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    posted a message on Countdown Status Buff Bar on Hunter Seeker Missile

    @DrSuperEvil: Go

    i specifically want a countdown status bar above a hunter seeker missile, is it just not possible?

    Posted in: Data
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    posted a message on [Video] Space background would not move

    i have attached a video on youtube, depicting the problem:

    Posted in: Data
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    posted a message on Countdown Status Buff Bar on Hunter Seeker Missile

    Hi, im having trouble with adding a status bar above the model of hunter seeker missile i want it to show a countdown for a particular behavior

    the status bar im talking about is like the "charge up" bar above a battlecruiser when it uses yamato gun

    just fyi, im using a regular unit like a marine, but replacing the model with the hunter seeker missile model i also tried to enable the status bar flags in its actor

    thanks!

    Posted in: Data
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    posted a message on [Video] Space background would not move

    @QuantumMenace: Go

    yeah, but it still doesn't move the background stars relative to your ship Aka doesn't solve my problem

    Posted in: Data
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    posted a message on [Video] Space background would not move

    @DrSuperEvil: Go

    Hi, i cant find this monorail background which is indoor before canyon, ive looked at mission 1 and mission 2 can you give me the specific name of the model?

    also, is it possible to do it without using HOTS assets?

    Posted in: Data
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    posted a message on [Video] Space background would not move

    Hi, the monorail background from mission 2 only moves straight, i need it to move in the direction the Viking is moving, and cant just retexture it since the monorail background is more like a canyon, i need a space background

    i have uploaded a video of wat im talking about:

    as you can see, the background doesnt move although your ship is moving, causing it to look like your ship is not moving

    this is another video where it shows an attached skybox: as you can see as i have tried to tell u guys before, the skybox will move along with the Viking, making it look like it isnt moving (the stars in the background are not moving)

    Posted in: Data
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    posted a message on Help with Space background not moving

    anybody know how to do this?

    Posted in: Data
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    posted a message on [Video] Space background would not move

    @DrSuperEvil: Go

    really appreciate your help, but the problem still exist where "the ship doesnt look like it is moving relatively away from the attached background" so it will look like it is not moving

    im bad at explaining this, but do u mind just checking out the attached map in the op? you will see that the background isnt moving, and by attaching an attachment it wudnt fix the visual problem

    thnx!

    Posted in: Data
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    posted a message on [Video] Space background would not move

    @JacktheArcher: Go

    when the ship moves, the model moves along with it, so it looks like your ship is not moving relative to the attached skybox

    also, other players would see each other's attached skybox

    Posted in: Data
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    posted a message on [Video] Space background would not move

    @DrSuperEvil: Go

    the background does move, but not relative to your ship, so it will still look like your ship is stationary

    Posted in: Data
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    posted a message on Help with Space background not moving

    yeah, its a data/terrain issue, kinda new here, is there another place i should be posting instead?

    i made it so the camera follows your viking when your viking moves

    but since it is in space, the terrain aka space background doesn't "move" along with your viking. so it visually looks like your ship isn't moving even tho it is.

    i think u would automatically understand it once u check out the map

    Posted in: Data
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    posted a message on Help with Space background not moving

    Im trying to make the camera follow your ship as it moves, however the space background would not move making it look like you are not moving at all

    see attached map: http://www.2shared.com/file/FdUpuoKK/how_to_make_space_background_m.html

    thanks!

    Posted in: Data
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    posted a message on [Video] Space background would not move

    Im trying to make the camera follow your ship as it moves, however the space background would not move making it look like you are not moving at all

    see attached map: http://www.2shared.com/file/FdUpuoKK/how_to_make_space_background_m.html

    VIDEO:

    See how the background stars are not moving away or towards your ship as it moves?

    Posted in: Data
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    posted a message on [Tug of War] Marine Tug of War (2v2)

    @CrazyTwigman: Go

    dont know how to make 1 lol

    Posted in: Project Workplace
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    posted a message on [Tug of War] Marine Tug of War (2v2)

    @Xaroxantu: Go

    Just watched the replay. If only they knew how to use airstrike to demolish your siege line ;)

    Regarding BCs, it was purposely designed that build BC isn't an auto "win-button". That is you still need to support your BCs AND purchasing mech upgrades. For example, medics to heal your meat shield marines, then your BC's "siege" the enemy marines from the back. Or, if your opponent massed a Siege Tank line, a pair of BCs will easily break that.

    You should have a balance of infantry and mech upgrades. The upgrade to Marines (infantry upgrades) really only affects marines+ghosts mainly, whereas mech upgrades affects a larger range of units, such as tanks, wraiths, goliaths, bcs, thors, etc. So if you spend all your upgrades to marines, your mech upgrades will fall behind from your opponent, you'll probably end up losing to a tank line push, supported bc push, etc.

    Nothing is made to be SUPER GOOD, because everybody will end up making just that. The balance for this game is geared towards allowing players to use many different strategies and combinations.

    PS. not sure if you were using this tool, but there's a scoreboard to view player's upgrades, spell uses, win ratio, current league, etc. you can open it with the top right button

    Posted in: Project Workplace
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