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    posted a message on Projectile not coming out of the ghosts weapon but it's body.

    @michaelknives: Go

    Make an attack actor for the ability specifically and have the launch site be nova's weapon

    Posted in: Data
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    posted a message on Stagnation of popularity system!

    @Taintedwisp: Go

    Obviously they reset it's popularity every 24 hours, not how many total hours have been played.

    Posted in: General Chat
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    posted a message on Again autocast problem
    Quote from StragusMapster: Go

    Yes, and you can modify an ability's cooldown with a Modify Unit effect, to see the cooldown on the ability and so on.

    This is good to know :)

    Posted in: Data
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    posted a message on Again autocast problem

    @xxxNEARBYxxx: Go

    Okay so in that case you'll want to look at the Valerian Death Prevention behavior from the liberty mod. Have your behavior do the same thing except on all damage instead of just fatal and have a duration of like 3 seconds or whatever. Then, have your ability be an effect - instant type which applies this behavior to the caster. You'll probably have to mess with the autocast validators or something to get this ability to only fire exactly when the hero is about to take damage.

    Posted in: Data
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    posted a message on Again autocast problem
    Quote from xxxNEARBYxxx: Go

    Have no idea how to create autocast ability which will cast on the owner before he take damage (or under attack). Killed about 2 days, but have no much skill in data for this =( Any ideas?

    Can you go into more detail about what you exactly want to do?

    Posted in: Data
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    posted a message on Upgrade button problem

    @zeye74: Go

    So you've created a requirement then and added it to your research ability? Have you looked at/copied exactly how liberty upgrades work?

    Posted in: Data
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    posted a message on Change unit RGB?
    Quote from Icesmaster: Go

    My quastion is related as well, i wanna make all terran ship shields be Red, tough not sure how the shield is actually attached to the ships ( protoss or terran, tough with a tutorial i did manage to make shields for the Terran ships, but thats the protoss plasma shield ) Any one have a good trick to pull this off?

    You'll want to go in and change the shield impact actor as well as related actors and add the event DrSuperEvil mentioned above; upon actor creation, set tint color to red. I think that should do it.

    Posted in: Data
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    posted a message on (Solved) Mutalisks - 'stacking'?
    Quote from Neonsz: Go

    Mutalisks can 'stack' when they have a destination, and then they spread out when they don't. Where is this hidden, and can you guys tell me how, if it is at all possible, to do the same thing on a ground unit?

    I believe they stack while moving because they use the 'fly' mover, which makes the unit able to path through anything. Then, once they stop, they push themselves away from each other because they all have a radius and exist in the same plane array (air).

    You could do this for a ground unit by giving the ground unit in question a behavior that, while moving, suppresses collision.

    Posted in: Data
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    posted a message on Heal ability on stationary unit keeps switching targets

    @Lucavious: Go

    Try messing around with the auto-cast validators on the ability. By just glancing at the medivac's double heal ability I saw there was a Not Stopping validator, which might be problematic for a structure.

    Edit: The target sorts too

    Posted in: Data
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    posted a message on Simple question?

    @thegameplayer: Go

    No. They plan to at some point in the future, but as of now, no, they have not.

    Posted in: Off-Topic
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    posted a message on Heal ability on stationary unit keeps switching targets

    @Lucavious: Go

    Is it changing targets consistently (i.e. switches targets every 1 second) or just seemingly random? Also, is it switching to targets with lower health or doing any sort of prioritizing or are the targets it's switching to seem random?

    Posted in: Data
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    posted a message on Attack Target Priorities
    Quote from Tyman2007: Go

    I'm having a bit of an issue. I want to make it so that all units have the same attack target priority. I see the object in the Data editor, but Regardless of what the photon cannon has, for example, because it attacks, all the units will attack that.

    How would I do such a thing?

    Perhaps you could explain a bit further exactly what you mean? Why can't you just change the Combat: Attack Target Priority field to the same value for all the units in question?

    Posted in: Data
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    posted a message on Reaver Scarabs

    @Wc3SRui: Go

    If you're just starting the data editor I would be inclined to suggest watching a few tutorials (try onetwo's) first to familiarize yourself with it rather than just jumping right in and attempting to make something like this.

    Posted in: Data
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    posted a message on Create a copy of the target unit?

    Thank you both for your equally valid solutions, though after much debate I have decided to go with Kueken's ;) Yep, it works. Thanks

    Posted in: Data
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    posted a message on Create a copy of the target unit?

    So what if I had an ability where I wanted to select a target unit and make a duplicate of that unit type to fight for me?

    Is there a data only solution to this?

    Posted in: Data
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