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Quote from anguule: Go@Gargananana: Won't this mean units cannot collide with it?
@Gargananana:
Won't this mean units cannot collide with it?
That's what I was expecting, but nope, units still can't walk through it. It acts exactly like a normal building, except it can be stacked.
I've been reading some complicated instructions on other forums for how to stack buildings, but I figured out a very easy way to do it:
1. Go to the Data Editor, click on the Units tab, and click on the structure you want to be able to stack.
2. In the Movement tab of the unit, in the Collide box, un-check Burrow, Ground, and Structure.
That's it! Now this building is stackable, but units will still interact with it like normal.
Wow. I saw that ability and could've sworn I'd already tried it, but I guess not. It worked perfectly, thanks.
I made it so Pylons can load units into it (using the Bunker's ability) but I can't figure out how to let units attack from inside it like with a Bunker. Any ideas?
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That's what I was expecting, but nope, units still can't walk through it. It acts exactly like a normal building, except it can be stacked.
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I've been reading some complicated instructions on other forums for how to stack buildings, but I figured out a very easy way to do it:
1. Go to the Data Editor, click on the Units tab, and click on the structure you want to be able to stack.
2. In the Movement tab of the unit, in the Collide box, un-check Burrow, Ground, and Structure.
That's it! Now this building is stackable, but units will still interact with it like normal.
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Wow. I saw that ability and could've sworn I'd already tried it, but I guess not. It worked perfectly, thanks.
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I made it so Pylons can load units into it (using the Bunker's ability) but I can't figure out how to let units attack from inside it like with a Bunker. Any ideas?