be fantastic.

    Posted in: Tutorials
  • 0

    posted a message on Attachment Help

    Im a bit confused on what ya said ther but i actually saw the tutorial and im attempting to learn how to do this now.

    Posted in: Data
  • 0

    posted a message on Attachment Help

    Well ive attached an imported rifle to an imported spectre with no rifle and ive managed to attach a imported helmet to a marine. While the items attached to the marine work just fine the rifle attached to the spectre dosent seem to move wit hhis animation it just kind floats next to him and sits there and ive set this up exactly like the one with the marine and it still dosent want to work. Im extremly confused and frustrated at htis point so any help is appreciated. I attached the map so you can see what the problem is.

    Posted in: Data
  • 0

    posted a message on BorgDragon's Asset Compendium

    How did you manage with the war machine uber thing to have the cannons move for the ability....I looked around but im not sure how you do that how did you get the animation or them to move for the ability im very puzzled...or did oyu use an outside editor?

    Posted in: Data Assets
  • 0

    posted a message on [UltiDrgn]'s Request Corner

    You should post the other requests so we can use them :D ....Can i request the Tauren Marines weapon, the reapers jet pack with and without flames if possible....and last but not least a weaponless marine and warpig.

    Posted in: Art Assets
  • 0

    posted a message on asdfasdf

    High Templars and zealots.....ive made it to masters with this its ridiculosly hard to beat.

    Posted in: General Chat
  • 0

    posted a message on MineralZ Evolution Icons

    Sweet thanks i may have a use for a few of these.

    Posted in: Art Assets
  • 0

    posted a message on Chicken Assets

    earlier the dowloads werent showing but they do now.

    Posted in: Data Assets
  • To post a comment, please or register a new account.