• 0

    posted a message on Morph Ability Wont Work Anymore

    Ive determined what is causing the ability to not work, this tank has two morph abilities. Here's how this whole thing is working:

    I have a Siege Tank duplicate, it has siege mode. This siege tank can also be upgraded, this upgrade changes the actor to the siege tank merc actor. So to make sure that during siege mode, the tank keeps the merc model, i duplicated the morph ability, and swapped all the values to relate to the siege merc actor. The Siege Mode/ Tank mode abilities work perfectly for the siege tank when its upgraded. But before its upgraded the siege mode ability wont work.

    Keep in mind that there are seperate morph abilites for the upgraded and non-upgraded tank so that it will keep the new actor. This sounds very confusing in my head so i doubt someone will understand what im trying to say.

    Overall, whats causing this non-upgraded siege mode ability to fail, is the presence of the upgrade siege mode ability. When i remove the upgraded siege mode ability from the tank, the non-upgraded siege mode ability works again. Both the Upgraded and Non-Upgrade siege mode ability work on their own, however when placed in the same unit the non-upgraded variant fails.

    Posted in: Data
  • 0

    posted a message on Morph Ability Wont Work Anymore

    I have a morph ability for a siege tank duplicate, it used to work perfectly but now for some reason after doing a vast array of thing that didnt even involve the ability, it doesnt work anymore. The ability is there on the command card but when clicked absolutely nothing happens.

    Posted in: Data
  • 0

    posted a message on Attack Launches Keep Coming Out One Arm.

    Well ive determined that the launch coming out from one arm is due to the duplicated weapon, but i dont understand why this is happening.

    Posted in: Data
  • 0

    posted a message on Is it possible to increment the cost of a single upgrade?

    Sadly this method doesn't allow me to multiply the cost, i can't enter decimals in the resource cost value. I would have to use a exact price increase and i wont do that because i want further upgrades to get more expensive. Besides i just copy/paste the effects of each upgrade to change the stats of them. All of my upgrades use the exact same increases so this method will do for now.

    Posted in: Data
  • 0

    posted a message on Is it possible to increment the cost of a single upgrade?

    Yea the XML view scares me too much, maybe one day ill give it a shot, but thanks for that info on the upgrades too.

    Posted in: Data
  • 0

    posted a message on Attack Launches Keep Coming Out One Arm.

    I have a few duplicated units that have alternating launch positions, these involve the Thor and Marauder attack launches. For some reason the launch animations are only coming out of one arm. The puff of smoke or muzzle flash only come out from on arm while the missile alternates properly. I cannot find the reason this is happening.

    Posted in: Data
  • 0

    posted a message on Is it possible to increment the cost of a single upgrade?

    I've noticed that when making upgrades, you can set its max level to a certain number, im curious if theres a way to increase the cost of this single upgrade to avoid having to create a multitude of requirements and upgrades. I've already made 30 armor and weapons upgrades the super annoying way, and it turns out that i need to change the damage and armor increase as its too much, id rather not go to each one of the 60 upgrades, change the increased armor/damage amount for each unit affected by this upgrade.

    Posted in: Data
  • 0

    posted a message on Thor problems

    Duplicating units that have alternating attacks (Thors and Marauders) can be a huge hassle. Ensure that the events in the "Thor Copy" actor and "Thor Attack Copy" actor dont have damage effect or weapon links that connect to the original Thor. If your Thor's attack animations are reversed, for example if the Thors right hand attack initiates but the missile comes out the left arm, then fiddle with the left and right attack animation events in the "Thor Copy" actor. Every time i duplicate a Marauder i run into this problem and it drives me crazy.

    Posted in: Data
  • 0

    posted a message on Modify calldown effect amount?

    Well i want to help but since im fairly nooby at map editing right now, ill take a shot in the dark. If "calldown effect" is supposed to be an ability similar to the MULE calldown or the merc calldowns, then maybe try using the specialize ability. The Vulture has an ability that increases the charges of its other ability. If youre looking for something like that maybe it will work for you. Sorry if this had zero help for you i just figured i'd take stab at it.

    Posted in: Data
  • 0

    posted a message on Range on weapon isnt working(i think)

    I created a structure duplicated from the Virophage and changed things around so it will attack units. However, ive set the range of this weapon to 8 and yet the structure only seems to engage targets at 6 range. The sight range of the structure is 8 and the minimum scan range is 5. Why wont this unit find targets at its specified range?

    Posted in: Data
  • 0

    posted a message on [Solved] Timed Summoned Units

    A behavior with a 30 second duration may be the better choice, i believe with the "countdown" box checked in buff flags will show a grey bar under their health with the time left.

    Posted in: Data
  • 0

    posted a message on Why aren't Model Additions animated?

    Okay i solved my own problems... turns out i had to add a creation event in the actor involving "suppressed" unit birth. Dont even know what that means but okay. Sorry for wasting the time of those who read this thread.

    Posted in: Data
  • 0

    posted a message on Why aren't Model Additions animated?

    I managed to get the animations going, but the actor isnt appearing in-game. It is in the editor though.

    Posted in: Data
  • 0

    posted a message on Why aren't Model Additions animated?

    Ive been using a few model addition actors and the models ive been using arent animated in the the editor when placed. Why isnt this working?

    Posted in: Data
  • 0

    posted a message on Periodic Timer Question

    Oh okay, my apologies for misunderstanding. Yes that would actually work thanks for the help.

    Posted in: Triggers
  • To post a comment, please or register a new account.